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Portables (Games) Media Music PlayStation (Games)

Beatbox Studio Announced for PSP/PS2 30

Drakken writes "GamesAreFun.com is reporting on a new PSP and PS2 game being developed by Coong Entertainment called Beatbox Studio. Apparently, players will have to beatbox (make drumming sounds using their voice) to the rhythm of songs. The game will utilize the PS2 mic and upcoming PSP mic accessories. It looks like it will be similar to Dance Dance Revolution and other bemani titles, except for the fact that none of those titles involve beatboxing. I don't think there have been any beatboxing games in the past; it's a truly interesting and unique idea."
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Beatbox Studio Announced for PSP/PS2

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  • I can imagine the strange looks from people who would walk in on a session of this game. "hey how you 'booom chic cha boom wiki wiki waaa boom' doing?"

    • I can imagine the strange looks from people who would walk in on a session of this game. "hey how you 'booom chic cha boom wiki wiki waaa boom' doing?"

      Sounds more like a porno.

    • And I can't wait to see someone play this on their PSP in the bus... ... ...

      Both Nintendo and Sony included a mic in their portable console, but it is only of a limited use when people carry those portable consoles to public places...

  • I can't imagine ever playing dance dance revolution at home with a dance pad. The fact that this game is so popular, tells me people ARE doing just that. Is this like a japanese thing or am I missing something? No this is not a flamebait plz.

    • by Anonymous Coward
      yeah, people really play this at home. it's a lot less intimidating, you don't have to worry about people at places like dave and buster's pointing and laughing and you'd be surprised at how disgustingly sweaty you could get playing DDR
    • DDR also includes a "Workout Mode" where it can tell you how many calories you've burned.
      It keeps your stats for Days, Weeks and Months, and displays them on a graph; something you simply couldn't do at the arcade.
    • Playing DDR at home has so many advantages!
      • No annoying people at arcades and no lines
      • More song choices (especially with Stepmania and other simulators)
      • Broken pads are your responsibility, not some arcade manager who's too worried about his bottom line
      • No more quarters!
      The list goes on. If you love DDR, play it at home!
    • The fuckers in the apartment above me like to play DDR at 2am, preventing me from sleeping. Singstar Karaoke is also a favourite. Gah.
    • I play DDR. It's really a ton of fun once you get into it. The songs provide a good challenge, even on the "light" mode, and it's a great way to get exercise (seriously, you will sweat like crazy after an hour of playing).

      Plus, chicks dig DDR. No joke! :-)
    • Check out the consoles section of DDRFreak [ddrfreak.com] some time. There are lots of people playing at home.

      I've been a home player for about a year now and have sunk some serious time and money into this game. From buying consoles specifically for DDR to importing to modding to buying and building more durable hard pads - it's a fun hobby.

      As far as arcade play goes... I've done that only once.

  • I finally can post it and be in context...

    "Wick, wick wick wick wick wick, wack!"
  • i wonder if rahzel from the roots was asked to work on it. or if he even knows about it...
    • Rahzel is an idiot. Bobby McFerrin can beatbox circles around him any day of the week, and could since the 80's. And have you seen his interviews in the making of Bjork's new album? He doesn't even know the difference between "octave" and "timbre".
      • Have you guys heard of Yuri Lane [yurilane.com]? When it comes to beatboxing he's the man. Especially check the harmonica video.

        ps. The site seems to have some bandwidth problems, so take it easy.

  • I'm sure parents are just itching to buy their kids something that encourages the kid to practice making obnoxious mouth noises.

    And I'm sure teenagers are just itching to walk around in public with a portable game system making stupid mouth noises into it.

  • For those of you that didn't RTFA, the game is Korean, not Japanese. Hip Hop culture is big in both countries, but seems to be much bigger in Korea (I only know about Japan, where musically and culturally the indie rock scene is also big). Obviously it is building on the success that DDR and other Japanese music games (and their Korean knock offs) have had.

    The obvious joke I just have to add is: "In Korea, dancing games are only for old people."
  • Finally, I can stop wearing out my old ToeJam & Earl [gamefaqs.com] cartridge!

    Seriously, I've not seen much success in getting the console and the hip-hop to play well together. Most recently, most people seem to agree that Get On Da Mic [gamerankings.com], a Karaoke Revolution for rap songs, generally failed to be playable.
  • Hopefully the game will come with some cleaning wipes, as you're basically spitting repeatedly & in many different ways into the mic.
  • Oh man, better start listening again to all those Fat Boys cassettes that I listened to when I was ten! Buff Love, The Human Beat Box!

    Whatever happened to those guys anyway? They dropped off of the face of the earth around 1990 or so it seems.

    Mechanik

  • First, there was Dance Dance Revolution. And it made geeks look silly.

    Then, there was Karaoke Revolution. Sillyness was redefined. DDR players would point and laugh -- it was that silly.

    Now, there is Beat Box Studio. "Silly" doesn't apply any more. You mark my words: this will be the first game that will prompt gamers to kick their own asses.
  • It's interesting to note that the NDS has a microphone built-in, and you have to buy a mic accessory for the PSP. Perhaps Nintendo has had a little bit of foresight when it comes to "non-controller" gaming? After all, they did introduce a touch-screen driven gaming device, and included another methed of interaction (the mic) which isn't a d-pad/a/b/x/y/whatever. Is this to appeal to "non-gamers" who are currently busy playing with their EyeToys?

    Just some interesting thoughts before my morning coffee. :P

  • In case anyone is interested, here's a video [scene.org] of me beatboxing.

    I wonder how the game measures the quality of beatboxing? I guess it can't be very difficult to measure how well one keeps the rhythm, but then how about the "phatness" of the actual sounds?

    Btw, check humanbeatbox.com [humanbeatbox.com] out, if you're interested of beatboxing.

E = MC ** 2 +- 3db

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