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System Shock 2 Retrospect...and Possible Followup? 257

Posted by Cliff
from the revel-in-the-speculation dept.
Starsmore writes: "Gamespot has a retrospective on the 1999 cult classic System Shock 2, which normally isn't that big of a deal on it's own, although it's a nice read for those interested in some of the stories behind the production of System Shock 2. The biggest draw is that tucked at the end of the article (and shown below for those that don't want to RTFA), is this: 'But why even look back at System Shock 2 at this point? Because Irrational has been, and it plans to make a related announcement this Friday (tomorrow). The studio has decided that it wishes to further what it started in System Shock 2--to work on games that promote "emergent" gameplay--open-ended exploration that offers many choices and combinations of options to players. You'll see what we mean tomorrow. Be sure to come back then.' " Could this possibly mean a sequel to the System Shock franchise? Update: 10/09 22:30 EDT by C : As many of you suspected, Irrational is in the process of developing BioShock , a "spiritual successor" to the System Shock games. Here's hoping they can distill much of what made games like System Shock and Thief so successful, yet succeed at their aim of building a game with truly emergent gameplay.
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System Shock 2 Retrospect...and Possible Followup?

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  • by Anonymous Coward on Friday October 08, 2004 @02:28AM (#10467592)
    The problem is (or was) that no one person owns the System Shock license. When Looking Glass Studios broke up, each of the creditors got a chunk of the license. From memory one ex LG-er tried to track down who owned what and got nowhere.
  • by Anonymous Coward on Friday October 08, 2004 @02:51AM (#10467663)
    There's not really much reason to read Playboy other than for the articles. As pornography goes, its about as watered down as you can get. You might as well be watching ultrasoftcore porn on Cinemax.
  • HOOOAH!!! (Score:4, Informative)

    by Mr. Flibble (12943) on Friday October 08, 2004 @03:12AM (#10467746) Homepage
    Well this makes me damn happy. In a list of my favourite games, System Shock 2 is one of them.

    I was overjoyed when Thief 3 came out, especially after, quite sadly, Looking Glass closed their doors.

    For those of you who have never played either the incredible Thief Series, or System Shock, you are in for a treat. Be aware that the graphics are sub-par, but the audio! Eric Brossius is FRIGHTENING. He is responsible for the audio in Both the Thief Series, and System Shock 2. They damn well better have him on board.

    By the way, if you want better system shock 2 graphics, check into Rebirth:

    http://perso.wanadoo.fr/etienne.aubert/sshock/ss r_ info.htm

    Its a mod that makes for better graphics.
  • by scoser (780371) on Friday October 08, 2004 @03:38AM (#10467838) Journal
    If you haven't played System Shock or System Shock 2 yet, go and get a copy now. Then when you have it installed, wait until late at night and turn off the lights and turn the sound all the way up. Only then can you properly experience these games.

    I did these things and scared the hell out of myself when I actually came across the first hybrids/cyborgs. If you aren't scared in the slightest by these games, you aren't playing them correctly.

  • by Zarhan (415465) on Friday October 08, 2004 @03:44AM (#10467858)
    http://perso.wanadoo.fr/etienne.aubert/sshock/ssho ck_rebirth.htm [wanadoo.fr] is a nice little project that aims to update the aging graphics with better textures.

    Unfortunately, it has kind of died (latest update in 2003...), but the downloadable Beta 1 works fine.
  • System what? (Score:2, Informative)

    by bombshelter13 (786671) on Friday October 08, 2004 @04:13AM (#10467933)
    For those interested in seeing what all the fuss is about, System Shock 2 is available for download at an abandonware site located at this adress: http://www.the-underdogs.org/ Just scroll through the list of games till you get to the end of the 'S' section and follow the instructions to download the 148mb installer.
  • by Indras (515472) on Friday October 08, 2004 @07:55AM (#10468511)
    I'm surprised no one has gone back and remade it, or touched it up.

    They have. The folks over at http://sshock2.com [sshock2.com] keep up to date on all the information. One of the upgrades is an increase in detail to the models of the AI figures. It's called Rebirth [wanadoo.fr]. I love it, it really gives an upgrade to the "ghosts" you see in the game who have pointy hands (anyone who's played SS2 knows what I'm talking about).

    On the heels of Rebirth came the hi-res texture mod called SHTUP [ttlg.com] (pronounced shtoop).

    There was also an upgrade to the cutscenes in the game, by a group called Wuggles Unlimited, but they seem to have disappeared (lack of hosting).

    Look around, there are still fans of SS2 doing work with it!
  • Re:Oh my old love (Score:2, Informative)

    by LightningBolt! (664763) <lightningboltlig ... AT yahoo DOT com> on Friday October 08, 2004 @09:18AM (#10468953) Homepage
    You can play SS2 on 2000/XP. The main thing is to run "setup -lgntforce"

    http://www.ttlg.com/forums/showthread.php?t=6995 8& page=1
  • by Dimensio (311070) <darkstar@NOsPAM.iglou.com> on Friday October 08, 2004 @03:03PM (#10472991)
    He's not invulnerable, he just gets lots and lots of hitpoints, for some reason -- and honestly, I don't know why since the developers apparently didn't intend for you to be able to go back into that room to fire a shot (perhaps they thought that you might lay mines or something, or drop a spiderbot?). Keep whacking away at him with a knife or energy blade and he will eventually go down.

    Of course, if you do kill him, you're told that it's too late because the WTO already has the weapon plans, so even when you attempt to break the game story by accomplishing two goals at once, there's a contingency built in.

    Of course, given the design decisions of the game, I'm led to believe that the "you're too late" speech was put in first before the devs decided to make the scientists inaccessable, rather than a belief that players would somehow find a way to accomplish both goals.

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