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Role Playing (Games)

Everquest 2 vs. World of Warcraft Comparison 79

GinoMGG writes "My Guy Games has an interesting EverQuest II vs. World of Warcraft series that includes an interview with a level 50 EQII player and a level 60 WoW character. The series also has a side by side shootout between the two biggest MMORPG releases in November."
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Everquest 2 vs. World of Warcraft Comparison

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  • No Contest (Score:5, Informative)

    by XxtraLarGe ( 551297 ) on Monday November 15, 2004 @12:42PM (#10820912) Journal
    Since I've got a Mac, It'll definitely be WoW. Everquest 2 isn't available, and Everquest support for the Mac version was very poor.
  • Google Cache (Score:4, Informative)

    by Sux2BU ( 20893 ) on Monday November 15, 2004 @12:59PM (#10821083)
    Here's Google's text only cache [64.233.167.104] of the downed site.
  • I play both.. (Score:5, Informative)

    by Pengo ( 28814 ) on Monday November 15, 2004 @01:03PM (#10821127) Journal

    And I find that both can have a place on a gamers shelf. One can't really be compared to the other, as they are both MASSIVELY different in scope and design.

    WoW: Great game, fast paced, very simple to understand and navigate. My only grief with the game is that the character development can be quite cookie cutter. The talents are pretty liner, and there seems to be preferred path for PVP performance. WoW does at least have a plan for PVP. Though, it's not all implemented, it looks like it's going to be a lot of fun.

    EQ2: MASSIVE world. Your put right in the middle of an epic-sized story that makes me feel as if I am a key part of the shaping of the world. The character development is quite profound, almost to the degree of Marrowind type games (though, not quite so flexible). I love this and it makes me feel that I am in control of my character and I can make something unique and interesting as I like him. The world is beautiful and I find it a pleasure to walk around and explore. I find that the death penalty is a bit rougher than WoW, and solo play is getting harder and harder at 13-14+. EQ2 has a really neat web-based character report. You can see almost all aspects of your character from the web site.

    Here is mine:
    http://eq2players.station.sony.com/en/pplay er.vm?c haracterId=111621109

    All in all, I find them both a pleasure to play. I have spent the last few years playing another not-so-unpopular game with a very Realm-versus-Realm oriented aspect of endgame. I have found both of these games a huge upgrade over what I hvae been playing, and my wife might even play WoW with me which would be great. The barrier to entry to play previous MOG's where too great for her to feel like she was having fun.

    I don't believe that casual or hardcore gamer types will be disappointed with either. Both of which would definitely give you the $50 retail value if only played for the 30 free days.

    I will likely have accounts open on both of the games and try to divide my free time between them. I will let the game that has the best customer support, interesting game play and a company that cares about the long term playability of their game and not looking to make a short dollar today.

  • differences (Score:5, Informative)

    by Ghent99 ( 556436 ) <ghent@starshadow.com> on Monday November 15, 2004 @01:07PM (#10821171) Homepage
    Having been in the beta for both, I would have to say that there are particular things about both that I like and dislike:

    World of Warcraft
    * Like: Graphics, they are bubbly and cartoony and match all the predecessors perfectly.
    * Like: Gameplay, as always, Blizzard has reduced the normal 'level-grinding' down to almost nothing.
    * Like: Mobs are rated accurately. Finally a game where if the mob is rated as "even" to me, it doesn't actually kick my butt.
    * Like: Raiding! PvP and raiding with a group of people who actually listen and pay attention can be extremely fun!
    * Like: Guilds, they're easy to create and control.
    * Like: Instancing.
    * Dislike: Method of selling crafts. Currently, as far as I know, there's only 1 auction house on each continent, and no method for players to 'display' their wares.
    * Dislike: The auction house. While it is pretty and easy to use, it's barely adequate for doing any real amounts of selling. Auction times are not displayed, no history of items, or how much they sold for, etc etc, all make it hard to determine what the 'going rate' is.
    * Dislike: Lack of control over raid groups. At least give the ability for the raid leader to mute /moderate the damn raid chat channel!

    Everquest II
    * Like: Graphics, very sharp looking game, especially when you turn up the juice in the settings.
    * Like: Crafting, crafting, crafting. I love the crafting in this game. You actually have to pay attention and it is worthwhile to do it!
    * Like: Class subsets. I really enjoyed knowing that I could reach major leveling milestones and still have choices about the development of my character beyond the original class choice.
    * Like: Boat travel, I loved being able to go to a lot of different places via boat, instanteously.
    * Dislike: Flying travel. The griffons, when they were working, looked terrible, had terrible clipping, and seemed slow.
    * Dislike: Inventory control. I know you need to get bags for inventory space, but sheesh.
    * Dislike: NPC hunting. WoW has this too, but somehow it wasn't so bad in WoW for me. In EQII, it really annoyed me.

    There's a few a put together. Ultimately, being a long time Blizzardite, I'll play WoW. I'm a big time crafter, so the decision was actually hard, but ultimately I have more fun playing WoW, and I've been waiting a long time to play it. Plus the extras in the collector's edition are going to be a real treat!

  • Re:My take (Score:3, Informative)

    by Naikrovek ( 667 ) <jjohnson.psg@com> on Monday November 15, 2004 @01:24PM (#10821358)
    its possible to make eq2 feel like a grind. I found myself doing that just yesterday.

    what I did was go around looking for things to do for people. Before long I had dozens of quests to do, and while I am aware that i'm actually changing nothing, helping the various NPCs has been quite enjoyable.

    What I'm trying to say is that wandering aimlessly trying to get to the next level is much less fulfilling than doing favors for NPCs. You don't level as fast, but that was the whole point. you get decent rewards and have a feeling of accomplishment.

    I'm going to stop levelling as a mage and start working on crafting for a while. It will be nice to make my own spells.

    A laid-back attitude, foregoing the daily grind, the rush of life, and just doing what is interesting and helpful is the way to do it to have fun i think.
  • by Edgewize ( 262271 ) on Monday November 15, 2004 @06:12PM (#10824359)
    Um, yeah. No quests are required, you don't have to learn fishing (let alone use it exclusively for long periods of time), and there is no quest that I know of that asks you to kill rabbits.

    If you're not trolling, then the guys who were playing were either messing with you - or just total idiots. If some guy gives you a quest to fetch a ball of twine, nobody says you have to accept it. You can go on killing monsters and just do your own thing.

    Crafting and non-combat skills are entirely optional, period. A lot of people like them. Some people like them /more/ than combat, so they are a prominent feature in the game. There are a few quests geared towards non-combat skills. There are also plenty of quests that ask you to kill things.

    I don't know anyone who wants to wander all over Dwarf-Land looking for +2 Balls of Twine, either. A game that's like that sure would suck. It's a good thing that World of Warcraft isn't.
  • by Pugio ( 816116 ) on Monday November 15, 2004 @07:24PM (#10824993) Journal
    I have to disagree with you on all counts. Blizzard has a huge sense of humor and put fishing in the game for FUN!!! I have a friend who spends all his time fishing, not because you have to, but because it's cool. Fishing, by the way, is NOT just for fish, but for cool items as well. My friend just fished out a nice pair of boots worth good money on the auctions.

    Another point is the crafting - it's fun and is a great way to break up the monotony of most MMO's; in which one spends the whole time camping a single location endlessly beating up on the same mobs that spawn time and again. In fact, the crafting system is the coolest part of WoW! Crafting is not just a way to get better l00t, it is an interesting pastime in and of itself. There are many quests to get rare and valuable items specifically for a craft skill.

    As an example, with the Engineering/Mining skills you can make: Dynamite, Guns, Ammo, Defibrillator (for bringing people back to life), Land Mines, Bombs, and pet mechanical squirrels.

    This game is amazing!!!

  • by AHumbleOpinion ( 546848 ) on Monday November 15, 2004 @11:21PM (#10826626) Homepage
    Fishing can be done as a diversion, a gag/joke/etc, but I have also found it to be useful for feeding "pets". Feeding your pet improves its morale/loyalty and this significantly increases its fighting abilities. It originally took about 10-15 minutes to get the fishing skill to the point where I can reliably catch fish anywhere I have tried.

    Your post is simply an example of the blind leading the blind, assuming it is not a troll. Now there is nothing wrong with not being an expert in the game and your appraisal of yourself as someone who doesn't play many games is probably a healthy and wise attitude. However you may want to keep a more open mind when you are ill-informed. I've found many of my own initial ill-informed opinions to be wrong and had a great time learning how wrong I was. Good luck with whatever games/hobbies/diversions you choose to try.

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