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Role Playing (Games) Entertainment Games

30 Years Of Dungeons And Dragons 264

vasqzr writes "CNN has a story about Dungeons and Dragons celebrating its 30th birthday. 'An estimated 25,000 fans in 1,200 stores celebrated the anniversary Saturday, said Charles Ryan, brand manager for role-playing games at Wizards of the Coast, a Renton, Washington, company that owns Dungeons & Dragons.'"
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30 Years Of Dungeons And Dragons

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  • Nice, Sort Of (Score:5, Interesting)

    by mfh ( 56 ) on Sunday October 17, 2004 @10:35AM (#10550005) Homepage Journal
    D&D is such a great game. I would like to thank Ed Greenwood [zackcompany.com] for his wonderful contributions to the game in the form of the Forgotten Realms [wizards.com]. Truly inspirational work this stuff is, or at least was. But sadly TSR has gone downhill since being eaten by the WoSC group [wizards.com], who used to just make a bunch of playing cards [wizards.com]. Before you all pipe in and tell me to shut the hell up (because 3rd gen r00lz), I'll have you know that any time a module presents NINE 10th level fighters together as a battle, like in the Ravenloft adventures in and around Bluetspur [wikipedia.org], you have to ask if the depth of the game has been replaced by the stats that go with it. The answer has to be that the game has indeed shifted from a game of detailed and rich storytelling, such as with Ed Greenwood's additions, to a game of character advancement by hacking and slashing monsters, and people.

    I'm sorry but TSR jumped the shark with Ravenloft, not to mention Spell Jamming.
  • Re:Nice, Sort Of (Score:4, Interesting)

    by NeoSkandranon ( 515696 ) on Sunday October 17, 2004 @10:43AM (#10550035)
    To me Forgotten Realms IS D&D just about...I started D&D with the FR setting (improvising, just using maps, not the acutal FR campaign setting) and I really love it..there's so much back-material that a DM can incorporate and so many places and whatnot. Some people may call me unoriginal for not wanting to create my own worlds, but frankly I don't think that a campaign suffers much from having a ready body of terrain and culture to take from...

    Either way, down one for Ed Greenwood (and pray his books come out in paperback faster!)
  • Re:Nice, Sort Of (Score:5, Interesting)

    by Junior J. Junior III ( 192702 ) on Sunday October 17, 2004 @10:50AM (#10550070) Homepage
    Ravenloft and Spelljammer were 2nd edition. And yes, it was getting lame at that point. Ahem, relatively speaking.

    But 3rd edition was a great revision. The core rules are wonderfully streamlined, yet complex. The system has its flaws and faults still, but melee in 3e was the most managable system of any edition since Basic D&D.

    D&D always runs into a problem where in order to keep selling books they have to publish more and more titles, and after a while the well runs dry and they just don't playtest or quality control like they should. But if you stick to the core books and your own house rules, it's a great game.
  • by subrosas ( 752277 ) on Sunday October 17, 2004 @10:51AM (#10550074)
    I've seen sailors in the USN play D&D, lawyers play D&D, children play D&D with their parents. I've seen sysadmins play, financial advisors play, even a high school teacher or two.
    D&D has left the basement rec room geek nirvana of the early '80s and gone elsewhere, as the article (barely) alluded to.
  • Old or young? (Score:5, Interesting)

    by mhollis ( 727905 ) on Sunday October 17, 2004 @10:53AM (#10550087) Journal

    Back in the Middle Ages (the 1980s) I had a group of about ten people, male and female playing regularly. We played one dungeon for about four months and it was then that I started allowing everyone to keep their characters and started reading history in order to accomodate their increasing character strengths and abilities.

    We were also playing games on Apple ][ computers...

    Sadly, I moved out of the area we were playing in to accept a job where I have now lived for 20 years. Last I heard the group still met, though once monthly. One of the girls in our group married one of the boys (they were well-suited for each other even though I always thought their characters took out their relationship frustrations on each other) and they now have two children.

    "So, Daddy, how did you meet mommy?"
    "Actually, she cast a spell that felled an orc that was just about to kill me."

    Another one of the girls married, then divorced one of the boys -- then married another boy from the group. They have no children, which is probably a good thing if my memory about their temperment serves me

    "So how did you two meet, anyway?"
    "I was married to one knight when he came in and swept me off my feet and onto his white charger, while fighting off an underworld demon. I cast a spell of enchantment on him and the rest is history."

    Funny thing is, I'm still unmarried.

    "Sincere, erudite dungeonmaster seeks....

  • by Fractal Dice ( 696349 ) on Sunday October 17, 2004 @11:02AM (#10550112) Journal

    D&D really was one of those rare cases of something "new". Before the net was popular, it was a great tool for social networking for geeks. Every tech job I've ever had came not from my experience or my education, but from contacts made over the years around gaming tables.

    Alas, it's a also a good example of how success is measured differently between sellers and consumers. D&D never really went into decline around here, but once you own the main rule books and some dice, you don't _need_ anything else and so game stores moved more heavily into card games where the profits were.

    The d20 licensing scheme is very, very cool, although I have to admit that I still don't quite trust TSR/Wizards/Hasbro (their first reaction to the net was similar to the RIAA but then after an initial fan-relations-disaster they changed their tune and actually made an effort to reach out to the fans and address legitimate need to be able to share).

    It's interesting watching a second generation of gamers start to grow up (and yes, there is a large and healthy population of them). They don't have to be saddled with as much of the "it's evil!" baggage (it's still out there, but weakened as the geek have inherited the earth)

  • Re:Nice, Sort Of (Score:5, Interesting)

    by Bootsy Collins ( 549938 ) on Sunday October 17, 2004 @11:07AM (#10550134)

    I can understand (and agree with) this argument if all one does is use the pre-prepared campaigns and adventures put out by WotC. But if you're designing your own campaign, I don't see how this need be true. I can't tell you you're wrong, since I haven't run a game or played under D&D3 rules (since I'm not playing or running games at all these days). But you don't have to use the campaigns that WotC puts out.

    Put another way, what is it about D&D3 (as opposed to AD&D2 or AD&D1 or original D&D -- don't know much about D&D2 myself) that prevents a creative referee from desigining an interesting campaign, containing involving stories, and presenting them in an engaging fashion?

  • by DoctorDeath ( 774634 ) on Sunday October 17, 2004 @11:18AM (#10550180)
    My younger daughter (13yo) found some of my old AD&D books and has started an interest in it. She carries the monster guide with her and uses it as an inspiration for drawing. I guess the new generation will continue where we old timers left off. Happy B-day D&D!
  • by skroz ( 7870 ) on Sunday October 17, 2004 @11:22AM (#10550194) Homepage
    It's apparently HUGE in the USN, particularly on submarines. The crewmen are trapped down in little sardine cans for months on end with little to do when not on duty, so a lot play D&D.
  • Re:Old Tricks (Score:3, Interesting)

    by meringuoid ( 568297 ) on Sunday October 17, 2004 @11:44AM (#10550320)
    About the bag of holding... and bearing in mind I only know D&D thanks to Bioware...

    Anything placed in a bag of holding effectively weighs nothing. Zero newtons weight, zero kilograms inertial mass. So.

    Take two bags of holding, two cannonballs, two buckets, two pulleys and a length of rope. Now, put the cannonballs in the buckets, and fasten the mouths of the bags over the rims of the buckets. Fasten the buckets to the rope, and run the rope over the two pulleys with one pulley above the other. Make sure that on the left hand side the bag is above the bucket, and on the right hand side the bag is below the bucket so that the cannonball drops out of the bucket and into the bag.

    Now, let go of the rope. The weight of the cannonball in the left bucket pulls down on that side, and the cannonball on the right weighs nothing because it's in a BoH. So, the left side moves down, the right side up, and the pulleys turn.

    Eventually the bucket on the right goes up and over the top and the cannonball drops out of the BoH and into the bucket. The reverse happens on the botton: the other ball drops out of the bucket and into the BoH. Result: the left hand side is still heavier than the right, and the pulleys turn.

    The pulleys turn faster and faster, with no end in sight. Feel free to attach the mechanism of your choice to this limitless power source.

  • by NeoSkandranon ( 515696 ) on Sunday October 17, 2004 @12:10PM (#10550436)
    I've played D&D for four or five years, started in 3ed, but at one point i did roll a 2ed character for a campaign played via instant messanger. I honetsly dont see how you 2e players manage (3 seems so much more streamlined to me, but perhaps mostly becaues i'm familiar with it)

    Anywho, I work at a bookstore, and we'v been getting materials for giveaways and displays from WotC for a while now, and in our fantasy section (which is my domain) there's a small display with forgotten realms novels and some D&D stickers and whatnot (sadly, we don't stock the game materials for two reasons: owners afraid to attract ultraconservative attention and they just wouldnt sell well)

    And by the way...if you think vi vs. emacs is a religious war, try 2ed vs. 3ed...guy I knew totally violently slammed 3 for being "simple" and overpowered and whatnot...too bad he didn't have half his facts straight /me shrugs I WILL say this though ,the 2e treasure and monster manuals (esp the demons and devils) were absolutely badass, and my group translated those into 3e as needed for extra kick
  • by ThJ ( 641955 ) <thj@thj.no> on Sunday October 17, 2004 @12:20PM (#10550483) Homepage
    He posts links to Wikipedia all the time. So what? It didn't even occur to me that Wikipedia would have an article about it. I have never played D&D (never had access to it, and I have too few friends) so that Wikipedia article actually looks interesting. Kudos to this poster. I'd mod him up too. I love Wikipedia.
  • GreyHawk (Score:2, Interesting)

    by Ferguson ( 598858 ) on Sunday October 17, 2004 @01:44PM (#10550874)
    GreyHawk to me was the definitive setting for D&D, not Forgotten Realms. If you had read any of Gygax wonderful novels with Gord in Greyhawk then you can get an idea of how great that Campaign could have been. Sadly Gygax's involvement in the future evolution of D&D was terminated prematurely.

    I don't understand why WotC doesn't invite him back. They don't even let Richard Garfield develop on MTG anymore. Why do corporations feel the need to divorce creators from their projects?

  • Waitaminnit! (Score:3, Interesting)

    by Infonaut ( 96956 ) <infonaut@gmail.com> on Sunday October 17, 2004 @02:37PM (#10551197) Homepage Journal
    So are you saying that the D&D computer games and novels are based on some sort of weird setup where people sit together in a room and socialize while throwing dice and fondling small painted pieces of lead?

    How truly bizarre.

    In all seriousness, D&D deserves kudos for being the icebreaker that allowed fantasy to break into the mainstream of American culture. I vividly remember my first exposure to the game, way back in 1980. I was in Junior High School, and I encountered this odd group of kids talking about whether Asmodeus could defeat Orcus.

    A few days later I found myself rolling up my first fighter (yeah, my imagination needed a kick-start) and going on my first dungeon crawl. Through D&D (and a host of other games, many of which I prefered to D&D for game mechanics) I met some of my best friends, and found an "in crowd" of my own. Of course nobody else thought of us as the "in crowd" but that didn't matter. We had a lot of fun and exercised our imaginations.

    As others have stated, the specifics of Basic vs. Advanced, 2nd Edition vs. 3rd Edition, etc. don't really matter. What matters is that D&D opened the door for everything from Aftermath! [pamedia.com] to Call of Cthulhu [callofcthulhu.com] to Neverwinter Nights [bioware.com] and the DragonLance [dl3e.com] world.

    My cap is off to Dave Arneson and Gary Gygax for getting the ball rolling, and for the countless game designers, module builders, DMs, and players who have brought fantasy to life for so many people over these 30 years.

  • by killjoe ( 766577 ) on Sunday October 17, 2004 @03:01PM (#10551375)
    My experience has been that women really like the game once they start palying it. The trick though is to emphasize the roleplaying aspect of it. In other words punish and reward the characters for good and bad acting. The best part of the game is acting anyway and what women doesn't want to try acting in a safe environment (i.e an audience of 5 rather then 500).
  • by AndroidCat ( 229562 ) on Sunday October 17, 2004 @03:47PM (#10551686) Homepage
    At least they wouldn't get too many arguments when the ref says "No, you can't swing your two-handed sword or ride your horse in that narrow dungeon corridor."
  • by Dracos ( 107777 ) on Sunday October 17, 2004 @05:54PM (#10552292)

    First, some history.

    TSR originally published D&D. In the early to mid 90's TSR was publishing a lot of support material (modules, sourcebooks, settings) to keep sales up. As time went on, the quality and sales of this material went way down. TSR eventually owed $30 million to various debtors, primarily their printers. In 1997, WOTC bought TSR with the profits from Magic: The Gathering. Then Pokemon happened. In 1999, a struggling Hasbro bought WOTC to get the Pokemon cash cow. D&D Third Edition was released in 2000, after a year delay, under the d20 license. In 2003, D&D 3.5 was released.

    WOTC had an understanding of RPGs, because the founders actually played them. Hasbro, on the other hand, seems to only understand board games for kids. Pokemon dried up, and they paniced. this is the big reason for 3.5, not "fixing things".

    Not long after 3.5 came out, rumors began circulating that work had already begun on 4th Edition, and that it would not inherit the d20 license. If true, this would cripple all the companies that take advantage of the d20 license. The d20 license, by the way, is not granted in perpetuity, and can be altered at will according to the licensor's whim (look up the Book of Erotic Fantasy for proof).

    Obviously, what Hasbro doesn't get is that RPG core books have a quite lengthy product cycle, but their scramble for income forces them to ignore it.

    When I asked the general manager of my local game store what he though of the 4th edition rumors, the first thing he said was "I'm not going to buy it." (He was already annoyed at the existence of 3.5). Of course, he'd put it on his store shelves, he just won't personally own it.

    A friend of mine, who still plays M:TG, has a conspiracy theory based on Hasbro realizing their mistake in buying WOTC and making the best of it. He believes Hasbro is quietly moving all of their debt into WOTC, and eventually plan to spin it off into its own entity or try to sell it. Good for Hasbro, but would be the end of D&D. I don't completely buy it, but the way big business is run nowadays, it wouldn't surprise me.

  • by Lord_Dweomer ( 648696 ) on Sunday October 17, 2004 @11:46PM (#10553918) Homepage
    I actually hate LARP for a different reason. I find that players become even worse powergamers in that setting as opposed to D&D. While there is political intrigue, eventually, everything comes down to chops, and while chops is basically rolling the dice, the only way to really affect outcome is to stack the hell out of your character.

    Having played and DMed D&D for many years, I thought I had seen the worst of powergaming.....boy was I wrong......The fact that many of the rules are fairly vague makes it even worse

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