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Role Playing (Games) The Almighty Buck

World of Warcraft Shatters Sales Records 526

Mightydos writes " An interesting article was posted on Blizzard.com today... They say World of Warcraft® has sold through more than 600,000* units to customers in North America, Australia, and New Zealand. The fastest-growing massively multiplayer online role-playing game (MMORPG) has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "
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World of Warcraft Shatters Sales Records

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  • Zerg rush. (Score:2, Informative)

    by 1019 ( 262204 ) on Monday January 10, 2005 @06:02PM (#11314759) Homepage
    "...has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period..."

    All of them hacking and slashing mindlessly their way through Diab^H^H^H^H World of Warcraft.
  • Re:Unbelievable (Score:2, Informative)

    by JPriest ( 547211 ) on Monday January 10, 2005 @06:03PM (#11314772) Homepage
    Counter strike is not a MMORPG
  • by funny-jack ( 741994 ) on Monday January 10, 2005 @06:07PM (#11314835) Homepage
    I hate to say it--wait, no, I don't. RTFA:

    *Based on internal company records and reports from key distribution partners in North America.
  • Re:Anyone know (Score:5, Informative)

    by bay43270 ( 267213 ) on Monday January 10, 2005 @06:14PM (#11314910) Homepage
    How this compares to the sales or HL2 or Doom3?

    A quick google search shows that Halo 2 sold 2.38 million units in its first 24 hours [nwsource.com]
  • A friendly reminder. (Score:5, Informative)

    by Sheetrock ( 152993 ) on Monday January 10, 2005 @06:14PM (#11314917) Homepage Journal
    Have we forgotten already? [eff.org] Money talks, you know.
  • Re:wow (Score:1, Informative)

    by Anonymous Coward on Monday January 10, 2005 @06:16PM (#11314934)
    WoW is completely sold out across the country. That means ~599000 have been sold to customers. That makes WoW the most successful MMORPG in North American history. When the European launch happens WoW will shatter the subscriber records held by Lineage The Bloodpledge. Expect over 2 million active subscribers by the end of the year.
  • Re:Shattered records (Score:4, Informative)

    by kwerle ( 39371 ) <kurt@CircleW.org> on Monday January 10, 2005 @06:23PM (#11315020) Homepage Journal
    Worth noting that EQ2 was released just a few weeks before. An established brand that already did MMO, and that it was the most popular one for some time. So, yes, it is worth noting.
  • I've been playing it on linux for almost a month, using WineX [transgaming.com]. Works great. It crashes occasionally but I'm betting that's my videocard's drivers' fault (ATI victim here). Otherwise, no lag what-so-ever.

    Highly recommended.

    - shazow

  • by NeedleSurfer ( 768029 ) on Monday January 10, 2005 @06:26PM (#11315051)
    I've been playin the game constantly recently, I'm hooked, totaly but there are several flaws that will make me stop playing soon, I feel it.

    1-Each and every map has a quest serie that goes a little something like this: get a lady ingredient for a pie, find a guys tools, ((kill x monsters of this type, bring x items of this type) x 6), kill the Bosses (3), go in far away land to retrieve item or give item to someone -- repeat

    2-Although common to uncommon mineral (I can't speak for other ressources yet) is fair and balanced considering the amount needed to construct items as your profession evolve, the uncommon to rare ratio is ultimately ridiculous. It took me 3 days to get 6 silver ore which were needed by countless recipes of which the effect is totaly disproportionnal of the work you put in finding the ressources for its construction.

    3-The profession and skills and talent system is extremely unrewarding, it take so much time to get 1% bonus in two-hand weapon damage, very ridiculous, by the time you can build a bomb that does x damage it barely removes a hint on the health bar of the creature it targets and so on...

    All in all what makes this game exquisite isnt the gameplay in itself, the single move battle system and capacity to walk trough others are perfect example of that, but the sheer pleasure that you have in discovering the lands and realizing missions with others, plus the game is very well designed as far as encouraging people to be nice and helpfull to one another and just that is worth a lot in my opinion. It won't keep me paying for more than 1-2 maybe 3 month though, so I don't believe the game longevity will be that impressive.
  • Guild Wars (Score:2, Informative)

    by twoes00 ( 839980 ) on Monday January 10, 2005 @06:36PM (#11315174)
    I gave WoW a try during its final open beta and liked it just enough... However, once the Guild Wars world preview event came along, I was instantly hooked! I played the GW E3 Event and enjoyed it, but the WPE really displayed the game's potential. Not only is it free of monthly charges, but it takes away the whole "grinding" concept of MMORPGs. Its quite difficult to describe it, but it seems like the most (dare I say) innovating games of the year. www.guildwars.com
  • by llefler ( 184847 ) on Monday January 10, 2005 @06:43PM (#11315252)
    Everytime I mention bugs or lag, I get told that they don't exist. This is from the fanbois of course, you get no response from Blizzard. The bugs must not exist.

    Having played since launch, I've had the pleasure of experiencing all the problems. Fortunately, I picked one of the servers added a couple days after launch, so despite having a high population, I haven't seen a queue since November. Even so, bugs that require you to log out before you can stand up and needing to travel through IF from time to time has got me wondering if I shouldn't just stop playing for a few months. I moved my subscription back to monthly, and I think if at least some of the smaller (but extremely annoying, like mining) bugs aren't fixed, I'll just unsubscribe for a while. I have plenty of work I can do around the house to keep busy...
  • by Aadain2001 ( 684036 ) on Monday January 10, 2005 @06:48PM (#11315315) Journal
    For me (Linux, Cedega, and WoW user) I was easily able to install and run WoW with Cedega on Fedora Core 3. Needed to make a few changes to my system to get good performance, but it's pretty easy to do. The installation program will error out at the very end of installation, but that didn't effect the game at all.
  • by PierceLabs ( 549351 ) on Monday January 10, 2005 @06:57PM (#11315431)
    And Mac users too. There is also a problem that Blizzard won't acknowledge where upon accepting quests the client/server pair send packets that reset cable/dsl modems disconnecting you from the internet.
  • by Aadain2001 ( 684036 ) on Monday January 10, 2005 @07:01PM (#11315462) Journal
    Basic stuff you have to do to run Windows games under FC3: turn off prelinking (easy), turn on legacy VA memory layout (easy) and disable exec-shield (easy).

    The other changes were like using version 6111 of the nvidia drivers instead of 6629 (performance issues), enabling SBA and Fast Writes, etc, all to improve card performance (which benifits all games!). Also had to use openGL instead of D3D rendering in the game (adding -opengl switch to launcher) to increase FPS again.

    There is only really one bug with WoW under Cedega and openGL: you can't have the minimap open when you go into a building or dungeon. The screen goes blank when you do and you have to kill the game at the command line. You can bypass this by running the game in D3D, but then it runs slower. I choose to just remember to close my minimap before going into buildings or dungeons.

  • Re:Pissed off users (Score:1, Informative)

    by Anonymous Coward on Monday January 10, 2005 @07:47PM (#11315905)
    Blizzard did handle it fairly well:
    http://forums.worldofwarcraft.com/thread.as px?fn=w ow-general&t=746186&p=1&tmp=1#post746186
  • I installed it from under linux. No real trouble.

    - shazow
  • by Anonymous Coward on Monday January 10, 2005 @11:45PM (#11317454)
    Err, no. Cable modems require a DOCSIS interface to link into core functions like updates and status information. Games Do NOT utlize nor have the capacity to access those functions and shut or mis-direct firmware updates to DOCSIS clients. Only your cable provider can remotely Access these systems through the connected network on an encrpyted level.

    Games like World of war Craft only send and recieve packet data to and from the the server and client applications, which ARE not in any way linked to DOCSIS interfaces and command sets.

    The game CANNOT power cycle your modem or send DOCSIS commands to the modem.

    Yes it is absoutley possible to hack your own modems DOCSIS interface however that is pretty pointless as your co would notice it and re-update your firmware. Games however do not send hardware specific packet data. The data is a stream that is a constant link between only the active client and server.

    If your modem is power cycling you should contact your service provider, as they may be the actual cause of the cycling.

    As for routers power cycling in these instances. It may or may not be a firmware issue. Some new routers will shut themself off and or power cycle them self if they are being flooded. IE bittorents really do require open/fowarded/ ports or application triggers to effectivly function properly as do most games. In most cases its a safety function not a glitch in the firmware.
  • by Anonymous Coward on Tuesday January 11, 2005 @01:49AM (#11318273)
    Mac EverQuest has a couple strikes against it in comparison with WoW: it didn't ship until years later, and the server base segregates the PC players from the Mac players - there is a single Mac server IIRC. Neither of these is the case with WoW.

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