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PC Games (Games) Role Playing (Games)

World of Warcraft News 59

A week's worth of WoW news to share. Last weekend saw the first anti-Ebaying lawsuit as Blizzard makes good on it's claim. This week they've released a patch for the game, adding in new content and unleashing the Holidays on Azeroth. Blizzard has also put up an intriguing preview of PvP Battlegrounds. From that article: "Lower-level players who wanted to contribute in other ways to the battle could also do so by undertaking PvP-related quests, such as capturing wolves or rams to provide mounts for cavalry charges, claiming a nearby mine and ferrying resources back to the main base to upgrade allied troops, or capturing enemy graveyards to lengthen the run back to the frontlines for revived adversaries."
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World of Warcraft News

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  • by glowimperial ( 705397 ) on Thursday December 23, 2004 @01:57PM (#11169616)
    A lot of us veteran MMO players place a lot of value on the effectiveness of the first patch, post launch. Blizzard appears to be doing its job well. Many areas of the world were slighly modified (addtional mailboxes, npc with repair capabilities, etc...) to make irritations that don't add to gameplay go away. They seem to be struggling with implementing a satisfying fishing system, but are rightfully concerned with keeping fishing from being a botting paradse. Although there is nothing spectacularily ambitious with the first patch, it shows a commitment to quality playing and a dedication to attentive management rarely seen in online games.

    Blizzard seems to be aggressively tackling the PvP system, and players, including PvP endgame folks seem hungry for the content that they are promising, but patient for its delivery. If Blizzard is able to add excellent PvP content quickly, and without bugs or hitches, they will pull off a major coup.

    One of the critical issues of several other MMOs is that they are often released with critical issues at launch and have to spend the first 6-12 months addressing those issues, or
    inserting launnch content post launch. WoW's launch was so smooth, that they seem able to really dive straight into the management and improvement role that a developer should be in, as opposed to a crisis management mode, as often is the case with ambitious MMOs, post-launch.
  • Re:Great Game (Score:3, Informative)

    by dr00g911 ( 531736 ) on Thursday December 23, 2004 @02:14PM (#11169855)
    I've been playing since open beta and launch day, and I have to agree a billion percent with most of your points.

    The level of polish in the game, the questing system, the crafting system, the sheer amount of content, the auction houses, almost zero downtime between fights -- it puts all the other games that I've played on the market to shame.

    After downloading the latest patch, I was giggling like a kid for hours seeing all the new holiday themed content. I got into snowball fights with alliance members in Ratchet instead of ganking them (Skullcrusher). I ran around hunting for the Greench, and I sat on Great Father Winter's lap. Contrast this to live 'events' in EQ -- you get a spam that a dragon is flying over the zone you're in, and an epic mob is spawned -- vs in WoW: decorations up in every city, new quests, new crafting items -- an absurd amount of effort for temporary content.

    Reading the Blizz forums, you'll get a pretty unbalanced picture -- the min/maxers the 'nerf $class!' and '!nerf $class!' people are very vocal and you'd get the impression that the game is falling apart at the seams. It's not. As many, many other have said before: this game was more 'done' during beta that most MMOs are three years after launch. The overwhelming majority of the players are incredibly happy -- and this is the first decent MMO that my Mac-owning friends can play along with me. Suffice it to say there's a lot of WoW boxes under the tree this year. Blizzard has always has a warm, gushy spot in the hearts of Mac gamers because we're treated as equals -- almost always at launch day (Diablo 2 being the notable exception).

    One thing I've noticed about the perceived population imbalances: they seem (to me, based on characters I've rolled and servers I've played on) imbalanced based on the name of the servers. Shadow Moon is way imbalanced on the Alliance side, Skullcrusher and Arthas are way imbalanced on the Horde side.

    I wonder if the effect of making the new battlegrounds an instance will help alleviate the population problems... ie first 400 players on each side make it into this instance, next 400 into a new instance.

    At any rate, I'm having an absurd amount of fun with the PvE aspects of the game right now -- concentrating on getting my stable of characters to high levels, and not really worrying about hardcore PvP just yet. Yeah, I'll go raid Stormwind or Orgrimmar from time to time, but all in good fun (made it to the king once in Stormwind before getting smacked down) ;-)

    There's no doubt in my mind that the PvP system (when introduced) is going to rock my world.
  • by BrookHarty ( 9119 ) on Thursday December 23, 2004 @04:16PM (#11171046) Journal
    The G5's have the Nvidia 5200 base, The lapop has (guessing) ATI 9600 or 9700.

    The G5's have enough power, just crippled with older video cards, G4's really have it tough. Put in an ATI 9800 or better, and the game should fly...

    My G4 with ATI 9000 gets 20fps (low details), my PC with ATI 9700pro gets 60+fps with max details. But then, my gfx card cost over 300 bux when I bought it.

    Pick up a high end gfx card for your mac, and enjoy. I'm rather miffed a ATI 9800 for g4 mac is so expensive.

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