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XBox (Games)

No Online/LAN Co-op for Halo 2 73

BlueMoon writes "It has now been confirmed that Halo 2 will not include support for co-op mode on Xbox LIVE or LAN play. The co-op mode will remain for offline play only. Bungie made all attempts to implement it however with the complexity of the game it was simply impossible to have a worthwhile co-op experience." You may not be able to play together, but as consolation, check out the Halo 2 Ads pointed out by an anonymous reader.
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No Online/LAN Co-op for Halo 2

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  • Game complexity? (Score:1, Interesting)

    by tod_miller ( 792541 ) on Tuesday October 26, 2004 @11:08AM (#10630972) Journal
    That is what gets me - they say the state of the game makes the network take too much of a hit...

    Much state in these games is down to pointless detail... since when can a game like this not be online - coop?

    Sounds really dumb, or more accurately, a way of making you spend more on halo -2- online but with some stupid name that doesn't make it sound like you are paying twice for something.

    Mark my words - they will release a pay-for addon for this... it was all in the plan.

    Give up on Xbox and Halo. [my 0.02]
  • Re:Game complexity? (Score:3, Interesting)

    by over_exposed ( 623791 ) on Tuesday October 26, 2004 @11:16AM (#10631053) Homepage
    When I was back in school living in the dorms, we weren't allowed to play HALO via the LAN during certain times of the day (office hours mainly) because it did in fact impact the network performance. Granted, our network was nothing spectacular (10/100 switched throughout), but I saw usage charts and even did some data gathering of my own and I saw the hit our network took when more than 2-4 systems were playing via the LAN. Their reasoning doesn't suprise me at all. I think it's perfectly valid. Maybe they do have an "Add-on" in the works, but unless they invent a new ground-breaking X-box communications protocol (XBIP?), I think it'll see the same problems as the original HALO when it comes to network performance.
  • Re:Game complexity? (Score:3, Interesting)

    by 2Flower ( 216318 ) on Tuesday October 26, 2004 @11:23AM (#10631134) Homepage
    Contrast that with single player. Bunch of AIs running around doing their own thing. Cutscenes (How do you handle this? Play a movie while the other player is running around?) Scripted moments (what happens when the warthog driven by AI drives off with one player, while the other is left standing. Is he to just chase the original?) There's a lot going on, bub.

    Agreed. There are a lot of modern games that are eschewing multiplayer coop for exactly this reason -- the sheer complexity of trying to pull off all the scripted bells and whistles gamers have come to expect doesn't jive with the ability to add another character, another POV into the mix.

    Bioware nixed coop from Hordes of the Underdark for just this reason; it wouldn't make sense from a story perspective, due to the cutscenes and how NPCs talk and interact with the character. Even in the game mods I design, I find coop often means "The main character all the NPCs form relationships with and make pacts with and such... and a bunch of guys who are along for the ride to help with the monster killing." Because anything more than that requires a LOT of special case scenario code for the NPCs alone, much less the puzzles.

    Since there isn't really a screaming vast majority for a coop game, it's probably not going to happen unless the game was designed for that experience from the ground up, or has a game formula that works well with it (simple action games with no major scripted events).
  • What?!?! (Score:2, Interesting)

    by gregulator ( 756993 ) on Tuesday October 26, 2004 @12:37PM (#10631881)
    This is the most horrible news of my day, my roomate who plays only tiger and madden was pumped for this feature. We played split-screen co-op on Halo and it was awesome, the only thing it needed was LAN co-op, just with 2 people... no reason for more. Full Spectrum Warrior does co-op over Live (but not over LAN) so why can't Halo2 !?!?!?!
  • by Anonymous Coward on Tuesday October 26, 2004 @12:56PM (#10632127)
    "One encouraging detail regarding Halo 2's offline co-op mode is widescreen support. Being that Halo 2 fully supports 16:9 aspect ratio, the game will automatically play in a vertical split-screen so both players will essentially have a full screen to look at."

    No one has commented on this part of the article yet. Although I already knew H2 would support widescreen, this is the first time that I personally have seen reference to VERTICAL SPLITSCREEN. This is just fucking awesome news for anyone with an HDTV. Jesus Christ I am wetting my pants to play this game.

    Other developers should take note of this 16:9 action. Although some games do support widescreen, most do not. But even the ones that do, rarely do they provide for VERTICAL splitcreen. Hat's off to Bungie on this front!

BLISS is ignorance.

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