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XBox (Games)

No Online/LAN Co-op for Halo 2 73

BlueMoon writes "It has now been confirmed that Halo 2 will not include support for co-op mode on Xbox LIVE or LAN play. The co-op mode will remain for offline play only. Bungie made all attempts to implement it however with the complexity of the game it was simply impossible to have a worthwhile co-op experience." You may not be able to play together, but as consolation, check out the Halo 2 Ads pointed out by an anonymous reader.
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No Online/LAN Co-op for Halo 2

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  • by Goyuix ( 698012 ) on Tuesday October 26, 2004 @11:25AM (#10631156) Homepage
    What more likely happened is they designed the engine in such a way that on-line, or even LAN co-op would require too much state being sent back and forth. Really their levels aren't that big, nor are there that many enemies that sending AI state would be a huge issue, I mean multiplayer games generally have support for at least 32-64 players simulataneously, and you wouldn't even suffer from bad lag on a couple of them (or maybe all of them if your connection sucks?). Perfect example, Serious Sam often has well in excess of 50+ enemies on the playing field, but it can somehow manage to send the state of those players.

    The more likely story is they picked up where they left off with the Halo 1 code and tweaked it to add in the new features and bump the graphics up a notch. Co-op over the wire wasn't supported then, isn't supported now and most likely will never be supported in the Halo series.

    Bungie was a much better studio pre-MS.
  • Re:Rooster Teeth (Score:2, Informative)

    by scrypt ( 565580 ) on Tuesday October 26, 2004 @12:39PM (#10631905)
    Red Vs Blue was made in vs. mode, not co-op. There shouldn't be any problem using Halo 2 as a platform for new episodes.
  • Re:Rooster Teeth (Score:3, Informative)

    by bigman2003 ( 671309 ) on Tuesday October 26, 2004 @01:35PM (#10632570) Homepage
    Not only that...but now they will be able to use Covenant Elites, since they are in the vs. mode.
  • by hollismb ( 817357 ) on Tuesday October 26, 2004 @04:27PM (#10634701) Homepage
    Yeah, the widescreen support is a pretty big deal, but has been known about for some time. Come to think of it, I can't recall another 16:9 FPS, at least of decent profile, on the Xbox at all. Riddick is widescreen, but doesn't really count, since the splitscreen doens't come into effect, seeing as there's no multiplayer component. That being said, vertical splitscreen in 16:9 racing games is pretty common (see PGR2).

If all else fails, lower your standards.

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