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Graphics Real Time Strategy (Games) Software Entertainment Games

Lorne Lanning On Real-Time CG & Machinima 11

ILL Robinson writes "Just finished reading a great interview with Oddworld president, Lorne Lanning, over on VFX World. In the interview, Lorne speaks of the latest in real-time 3D technologies and Machinima, and how it relates to not only game graphics, but also how it will impact filmmaking in general. He also speaks about Epic Game's latest engine, Unreal3, and how powerful and impressive the latest Epic Games engine is."
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Lorne Lanning On Real-Time CG & Machinima

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  • by Naffer ( 720686 ) on Sunday August 29, 2004 @01:08PM (#10102923) Journal
    You know, I found myself marveling at the quality of 3d graphics that can be done on today's hardware. I remember my Super Nintendo, and how great the graphics on it were. Then I remember buying a 3d accelerator card, a Voodoo Blaster Banshee (16MB PCI) and playing OpenGL quake2 for hours. I swore to myself, "It'll never get any better then this [marky.com]" Boy was I wrong. I can remember a dozen games that wowed me at the time, but are now totally unimpressive. That is the nature of computer generated graphics. As computers and their addin cards get faster, we can push more polygons, use higher resolution textures, and play with complicated lighting and surface manipulation in a way that no one was able to before.
    Yea, those screenshots are impressive. So what if they won't run on consumer grade stuff yet? Give it a year or two and we'll be looking back at Doom3 and wondering what was so impressive.
  • Thriller (Score:3, Interesting)

    by Anonymous Coward on Sunday August 29, 2004 @01:36PM (#10103147)

    A machinima version of Michael Jackson's Thriller using Second Life's custom animation feature can be found here [ulrikasheim.org]. The graphics are as good as UT and Second Life provides in-world tools to create sets, costumes, and props. Custom animations can then be uploaded to animate characters. It's a machinimist's dream!

    If you are a machinimist and would like to sign up [secondlife.com] for a free trial of Second Life, enter "Ulrika Zugzwang", the film's creator, in the "Resident Referral" box and join the in-world film-production crew.
  • by Anonymous Coward on Sunday August 29, 2004 @03:59PM (#10104023)
    Unreal Engine 3 is going to rock. Unfortunately it runs at 3 fps on todays hardware.

    Here is an awesome 7 minute video that shows scenes from Unreal Engine 3 and explains some of the technologoy behind it.

    http://e3.gamespot.com.cn/movie/unreal30demo_e3200 4_wm.zip [gamespot.com.cn]

    I think it's interesting to note though that what really makes Unreal Engine 3 powerful is the tools. The truth is that even the open source OGRE [ogre3d.org] engine supports all of the graphics features of Unreal Engine 3:

    • Full shader support, including normal mapping, offset normal mapping(or "virtual displacement mapping" as they call it in ue3), frame buffer distortion(refraction effects, etc...), custom lighting models, and all other shader based effects
    • High Dynamic Range Lighting(HDRI), "light blooms"
    • Shadows - stencil and projective
    • Projective textures("stained glass" lighting)
    • Skeletal Animation


    What OGRE doesn't have though is a complete set of powerful tools, and so artists have no chance of creating high quality content. But OGRE would have no trouble at all rendering all of the scenes in that video.

UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things. -- Doug Gwyn

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