The Business of Paragon City 31
Forbes Magazine is running an interesting article discussing the business side of the MMOG City of Heroes. It has some interesting background on the backer and some surprisingly detailed technical info about the game. "In the 18 months before the Heroes debut, Cryptic's staff of 35 made the art and story come alive in 480,000 lines of code. The code is separated into 740 computer instruction files that handle everything from dressing up a character in an almost infinite selection of outfits (a total 10 to the 27th power, in fact) to flying through the city, as well as 25,000 graphics files. At peak hours 30,000 automated villains roam each of ten versions of the city. "
30,000? (Score:5, Funny)
That's nuthin.
At peak hours 500,000 slashdotters roam the only version of the slashdot city.
30000 Villans!? (Score:5, Funny)
10o000o00o0000o000o000 (Score:2, Funny)
Darn lameness filter.
Re:30000 Villans!? (Score:4, Funny)
Couldn't resist (Score:3, Funny)
Virtually is almost the same word as almost.
Almost is virtually the same word as virtually.
Virtually is virtually the same word as almost.
Head Games (Score:5, Funny)
(We smoke as we shoot the bird.)
Re:Head Games (Score:2, Funny)