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PC Games (Games) Role Playing (Games)

World of Warcraft News 59

A week's worth of WoW news to share. Last weekend saw the first anti-Ebaying lawsuit as Blizzard makes good on it's claim. This week they've released a patch for the game, adding in new content and unleashing the Holidays on Azeroth. Blizzard has also put up an intriguing preview of PvP Battlegrounds. From that article: "Lower-level players who wanted to contribute in other ways to the battle could also do so by undertaking PvP-related quests, such as capturing wolves or rams to provide mounts for cavalry charges, claiming a nearby mine and ferrying resources back to the main base to upgrade allied troops, or capturing enemy graveyards to lengthen the run back to the frontlines for revived adversaries."
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World of Warcraft News

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  • Great Game (Score:5, Insightful)

    by Manan Shah ( 808049 ) on Thursday December 23, 2004 @01:39PM (#11169438)
    True to its nature, Blizzard has created a game that improves on almost every aspect of the genre instead of trying to be too original. The largest drawback to their game is the lack of meaningful PvP, which many seasoned veterans are drawn too. However, there is some speculation that they will go the DAOC route (with keeps, PvP points, realm wide benefits) that will add some meaning to PvP. Even in beta, it was more polished than most games were after two-three years in the market. Even with a spectacular launch where over 250,000 units were sold in just the first day, and had a record 100,000 playing on the afternoon of the launch, they seem to be commited to improving and growing the game, and that is very good to see. It is not everyone's cup of tea, but game companies can definatly take some lessons from someone like Blizzard. Their reputation is well earned, and they continue to live upto it.
  • by 1001011010110101 ( 305349 ) on Thursday December 23, 2004 @02:05PM (#11169731)
    I dont want to get into the Whiner vs. Fanboys war that the WoW forums became, but the game is far from smooth. They are having weekly crashes of at least a couple of hours (last night was like 6 or 8 hours), almost no feedback to the comunity (except for some "servers are down, we are working, no ETA"), some classes have bugs since beta(like vanish in rogues, blink on mages) and a long etc. Sure, the game is still fun, but its far from perfect, and specially not well administered. Each routine projected downtime usually doubles or triples the estimated downtime, there's a lot of unplaned downtime, server crashes, login server crashes (everything goes down), etc.
  • by jafuser ( 112236 ) on Thursday December 23, 2004 @02:59PM (#11170341)
    WoW is a great, and addictive game. It has tied together a lot of great ideas that have developed over the years into a casual fantasy game that likes to make as much fun of itself as it provides fun to the player.

    I think at the core, a lot of the annoyances of other MMORPGs have been removed or significantly reduced, while at the same time not making it too easy.

    The holiday additions are nice, but I expect they will be short lived considering the effort they required to be implemented. I just hope they didn't spend too much effort on content that will probably only be fitting for a week or so, while so many other problems need addressing.

    - Some basic powers (ie Arcane Missiles) have unpredictable bugs which can get you easily killed when they simply don't do anything. There are several others which don't do what the description says (Blink should free you from rooting).

    - The Auction House and Mail systems have frequent lockups, even at slow times, such as early in the morning. They are often unpredictable too -- for example, you could conduct a series of actions which take only a second or two each, and then suddenly one takes a minute or two, during which everything queues up and happens at once.

    - Blizzard's first response to a bot problem (with fishing) has resulted in a wild overreaction which not only took the fun out of playing the profession properly, but now it even *encourages* botting, since that's the only way you could get any use out of it anymore.

    - Maintenance windows are inconsistent. Some mornings there's maintenance, some there aren't. And when there's not, it seems like everything is running very slowly.

    - Yesterday's major downtime had *VERY* little feedback as to what was going on and when it was expected to be resolved. The nearly complete lack of communication on a downtime that significant is something which needs to be reviewed.

    - In fact, there doesn't seem to be much PR presence on the forums, or anywhere for most issues. I don't get the feeling there is anyone listening to our concerns. I get the feeling there is a huge tall stone wall between the players and Blizzard, and occasionally they toss down a message written in blue ink, which has very little value content-wise to assure us of specific resolutions that are being made to the most pressing problems.

    Don't get me wrong though. These are minor issues which I have faith will be ironed out with time, and there is still tones of fun to be had. It is still a *very* new game which has a long road ahead of it.

    Obviously being this new, I expect there to be some problems. However, coming from a technical background, it can be frustrating when many of these problems seem very simple in nature to fix; and the poor communication makes it all the worse when there's noone to "absorb" our frustrations.

The key elements in human thinking are not numbers but labels of fuzzy sets. -- L. Zadeh

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