Half-Life 2 Causes Nausea, Looks Good in Doom Engine 131
BrookHarty writes "There is a large number of users reporting nausea while playing Half-Life 2. There is a thread on the Steam powered forums that talks about the wide spread problem. Some other sites are actively talking about the motion sickness, PlanetHalflife, 3DGPU, usenet group comp.sys.ibm.pc.games.action has an active discussion, and gaming IRC network Gamesurge on channel #Halflife2." In related news from people with too much time on their hands, Jacques Chester writes "Folks discussing the visual merits of the Source and Doom 3 engines might want to look at this. The goal is to see what Half-Life levels might look like in Doom 3. An eerie result."
Wide scale problem (Score:5, Informative)
FPS games have been making people sick for years. Ever since Doom exploded onto the scene, this has been an issue for some people. Of course, it's worse in some games than others - Descent is a perfect example - and I haven't heard about wide-scale problems in a huge release such as HL2 before.
This is a much more rampant problem. I noticed it too when playing and this has never been a problem for me before. I then come look and see EVERY forum has a thread about this. The problem seems to be the very low fov HL2 uses - 75. Most games use at least 85-90. This is of course changable inside the game.
My HL2 nausea relieved by changing FOV. (Score:5, Informative)
Re:News? Bah! (Score:4, Informative)
I love the HL2 engine.
Also, FOV stands for field of view for those who don't know.
I work with graphics, 3D specifically, a lot both in modeling and coding so I would assume I'm immune to just about anything a computer monitor can display, well -- except goatse.cx...
I also do very well on spatial relationship or mechanical tests. You know, tests on gears and such.
Just looking at the game engine itself I've noticed that the shadows and lighting in general is botched. It all seems to be from the same angles, or at least: the wrong angle(s). Obviously it's no Doom 3 engine-wise when comparing light or shadow realism. I haven't seen much testing yet to determine how Half-Life 2 does shadows. Seems because people can't recognize the fault consciously, they must do it unconsciously =)
Bill Van Buren @ Valve about FOV... (Score:4, Informative)
Diddy Kong Racing makes me sick (Score:3, Informative)
Any game with a hovercraft mode is guarenteed to make me motion sick.
Beyond Good and Evil has been making a good attempt at it also.
I remeber getting woozy playing Descent years ago, could be one reason I don't play FPS much.