Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Programming Entertainment Games IT Technology

Doom 3 SDK Released 43

Brian writes "The long awaited Doom 3 SDK has been released. It is available on the official id software developer site."
This discussion has been archived. No new comments can be posted.

Doom 3 SDK Released

Comments Filter:
  • Re:*sigh* (Score:2, Insightful)

    by Jahf ( 21968 ) on Saturday October 16, 2004 @08:04PM (#10547366) Journal
    Which just goes to show that the engine doesn't make the game ... content quality:quantity do.
  • Re:*sigh* (Score:5, Insightful)

    by Fallen Andy ( 795676 ) on Sunday October 17, 2004 @12:43AM (#10548516)
    It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with
    everything good and bad about a project or game, whereas it's always a team effort.

    Doom 3, *almost* defined a new genre of game. A game
    which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it.
    Totally. Up until you start on that mindless

    LOOP
    enter_room()
    lights_go_out()
    monster_jumps_out_behind_you()
    switch_to_gun() // too slowly
    kill_monster()
    END;

    stuff, it's almost superb...

    I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
    and focusses on doing what he's good at...
    (But, a warning to those who are complacent. He
    just might make a new games engine that the other John.C could make horror movies with).

    I for one await Quake 4 with baited breath...
    (This time, Raven doesn't have any excuses...).

Understanding is always the understanding of a smaller problem in relation to a bigger problem. -- P.D. Ouspensky

Working...