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First Person Shooters (Games)

Second Dark Forces Mod Demo Out 17

The team behind the Dark Forces mod for the Jedi Academy engine have released another Demo. The newest demo contains the first three levels of play, new weapons, enemies, a new portion of the Dark Forces soundtrack, and some 5 minutes of fully rendered cutscenes. Amazing work.
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Second Dark Forces Mod Demo Out

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  • Awesome... (Score:3, Interesting)

    by Mitleid ( 734193 ) on Thursday October 28, 2004 @02:51PM (#10656349)
    ...just plain awesome.

    Dark Forces is one of the best FPS', if not one of the best games, I've ever played. For it's time, it had the perfect blend of action, story and environment interaction that really makes it a true classic. Next to DOOM, I think it's one of the only FPSs I've played straight through multiple times. Plus, it's set in the Star Wars universe.

    As for this MOD, I have to say it looks great and I'm going to have to keep my eyes on it. While the update to the graphics engine will add some new depth to the classic Dark Forces levels (I remember always LOVING the "Detention Center" and that level set in the mine), I really hope the gameplay can be carried over as well. In the meantime, let's hope Lucasarts doesn't shut it down, eh? Though I don't own Jedi Academy, I'd definitely pick it up for this MOD alone, so I hope that should be incentive enough for Mr. Lucas to keep his lawyers off of this one.
  • I remember the original dark forces II has pretty huge city scaps where you'd look up and see a skyscraper rising to the heavens. The jedi knight games didn't seem to have this effect and I was really disappointed. I figured the QIII engine couldn't really do that kind of effect (it's optimized for close in death matches after all). Guess I was wrong :). Let's hope we can get some guys like this to make a new Jedi game that plays like the original when they finish this project.
  • Seriously, I was pretty disappointed when they gave Kyle Katarn jedi powers in the sequels. I always felt they should've used another character instead. Katarn, being a rough-and-tumble mercenary, struck me more as having a pragmatic Solo-ish attitude ("Hokey religions and ancient weapons are no match for a good blaster at your side, kid."). Now that I think about it, DF2 didn't really leave a lasting impression (the hokey cutscenes didn't help) and I didn't progress any further in the series.

    Just my two
  • But it was done with out the Single Player Source Code (Raven/Lucasarts havent released a SP SDK yet, and probably won't).

Get hold of portable property. -- Charles Dickens, "Great Expectations"

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