The Business of Paragon City 31
Forbes Magazine is running an interesting article discussing the business side of the MMOG City of Heroes. It has some interesting background on the backer and some surprisingly detailed technical info about the game. "In the 18 months before the Heroes debut, Cryptic's staff of 35 made the art and story come alive in 480,000 lines of code. The code is separated into 740 computer instruction files that handle everything from dressing up a character in an almost infinite selection of outfits (a total 10 to the 27th power, in fact) to flying through the city, as well as 25,000 graphics files. At peak hours 30,000 automated villains roam each of ten versions of the city. "
Re:Plain old MMO (Score:5, Informative)
Just you wait (Score:3, Informative)
Should take care of the n+1 punks whining at the lack of PvP. Also, should make the PvE side cleaner, as I've noticed that many of the inconsiderate and immature people I've met in the game seem to be waiting for CoV. It doesn't interest me much as my playstyle is very casual, but it'll be nice to get rid of the most obnoxious individuals who only make the game worse for the others.