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First Person Shooters (Games) XBox (Games)

Halo 2.5 for Xbox 2 107

Voodoo Extreme is reporting that the Bungie team may work on a project to port Halo 2 to the next generation Xbox, adding in additional content and improving overall gameplay and picture quality. From the article: "Can you imagine Halo 2 running at 1280x720?!!! We also wonder what was meant by 'all the stuff people expected from Halo 2 but didn't make the cut.' With this kind of top-secret info, you don't ask; you simply listen."
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Halo 2.5 for Xbox 2

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  • Slow down Tex (Score:4, Insightful)

    by Dinny ( 16499 ) on Monday December 27, 2004 @12:28PM (#11191897)
    That's a bit over the top. Pretty much all of the stuff in the collector's edition that they cut from the game was because they could get it to balance correctly.

    They specifcally say that they didn't include the ATV because they couldn't figure out a reason to have it in the game either single or multiplayer.

    All of the aliens that where left out where half finished ugly looking things.

    In any creative enterprise, you consider things that you later deside are a bad idea.
  • Exactly. (Score:5, Insightful)

    by roystgnr ( 4015 ) <roy&stogners,org> on Monday December 27, 2004 @12:33PM (#11191923) Homepage
    It's easy to imagine Halo 2 at high resolution: you just have to imagine a world in which Microsoft didn't buy Bungie, and so the Halo games were published to sell games rather than to sell game consoles.
  • How about... (Score:3, Insightful)

    by PhotoBoy ( 684898 ) on Monday December 27, 2004 @01:04PM (#11192175)
    ... finishing Halo 2 for Xbox 1 before making the gaming masses go out and buy a new console just to see the end of the game?
  • by October ( 107948 ) on Monday December 27, 2004 @01:11PM (#11192237) Homepage
    You make some good points, and as I said, consoles have their strong points, but I'd like to point out a few things...

    - huge size of existing game library, with a lot of quality titles.
    PCs don't have a huge library of exsisting titles?? I can go from playing Half-life 2 to DooM to Nethack and everything in between. Thanks partly to emulators, I can play a huge variety of games from the last 20 years or so. Try doing THAT on an XBox.

    - variety of genres: fighting, racing, rpgs, FPS, platform, action/adventure
    Again, PCs have just as much variety. Some types of game work better on a console (fighting games in particular) and some work far better on PC (western-style RPGs, RTS, FPS)

    - tends to be more originality on console (pikmin, steel battalion, viewtiful joe)
    PCs make an easy platform for indie coders to show off their talent and originality. For every Katamari Damacy, there's at least four original games on PC. Most of them don't have AAA budgets, but that doens't make them less fun. Liquid War, Orbital Eunuchs Sniper, Pontifex 2, etc.

    - gamepad: nice vibration feedback, analog movements and buttons, ubiquity (can be used to fight, drive a car, fly a plane, or shoot).
    Yes, gamepads have some pretty nice features. I wish there were better-quality gamepads for PCs. Analog buttons add a lot to the possibilities for control, and the vibration feature is nice for immersion (you can get the same vibration on force-feedback peripherials). But ubiquity of purpose? My keyboard and mouse have helped me fly space fighters (I prefer a joystick for this, but Freelancer got it right) cut through legions of orcs, sneak through the shadows and blackjack unwary guards, and command my battalions of tanks to overrun an enemy base, and when I was done gaming, they went on to help me write slahdot posts, plan out my next D20 Modern adventure, write code, and learn quite a lot about a whole lot of things thanks to Google.
  • by Paradise Pete ( 33184 ) on Monday December 27, 2004 @01:20PM (#11192293) Journal
    If only they'd hired a competent Project Manager that knew his/her stuff when it came to delivering software on time, under budget, and to spec

    Yeah, they should have hired that guy! And maybe they could have gotten Santa Claus and the Easter Bunny thrown in on the deal..

  • by dougmc ( 70836 ) <dougmc+slashdot@frenzied.us> on Monday December 27, 2004 @01:53PM (#11192553) Homepage
    Thanks to non-standard hardware, option menus you have to be hardcore to understand (remember having to edit your BIOS?)
    BIOS? Sure, I do that from time to time.

    But seriously, you must be relatively new to PC games. Things got *way* better when Windows 95 came out and games started supporting it. Back before that, you needed a plethora of boot disks (or a cleverly constructed boot disk menu system) setting up various types of extended memory managers, TSRs, sound drivers, etc. If you wanted networked games, it got worse as you threw packet drivers into the fray.

    You want to play Descent with somebody over the Internet? Can't do it, unless you payed for Kali, which routes IPX over TCP/IP. Doom was fun, but it originally did network calls via broadcast packets -- killing the entire network if more than a few people were playing.

    Even after Windows 95, then 98, etc., things still got tricky. Do you have a 3dfx card? Then you want Glide -- OpenGL may not work properly. But what if your game doesn't have a Glide mode? Or what if you don't have a 3dfx card, but your game only has Glide support? (A pity -- I really liked playing Dethkarz [gamespot.com] with my friends, but it's 3D is Glide only. I could set up an older computer to play it again, but can't expect my friends to do so too ...)

    Seriously, ignoring blips like requiring Steam (and an Internet connection) to play games like HL2, PC games are easier to get running right now than they have since they started requiring more than 640k of RAM and better than CGA graphics, and had to actually be *installed* on the hard drive. And as much as I enjoy bashing Microsoft, I also know that much of this `ease' is thanks to Microsoft and the semi-standardized APIs that Windows provides.

  • by DrHogie ( 8093 ) on Monday December 27, 2004 @02:06PM (#11192666) Homepage Journal
    There's absolutely nothing wrong with having a great launch title. There IS something wrong with having a single good launch title, and nothing else worth buying for a good year into your launch. Halo 1 looks to be a Blizzard-esque title (just bought it used at lunch today for my new XBox I got for Christmas) -- that is, nothing super WOW whiz bang new, but taking all previous ideas and polishing it to a lovely gleam.

    As for no other consoles having a great launch title, what about Soul Caliber 1 for the Dreamcast?
  • Yeah its called a PC, now only if they would make a decent port. The Halo 1 port was pretty bad.
  • by thebra ( 707939 ) on Monday December 27, 2004 @05:09PM (#11194302) Homepage Journal
    PC steps to playing games:

    1. Spend a few grand to get the latest pc hardware.
    2. Spen money on an operating system.
    3. Spend money on the game.
    4. Install the game.
    5. Update all your drivers because the game doesn't play.
    6. Get frustrated because you have a virus.

    Console steps to playing games:
    1. Buy console for less than 300 dollars.
    2. Buy game.
    3. Play game.
  • by MMaestro ( 585010 ) on Monday December 27, 2004 @05:50PM (#11194632)
    Some of the stuff that was thankfully cut out and was pointed out in the collector's DVD were pretty damned stupid. Here are some not-so-brilliant ideas that were cut :

    A seperate race just to use the covenant sniper rifle? Uh, no. Theres already 5 races (6 if you count the prophets) in Halo 2 and Jackals piss me off as it is with the sniper rifle.
    A 1 man warthog vehicle? Pretty but the only reason why the Ghost gets away with being a solo vehicle is because it can strafe.
    A flamethrower? Fun but how are you going to fit that in? Most maps in Halo PC don't even put in the flamethrower, let alone the players.

    Halo 2 is a very tight knit, carefully designed game compared to most other FPSs on the market. Who the hell uses the pistol or machine gun in Doom 3 when you have the chaingun? Why use gravity gun when you have the rocket launcher or crossbow in Half-Life 2? Why use the knife when you can get the sniper rifle or the shotgun in Far Cry? In Halo 2 the pistol still has some use as a last resort weapon (a SMG + pistol is considered to be the best close range method of attack after the shotgun).

  • Re:Ok.... (Score:3, Insightful)

    by StocDred ( 691816 ) on Tuesday December 28, 2004 @11:47AM (#11199537) Homepage Journal
    Thanks for your thoughts, AC. As usual, you're a dick.

    GTA San Andreas has 2P modes, so it is at the least viable for a couple players in that regard. Also, it's fun to play one guy's game, then switch over to your game to show off how they're different, what you've collected, whatever. Moreover, it can actually be fun to simply watch somebody else play a game. I chose GTA as the example over fighting or sports because I've actually done that, shithead.

    What about KOTOR, which has save files that are too big to transfer to the memory card anyway. I don't know how many other games are affected like that (if any), but that's a pretty big example of somebody not paying attention.

    How many games actually used the personal soundtrack feature? Not every damn one, I can tell you that. Cute feature in isolated instances, but hardly a dealmaker.

    Downloading new content is cool, I'll say that. Saving without memory cards is nice, assuming you retain the option to carry your info around with you in some fashion (through online login in the future maybe?) Having your network settings inside the box instead of on some random PS2 card somewhere is great. Having data load from the drive faster than from the disc is great too. I just named more advantages than you could. I never said they were useless, just that they're not especially revolutionary and not a "huge advantage." Just a nice feature... it remains to be seen if every other company will jump on it.

    But by all means, rag on Mario Party. How "Popular Opinion" of you. Fuckwad.

    And Microsoft is smart. This time, they're making people pay extra for a HD. Why, because it's that good. And they can make money from consumers upgrading, a market they simply didn't envision originally.

    That's genius. Nice to hear you're such a good little soldier with your finger on the pulse of Microsoft's marketing and business practices. Go shoot someone now while listening to your stolen Eminem collection. Get that wallet ready to buy your One Game again on your brand new dedicated Halo2.5/3 system. Asshat.

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