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Hardware Hacking Entertainment Games

Nintendo NES Overclocking Guide 229

Deven "Epicenter" Gallo writes "I've perfected a process by which to overclock the Nintendo Entertainment System (NES) to run games smoother without slowdown. The NES CPU normally runs at 1.79 MHz, I've reached a stable maximum of 4.2 MHz, about a 230% overclock. The games do not run faster than they should, the CPU never overheats, and most games are perfect up to 3.3 MHz!" Here's the guide on how to perform the modification, along with photos and demonstration videos
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Nintendo NES Overclocking Guide

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  • by uvsc_wolverine ( 692513 ) on Sunday December 26, 2004 @04:29AM (#11183950)
    Ahh, back when all you had to worry about was dust. We've come so far. Now all we have to worry about are tiny scratches ruining your investment.
  • by freeweed ( 309734 ) on Sunday December 26, 2004 @04:38AM (#11183977)
    you no longer have to blow on the cartridges to get them to work

    Gah, this old myth.

    Again, blowing on the cartridges generally does nothing. You're not getting a bad connection due to an infinitessimally thin layer of dust, unless you've been letting these carts sit around for a decade or more.

    The reason NES carts don't work nicely is the poor connector in the console itself, and the fact that using 2 different types of metals in a connection leads to massive corrosion. The way to fix this is to scrub the hell out of the cart connections using a Q-tip soaked in rubbing alcohol.

    Why did blowing seem to work back in the day? The corrosion isn't uniform, and odds are the removal and re-insertion of the cartridge not only removed a tiny bit of the corrosion, but also moved it over a tiny amount, thereby establishing a strong connection. Remember having to remove-and-blow 5 or 10 times before it would work? Could THAT much dust have accumulated?

    Trust me, I've spent the past 5 years re-conditioning old NES decks and cartridges. Haven't blown on a single one, but short of a dead deck the rubbing alcohol trick has led to every single cart I own working (several hundred and counting).
  • Ummm (Score:3, Insightful)

    by peterprior ( 319967 ) on Sunday December 26, 2004 @04:38AM (#11183978)
    "The games do not run faster than they should"

    So what's the point in overclocking it? Faster load times?
  • by Anonymous Coward on Sunday December 26, 2004 @04:48AM (#11183994)
    You weren't evil, you were just being an obnoxious little git.
  • by Epicenter713 ( 761169 ) on Sunday December 26, 2004 @05:09AM (#11184028) Homepage
    SNES9X is ... a SNES emulator. This article is about the NES ... at any rate, a lot of us prefer real hardware to inaccurate emulators.
  • by SethJohnson ( 112166 ) on Sunday December 26, 2004 @06:05AM (#11184130) Homepage Journal


    Rusty,

    I'm not trying to contradict you or be a smartass.

    Ah, the good old days. How glad I am that I will never, ever have to live through them again.

    Today is the good old days for tomorrow. Kinda sucks to think of all our current cool shit in that context, but back when it was the good old days, we thought our cool shit was as cool as we now think of our cool shit.
  • Re:ohhhh..... (Score:1, Insightful)

    by Anonymous Coward on Sunday December 26, 2004 @06:51AM (#11184190)
    This is Slashdot. Them nerds with their correct usage of units and prefixes ain't welcome here.

    m = milli. M = mega. Hz = hertz. Fuckwits.
  • by gl4ss ( 559668 ) on Sunday December 26, 2004 @08:18AM (#11184367) Homepage Journal
    *(this makes me wonder why 3d PC games
    often suffer the slideshow effect, intead
    of gracefully going into slow motion.*

    because of timing. in pc games most of the time(all the time now if it's what is considered properly done) the game logic(the game itself) will run same speed on every computer(that is, the enemies and everything else move regardless of if there's time to draw them on the screen).

    it's not just with modern games, it was a 'problem' or a feature on some older games as well. stunts(or 4d sports driving) could be played on a 8mhz pc.. but damn if the track was complex or if there were an ai driven car on the track... you would basically have to drive 'blind' as after the start it could take quite some time before the screen updated the next time(but, everything moved anyhow).

    basically it's about how you choose to do things. and if you're intending to add network play at any stage you basically have to keep the engine running regardless of if you have time to draw things or not at speedy rate enough.

  • by gl4ss ( 559668 ) on Sunday December 26, 2004 @09:46AM (#11184536) Homepage Journal
    it isn't an overclock if it's sold at such, then it's STOCK SPEED for the computer(regardless of where the chip originates from).

    though, now they have coined up using 'overclock' as a marketing term..
  • anyone? (Score:2, Insightful)

    by MasTRE ( 588396 ) on Sunday December 26, 2004 @02:49PM (#11185802)
    Has anyone duplicated this after reading? Just wondering. Instead of praising / dissing the article, it would be nice if someone actually used the information. Maybe provide some new information for those that are interested, like testing new games (Zelda?).

    Granted this is not a very useful mod today, but who cares? If it doesn't do it for you, move along, nothing here to see. For those of us that do dig it, it's a great lil' holiday read.
  • Re:That's nothing (Score:5, Insightful)

    by NanoGator ( 522640 ) on Sunday December 26, 2004 @05:30PM (#11186502) Homepage Journal
    "Too bad emulation sucks and is very inaccurate and buggy."

    1998 called, they want their generalization back.

"Engineering without management is art." -- Jeff Johnson

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