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First Person Shooters (Games)

Updated UT2004 Demo Available 28

Coneasfast writes "A new Unreal Tournament 2004 demo is available. The new UT2004 demo has all the fixes and updates in the latest full version of UT2004, and also includes two additional maps, ONS-Primeval and CTF-FaceClassic, as well as the Instagib CTF game type. In addition, new demo servers are compatible with full version clients, so if you run a demo server, anyone can join it. The windows version is 282Mb, and the linux version is 77.2Mb." Update: Looks like the site is wrong, the linux client is 275 megs.
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Updated UT2004 Demo Available

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  • by billybob ( 18401 ) on Monday September 27, 2004 @12:07PM (#10363267)
    I played the original demo for probably 2 months and then bought the full version. The main reason I played and bought the game was for Onslaught. I loved Torlan and all of the ONS levels in the full retial package range from pretty good to damn sweet... EXCEPT for Primeval. This map is just a piece of crap. It seriously feels like it is someone's first ever map, made by Billy (age 7)

    The past few months I was actually playing the demo more than the retail version because I love Torlan so much and just wanted to play that for a while. But now the old demo doesnt work anymore with their master servers, you have to run the new demo, this totally sucks because I do NOT want to play Primeval. Everytime I was on the retail version and this map came up, I would change servers. I'm actually really pissed at them for including such a horrible map.

    Other than that, it's cool they released a new demo with all their updates up til this point.
  • by Solder Fumes ( 797270 ) on Monday September 27, 2004 @05:06PM (#10366575)
    No no no...the level does NOT take a full minute to load. That happens to be the default setting, but anyone who knows anything has already turned the "precache skins" setting off. Even if you have more than 512MB of RAM, it makes no sense to have that setting turned on. If someone joins the game, it takes almost instantly to load just that skin, rather than loading all of them and not using hardly any.

    I don't mind Primeval actually, though I didn't like it at first. After playing it for a while, you start to see the strategy. It's the one map where the Hellbender plays a pivotal role. In order to win you must park the Hellbender far away from the central node, but close enough for line of sight. Then you float skymines over the node and opposing team's field and keep carpet-bombing the area. Perfect area denial, as long as everyone on your team understands what you're doing, and heals the Hellbender when possible and don't jump in a charge into the middle of a heated battle.

The rule on staying alive as a program manager is to give 'em a number or give 'em a date, but never give 'em both at once.

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