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Quake First Person Shooters (Games) Entertainment Games

QuakeCon id Software Keynote Coverage 254

ruiner5000 writes "If you are not at lucky enough to be at this year's QuakeCon, then you might be wondering what John Carmack and crew are up to. Well, John is a father of a baby boy as of yesterday, so he was not here for his traditional talk on what id is up to. Instead, he appeared on pre-recorded video, followed by normal Q and A session with other id personnel. AMDZone has full coverage of the id keynote, including some pics for your enjoyment. If you want to know about the next engine, the Xbox, OS X, and Linux ports, id's standing on piracy, or Carmack's vision of game engines for movie rendering, then give it a read." S!: There's also continuing QuakeCon coverage over at GameSpy, including a long interview with Todd Hollenshead.
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QuakeCon id Software Keynote Coverage

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  • Re:This is it (Score:2, Insightful)

    by The_reformant ( 777653 ) on Saturday August 14, 2004 @08:29PM (#9971001)
    Try running the game before commenting jack-ass
    theres plenty of people who think doom3 didnt live up to the hype but the graphic quality is leaps and bounds ahead of quake3
  • Sad to think... (Score:0, Insightful)

    by Anonymous Coward on Saturday August 14, 2004 @08:37PM (#9971053)
    ...how completely awesome iD would have been today if people hadn't pirated all its best games.


    Kind of puts the whole piracy thing in perspective.

  • fatherhood (Score:2, Insightful)

    by godEcho ( 115505 ) on Saturday August 14, 2004 @08:45PM (#9971099)
    Congrats on fatherhood John. Hope things are going well w/the family.
  • by Anonymous Coward on Saturday August 14, 2004 @08:50PM (#9971122)
    Well, I just went to idsoftware.com [idsoftware.com] to see if they had an online payment option. All you can do is order the phyical game from id, and they want to charge $7.50 for shipping! Every other retailer on earth will send me the game for cheaper. I already have the game, I just want id to get their fair share, $55, not $62.50. Screw the shipping. They should set up an online payment option and just sell valid cd-keys for $55. This is really not much that different from how Doom 1 was distributed.
  • Re:RTFA'd (Score:3, Insightful)

    by Nogami_Saeko ( 466595 ) on Saturday August 14, 2004 @08:56PM (#9971146)
    id's standing on piracy
    It sucks. Next game's international launch won't lag behind US launch.
    Not good enough. Electronic distribution is the only way to fix the problem. Even if it means they have to write their own "steam-type" distribution system.

    (and before the anti-steam crowd gets their back up, I only mean that they should explore using a downloader client to download an encrypted version of the game to the local system, then allow people to purchase the keys that unlock the game on release day (or the instant a pirate versions shows up) - regardless of any multiplayer capability).

    For my part, I'm going to be utilizing steam to purchase HL2 when it comes out because:

    a) I'm impatient
    b) I want it before the cheapo-pirates get it!
    c) I have fast internet connections everywhere, so steam makes perfect sense.

    N.
  • by kfg ( 145172 ) on Saturday August 14, 2004 @09:00PM (#9971171)
    People who don't like team activities, but aren't actually antisocial (they aren't the same thing at all) are sometimes actually the best team players.

    Consider it a corollary to Plato's observation that people who want to rule aren't qualified to do so.

    They go in, do the job, and get out.

    Ok, so maybe that wasn't the best way to phrase it given the context.

    KFG
  • Audio? (Score:2, Insightful)

    by Anonymous Coward on Saturday August 14, 2004 @09:12PM (#9971230)
    Is there an audio record of what he said? It would be great to actually hear him instead of read someone's summary.
  • DOOM 3 (Score:2, Insightful)

    by sinner0423 ( 687266 ) <sinner0423&gmail,com> on Saturday August 14, 2004 @09:19PM (#9971258)
    Personally, I think it was a great game, with technology that will be in most if not all the games in the future.

    Remember how many games have used the quake engine, too. At least a dozen come to mind. Even Half Life, as I understand it, uses a modified quake engine as it's base. I hope iD continues to make games, and set trends in the gaming industry. It's unfortunate that all of their titles have been first person shooters.. I think a genre change would definately garner success for them.

    These games drive the hardware industry, as well. I specifically remember hearing something on the internet to the effect of - "Nvidia tailors their cards around what carmack wants in his toolbox." If that isn't influence, I don't know what is.
  • Re:RTFA'd (Score:5, Insightful)

    by Pentagram ( 40862 ) on Saturday August 14, 2004 @09:21PM (#9971276) Homepage
    id's standing on piracy
    It sucks. Next game's international launch won't lag behind US launch.


    If id/Activision want to discourage copying, they're going the wrong way about it:

    * The aforementioned staggered release dates (it doesn't matter if it takes longer to ship/manufacture in various countries; delay all copies till it's ready!)

    * Making the official version less useable than cracked versions, by:
    - Requiring a registration key (and telling you to look in the wrong place for it)
    - Requiring the CD to be in the drive before playing
    - Refusing to install if a copy of cloneCD etc. is present (and giving an error message about "DVD emulation"??) - this really pissed me off; it's not id's business what else I have on my machine

    * Etc.

    And another thing that annoyed me was the installer trying to access the internet (blocked by my firewall) without asking (auto-registration? how rude...)
  • Re:RTFA'd (Score:3, Insightful)

    by Mr. Sketch ( 111112 ) <<moc.liamg> <ta> <hcteks.retsim>> on Saturday August 14, 2004 @09:23PM (#9971286)
    Linux ports,
    Linux server done, client will be out when Duke Nukem Forever comes out.


    I sure hope not. I wasn't planning on buying until the Linux version came out just on principle. I do have a windows machine that will play it, but I'm still waiting for the Linux port since Linux is my primary OS.
  • by Anonymous Coward on Saturday August 14, 2004 @09:56PM (#9971447)
    I think the real meaning is this:
    Those who *want* to rule want to control others, and because of this desire are the least qualified to be in a position of power where they can abuse it.
  • by scottking ( 674292 ) on Saturday August 14, 2004 @10:27PM (#9971623) Homepage
    you know that's a good idea... "pirated the game? get legit, click here to buy a valid cd-key"
  • by Buran ( 150348 ) on Sunday August 15, 2004 @12:35AM (#9972217)
    There doesn't seem to be a mention of Armadillo Aerospace here, and since Carmack runs the company, I think it should be mentioned in a "what we're up to" story, even if the story is basically about id Software. So, here it is:

    Armadillo Aerospace is based in Mesquite, Texas, and is a rocketry research firm that is one of those trying to win the X-Prize. The Armadillo prototype crashed during its last flight test and it doesn't look like they'll be able to compete for the prize because of what it will take to get their vehicle rebuilt and flying again (in terms of money and time), but they'll keep going and see what they can do to reach the point where they're ready to launch manned flights.

    Armadillo Aerospace's X Prize Prototype Crashes [space.com]

    And there's a video available of the crash [armadilloaerospace.com] in MPEG format.

    I'm still expecting the Scaled Composites team (led by Burt Rutan) to win, but I'm still intrigued by AA and the Canadian Arrow team; I'm still dubious about the DaVinci Project, which has yet to actually fly anything.

    This is exactly what the X-Prize is meant to do, though: spur the development of a new industry by providing an incentive for privately held teams and individuals to step in and make space accessible to the public.

    I applaud Carmack for not being afraid to try. It's amazing what ingenuity can do even when you don't have the deep pockets of government-funded space efforts. Or maybe especially when; necessity, as they say, is the mother of invention.

    And yes, I bought the game; I'm proud to say that I, no matter if it was not done directly, helped to support an effort to put civilians into space with civilian launch systems.
  • It's a man, baby (Score:3, Insightful)

    by Dmala ( 752610 ) on Sunday August 15, 2004 @02:25AM (#9972551)
    Errr...no. Adrian Carmack is a dude, and he's been with id since the beginning. The last name is a coincidence, he's not related (and definitely not married) to John.
  • Development Costs (Score:3, Insightful)

    by Bulln-Bulln ( 659072 ) <bulln-bulln@netscape.net> on Sunday August 15, 2004 @04:36AM (#9972840)
    Quote from the GameSpy interview:
    "videogames are costing more and more money to develop, taking longer and longer"

    Did Todd Hollenshead breath martian air?
    Earth to Hollenshead (and other developers): You don't need to spend millions to develop a graphics engine. You donn't need to spend millions to create super-duper render videos.
    Just create good games.

    Dispite the technological achievment of Doom 3, it's just a OK game. I don't say that Doom3 is bad. It's just not that great.

    High costs don't mean good games. Enter the Matrix is another example.
    OTOH there are games like Pikmin. I don't think that the development of Pikmin was just as expensive as Doom 3.
    Heck, Solitaire is probably the most played computer game in the world.

    I don't say that developers have to make cheap games. No. It's OK when a game has high development costs, but nobody is forcing you that *all* games cost a lot of money.

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