Slashdot stories can be listened to in audio form via an RSS feed, as read by our own robotic overlord.

 



Forgot your password?
typodupeerror
Programming Entertainment Games IT Technology

Doom 3 SDK Released 43

Posted by Zonk
from the modders-start-your-engines dept.
Brian writes "The long awaited Doom 3 SDK has been released. It is available on the official id software developer site."
This discussion has been archived. No new comments can be posted.

Doom 3 SDK Released

Comments Filter:
  • With... (Score:3, Informative)

    by Fizzl (209397) <fizzl@[ ]zl.net ['fiz' in gap]> on Saturday October 16, 2004 @12:50PM (#10545246) Homepage Journal
    Visual Studio .NET project file and Maya models.
    Gnnh.. I don't have either of those products.
  • *sigh* (Score:2, Interesting)

    by FLAGGR (800770)
    For some reason, waiting for this has lost made me lose my intrest... Doom III was cool, but idunno, lately it just seems boring. Maybe Quake 4 will be better (Counting down the days till Halo 2)

    But to stay relativly on topic, is there any list of things the SDK lets you do? Like very detailed info?
    • Re:*sigh* (Score:3, Informative)

      by ImTheDarkcyde (759406)
      quake 4 is using the doom3 engine

      www.moddb.com for some interesting doom3 mods though.
      • Re:*sigh* (Score:2, Insightful)

        by Jahf (21968)
        Which just goes to show that the engine doesn't make the game ... content quality:quantity do.
    • Re:*sigh* (Score:5, Informative)

      by happyhippy (526970) on Saturday October 16, 2004 @02:24PM (#10545777)
      http://www.iddevnet.com/ Its the offical site for the SDK. Seems easier to use too than Q3's SDK.

      As for too late, I think its lost time to HL2. As soon as it hits, D3 will be but a memory.

      • As soon as [HL2] hits, D3 will be but a memory.

        Maybe to some gamers but only while HL2 is in the limelight, however not lost to developers -- the richness of the Doom 3 engine will not be overlooked. You can be guaranteed that many good levels, characters (even totally different games) will be spawned for many years to come based on Doom 3.

    • You've become bored with the game. The SDK is released. This does not inspire you? Obviously you are a player of games like myself, not a maker of games, the target audience of a game SDK.
    • Re:*sigh* (Score:5, Insightful)

      by Fallen Andy (795676) on Saturday October 16, 2004 @11:43PM (#10548516)
      It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with
      everything good and bad about a project or game, whereas it's always a team effort.

      Doom 3, *almost* defined a new genre of game. A game
      which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it.
      Totally. Up until you start on that mindless

      LOOP
      enter_room()
      lights_go_out()
      monster_jumps_out_behind_you()
      switch_to_gun() // too slowly
      kill_monster()
      END;

      stuff, it's almost superb...

      I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
      and focusses on doing what he's good at...
      (But, a warning to those who are complacent. He
      just might make a new games engine that the other John.C could make horror movies with).

      I for one await Quake 4 with baited breath...
      (This time, Raven doesn't have any excuses...).
      • I for one await Quake 4 with baited breath... ..and what are u baiting it with!
      • I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
        and focusses on doing what he's good at...


        A man's got to have a hobby; if nothing else, completely freeing the mind of work lets one's subconcious attack the problems you face while the concious isn't looking. That's a common way to get the inspiration needed to solve problems and/or devise better solutions to already solved problems.
  • by I(rispee_I(reme (310391) on Saturday October 16, 2004 @03:55PM (#10546342) Journal
    perhaps the quake 3 engine source will be released. seening how past id games have been opensourced once the new id engine is out and on the prowl.
  • Australian mirror (Score:3, Informative)

    by ReKleSS (749007) <rekless@nOsPaM.fastmail.fm> on Saturday October 16, 2004 @05:50PM (#10547004)
    http://public.www.planetmirror.com/pub/idgames/ids tuff/doom3/source/DOOM3_SDK.exe [planetmirror.com]
    PlanetMirror is a big Australian site that mirrors heaps of crap (well, duh...) you might want to try it if you can't get to the id FTP site.
    -ReK
    (I am not affiliated with PM in any way)
  • Mirror Here (Score:2, Informative)

    by sean1121 (614907)
    Mirror here [openbarr.com]
  • Mods 'n' stuff (Score:2, Interesting)

    by kiddygrinder (605598)
    Now we might actually see something come out for this engine that has a little replayability... unlikely though i think, ut2k4 had prizes for mods, yet no-one produced anything that actually created a community... The big question is: is it actually possible that another mod will come out on the scale of counter-strike?
  • in case anyone is still reading this, i fixed some erros that prevented the sdk from compiling on linux and wrote two scons makefiles. if anyone is interested in using this, feel free to do so. http://www.resourcecode.de/referer.php?type=dl&id= 23 feedback would be appreciated.

"It's what you learn after you know it all that counts." -- John Wooden

Working...