End of World of Warcraft Beta 64
Today the Beta servers will be shut down, and by next week when the game ships all character information will be wiped from the system. After over six months, the World of Warcraft Beta Test is coming to an end. The test's final days are not without problems. Shiptar writes "Seems that some of the World of Warcraft Forum Moderator accounts were hijacked, and some posts were made deriding the latest patch. There's a discussion on WoW Vault Boards. It's not clear if the Moderator accounts were compromised, or a vulnerability in the forum software was used. The WoW boards have been down since last night."
not perfect, but best out there (Score:5, Informative)
I have subscribed to a lot of MMOGs and have spent a lot of time playing them. While there have been MMOGs with flashier graphics or more original gameplay ideas, this is by far the most complete and polished of them all.
The simple fact that you can level from 1 to 60 just by doing quests and never do the same quest twice (you can't repeat any of the quests) is a HUGE deal maker for me. Yes, there's a lot of running around involved, but as long as the areas are aesthetically pleasing (they are) and they're not empty (most MMOGs seem to have these vast expanses of land that is completely barren except for a small amount of vegetation), then I'm happy to run to and fro.
Ooops, I wasn't going to run on and on about this.
This was a great vacation from other MMORPGS (Score:5, Informative)
Honestly, even with the beta flaws, the game was great.
The negative:
No PvP reward system.
Massive lag
Game occasinally crashed while in PvP
Class imbalances, mage types appeared to have a major advantage over all other classes
bugged quests, abilities, etc..
Whiny kids asking for everbody in general chat to guide them through every single quest regardless of whether the quest log told them exactly what to do. Mind you that when the lag occured they were the first to type, "OMG!!!!11111 LAAAAAAAGGGGGGGGGGGG"
The positive:
Good graphics
PvP reward system should be in at retail
Massive world to explore
PvP was fun for the first couple of days till it became apparent that it simply detracted from questing and xping (I had alot of fun with it regardless).
Lots of interesting quests, this is the best way to lv your character. Also, it I found it best to always find quests that took place in the same general area, so you didn't have to run back and forth as much. An example area is duskwood where you had to trek to Raven's hill many many times ( a 15+ minute walk from Duskwood).
Casual feel makes the game fun, instead of like work.
Lots of humerous little things such as Gubber Blump, a sort of dunce, who is WoW's equivalent to Forest Gump.
In any case, I find it a shame that all our characters are being deleted. I expected it, but there was a rumor going around that Blizzard was going to let us keep our characters for retail.
Many people, including myself fear that all the "nooby" areas upon release will have massive amounts of players attemping to quest and xp. Choking the areas, and creating a sort of frustration. Hopefully it won't be as bad as I fear.
I also hope they get the lag problems solved. Many people said that it was mainly part of the stress test, but who knows. Blizzard isn't infallable and while they're doing a good job, really they are in uncharted waters.
Re:My experience (Score:3, Informative)