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First Person Shooters (Games)

Half-Life 2 Causes Nausea, Looks Good in Doom Engine 131

BrookHarty writes "There is a large number of users reporting nausea while playing Half-Life 2. There is a thread on the Steam powered forums that talks about the wide spread problem. Some other sites are actively talking about the motion sickness, PlanetHalflife, 3DGPU, usenet group comp.sys.ibm.pc.games.action has an active discussion, and gaming IRC network Gamesurge on channel #Halflife2." In related news from people with too much time on their hands, Jacques Chester writes "Folks discussing the visual merits of the Source and Doom 3 engines might want to look at this. The goal is to see what Half-Life levels might look like in Doom 3. An eerie result."
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Half-Life 2 Causes Nausea, Looks Good in Doom Engine

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  • by artifex2004 ( 766107 ) on Tuesday November 23, 2004 @06:54PM (#10904145) Journal
    But even without something to compare to, I think the Doom3 pictures look cool. Ironically, I was thinking about trying FPS games again(I've never gotten into them before), but the pictures on the back of the HL2 box looked pretty unrealistic from a graphics standpoint. Now I'm thinking this Doom3 with HL2 textures looks cool, even though there are complaints that the textures are pixellated? What's the best looking game out there, then?
  • My nausea experience (Score:4, Interesting)

    by addie ( 470476 ) on Tuesday November 23, 2004 @07:10PM (#10904348)
    I don't have too much to say on this topic, except for the fact that I can only play HL2 for about an hour or so before having to stop from motion sickness. A good 30 or 40 minute break and I'm all good to go.

    The strange thing is that I have never experienced this in all my years of gaming. From Wolfenstein to Doom, Quake, Unreal, and the original HL and CS, I have never had any motion sickness problems. I have heard reports that it's to do with the narrow FOV, but I'm still unsure how to change that (anyone?) and other people say it has to do with jitters in the gfx, but from what I can see it's running silky smooth.

    Anyway, this does at least make me feel better, that I'm not the only one with the problem. Any suggestions would be helpful (anything is better than the post on the steampowered forums: "Grow some balls and stop getting sick from playing video games" great advice.. thanks)
  • by BrookHarty ( 9119 ) on Tuesday November 23, 2004 @07:11PM (#10904355) Journal
    I've already seen the posts (This isnt anything new!) posts start, so since I submitted the story I'll respond.

    The problem is more people are reporting sickness from this game than the past. I started feeling sick myself, and my friends also reported it. I'm an active gamer, and play in Cyber leagues, local gaming events, and lan parties. Not a n00b in the gaming department in any stretch. I've played almost every FPS since wolfenstien 3d.

    What is strange, is CounterStrike Source isnt making people sick, but Half-Life 2 is. The theory so far is Half-Life 2 is so visually perfect to the real world, that its starting to trick peoples mind causing nausea.

    Really, don't mod these guys +insightful, its not the normal level of people getting motion sickness. It's lots more. Do a google search, its everywhere.

    BTW, I still play, just have only doing 1 hour at a time. About 2 hours and I also start feeling the same as other posts. I only posted when I saw the steam forums, planet half life forums, usenet groups and even people on IRC, way too many people saying the same thing.
  • by sweetooth ( 21075 ) on Tuesday November 23, 2004 @07:12PM (#10904369) Homepage
    I was just going to point out the same thing. I have never gotten motion sick from any game I've played, and certainly not any FPS's. There have been several times when playing HL2 though that I noticed something not quite right about the FOV and that it made me a little dizzy. In some places it's really apparent and looks like you are viewing the scene through a wide angle or similar lense.
  • Heights? (Score:1, Interesting)

    by Anonymous Coward on Tuesday November 23, 2004 @07:13PM (#10904385)
    I haven't yet read the article, so I'm not sure what they mean by "motion sickness". The only motion is you running/walking, you in a swamp boat and you in a dune buggy. Not a big deal and no different than any other game out there. I mean, really - even graphically, those sections (though great) are no more realistic than most of today's modern console based racing games.

    However, if they're talking about motion sickness from the heights- I will concur. It is natural to fear great heights and most people do - this game takes advantage of that. Near the beginning, there is a part of HL2 wher eyou have to cross a large iron bridge, but you have to do it *under* the bridge, using the steel girders and broken mesh catwalks. The birds as they fly around, the sounds, the wind, the shaking of the structure and the realistic portrayal of height literally had my palms sweating and my vision narrowing. In fact, I eventually had to stop playing the bridge level and ask my younger brother to get past it for me, because it bothered me so much.

    Unfortunately, heights play a large part in this game. ARGH. Still, I can't see it being enough to make you feel outright nasuea.
  • I don't think so (Score:5, Interesting)

    by dshaw858 ( 828072 ) on Tuesday November 23, 2004 @07:19PM (#10904443) Homepage Journal
    I don't think that it's motion sickness or other such stuff in the game. I think it's the graphics.

    And no, I'm not kidding or being sarcastic at all. When I play the game, I often get nausious looking at the overly-realistic monsters (such as those nasty things on the ceiling). Last night it got so bad that I literally had to quit the game and lie down. Playing Half-Life 2 doesn't make me sick cause of motion sickness; I don't get motion sick- it's the graphics.

    - dshaw
  • by Anonymous Coward on Tuesday November 23, 2004 @07:21PM (#10904470)
    I normally hate games that take place in high structures that you can fall off of. It's usually not to the point where it makes me react physically, though. Games like Quake 3 Arena with the space levels and Unreal Tournament 2004's skyscraper map have been the least of my favorites. I hate them because, unlike in real life, it's hard to tell how close to falling off and dying you are. In real life, I can easily judge by my surroundings - as well as my feet - how close to the edge I am. In these games, you have to be very careful because one short keypress could be just a bit too hard and you can misjudge and vwoop! there you go - off the structure and dead.

    But with those games in the past, I never had an "oh my god" reaction to it. Half-Life 2 is the first game where it actually hit me in a more tangible way. When I was a little kid, we went to Astoria and climbed the spiral staircase inside of the Candlestick. I'm not sure how high it was, but it was probably only 80 feet - give or take. At the top, you only had a small ledge (perhaps two people-wide at best) and a rickety steel gaurdrail that seemed like it would give if you leaned on it.

    I was so shaken once I was there (my first experience at being uncomfortable at great heights) that I clung to the doorway/arch and refused to go fully outside it - and couldn't wait to go back down. I didn't want to look up. I didn't want to go out and walk freely. I didn't want to lean against the rickety railing. I just wanted to go back inside and walk down and get the hell out.

    A couple portions of HL2 (well, the bridge and the final level were the only two places really) made me feel those same sensations. It was uncanny and new.
  • Tunnel Vision (Score:2, Interesting)

    by rgf71 ( 448062 ) on Tuesday November 23, 2004 @09:09PM (#10905413) Journal
    I'm reading all these posts on steampowered and here and, well.. all over the place, and I started wondering why I am not getting nausiated also.

    Then it occured to me. Since I have tunnel vision (around 18 degrees), I'm USED to the narrow FOV. Go figure... a disability coming in quite handy!
  • by dzym ( 544085 ) on Tuesday November 23, 2004 @10:29PM (#10906031) Homepage Journal
    Indeed. Each individual HL2 "maplet" is way smaller than any given Doom 3 map. A quick lookthrough in the SDK for example: some of the maplets are like a single curve of tunnel.

    And again, "outdoor" maps are just regular maps with a skybox to the engine, nothing special.
  • Windowed Mode! (Score:2, Interesting)

    by sjwoo ( 526878 ) on Tuesday November 23, 2004 @11:02PM (#10906229) Homepage

    I also had nausea issues playing HL2 -- I've had it to lesser degrees with other FPSes, like Doom 3, Quake 2/3, and Max Payne 1/2. HL2 is much nastier, though; after the first hour, I really thought I was gonna hurl.

    So is there a solution? Here's mine: don't play in full screen mode. I run 1280x1024, so I'm currently playing it at 1024x768, and it helps a lot. Seeing it in a window seems to do the trick.

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