Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
First Person Shooters (Games)

Halo 2 Effect Threatens Broadband 78

darkstar949 writes "There is an article on CNET News.com that reports the so called 'Halo 2' effect is threatening broadband users. Because of this some ISPs are being pressured for more reliability and low latency. Perhaps this marks a new trend for the internet as online gaming becomes more popular." From the article: "Sandvine's latest statistics showed that Xbox Live traffic quadrupled when "Halo 2" was launched on Nov. 9, and it has stayed at that level since. Sandvine claims that this will put added pressure on ISPs to improve the quality of their broadband offerings, as users will demand reliability and low latency."
This discussion has been archived. No new comments can be posted.

Halo 2 Effect Threatens Broadband

Comments Filter:
  • by FLAGGR ( 800770 ) on Wednesday December 08, 2004 @03:38PM (#11035111)
    Halo 2 has both usage and its bandwidth intensity working for it. Which takes more bandwidth, a game based off the Quake 2 engine, which worked well on 56k, or a game like Halo 2, with complicated phyiscs, bigger and more open levels etc etc? Obviously Halo 2 does. That's why its more pressure to ISP's or whatever.
  • by DaveJay ( 133437 ) on Wednesday December 08, 2004 @03:55PM (#11035268)
    Gee whiz. My ISP (dslextreme) runs their own game servers for customers to use if they want really low latency -- and they provide explicit setup instructions for XBox Live and PS2 online gaming.

    I guess I should consider myself a lucky guy. :)

If all else fails, lower your standards.

Working...