World of Warcraft Shatters Sales Records 526
Mightydos writes " An interesting article was posted on Blizzard.com today... They say World of Warcraft® has sold through more than 600,000* units to customers in North America, Australia, and New Zealand. The fastest-growing massively multiplayer online role-playing game (MMORPG) has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "
Zerg rush. (Score:2, Informative)
All of them hacking and slashing mindlessly their way through Diab^H^H^H^H World of Warcraft.
Re:Unbelievable (Score:2, Informative)
Re:One of my pet peeves (Score:5, Informative)
*Based on internal company records and reports from key distribution partners in North America.
Re:Anyone know (Score:5, Informative)
A quick google search shows that Halo 2 sold 2.38 million units in its first 24 hours [nwsource.com]
A friendly reminder. (Score:5, Informative)
Re:wow (Score:1, Informative)
Re:Shattered records (Score:4, Informative)
Been playing it on linux for almost a month... (Score:5, Informative)
Highly recommended.
- shazow
Wait for the longevity though... (Score:3, Informative)
1-Each and every map has a quest serie that goes a little something like this: get a lady ingredient for a pie, find a guys tools, ((kill x monsters of this type, bring x items of this type) x 6), kill the Bosses (3), go in far away land to retrieve item or give item to someone -- repeat
2-Although common to uncommon mineral (I can't speak for other ressources yet) is fair and balanced considering the amount needed to construct items as your profession evolve, the uncommon to rare ratio is ultimately ridiculous. It took me 3 days to get 6 silver ore which were needed by countless recipes of which the effect is totaly disproportionnal of the work you put in finding the ressources for its construction.
3-The profession and skills and talent system is extremely unrewarding, it take so much time to get 1% bonus in two-hand weapon damage, very ridiculous, by the time you can build a bomb that does x damage it barely removes a hint on the health bar of the creature it targets and so on...
All in all what makes this game exquisite isnt the gameplay in itself, the single move battle system and capacity to walk trough others are perfect example of that, but the sheer pleasure that you have in discovering the lands and realizing missions with others, plus the game is very well designed as far as encouraging people to be nice and helpfull to one another and just that is worth a lot in my opinion. It won't keep me paying for more than 1-2 maybe 3 month though, so I don't believe the game longevity will be that impressive.
Guild Wars (Score:2, Informative)
Re:So I should expect patches now? (Score:4, Informative)
Having played since launch, I've had the pleasure of experiencing all the problems. Fortunately, I picked one of the servers added a couple days after launch, so despite having a high population, I haven't seen a queue since November. Even so, bugs that require you to log out before you can stand up and needing to travel through IF from time to time has got me wondering if I shouldn't just stop playing for a few months. I moved my subscription back to monthly, and I think if at least some of the smaller (but extremely annoying, like mining) bugs aren't fixed, I'll just unsubscribe for a while. I have plenty of work I can do around the house to keep busy...
Re:Been playing it on linux for almost a month... (Score:3, Informative)
Re:Been playing it on linux for almost a month... (Score:3, Informative)
Re:Been playing it on linux for almost a month... (Score:3, Informative)
The other changes were like using version 6111 of the nvidia drivers instead of 6629 (performance issues), enabling SBA and Fast Writes, etc, all to improve card performance (which benifits all games!). Also had to use openGL instead of D3D rendering in the game (adding -opengl switch to launcher) to increase FPS again.
There is only really one bug with WoW under Cedega and openGL: you can't have the minimap open when you go into a building or dungeon. The screen goes blank when you do and you have to kill the game at the command line. You can bypass this by running the game in D3D, but then it runs slower. I choose to just remember to close my minimap before going into buildings or dungeons.
Re:Pissed off users (Score:1, Informative)
http://forums.worldofwarcraft.com/thread.a
Re:Been playing it on linux for almost a month... (Score:3, Informative)
- shazow
Re:Been playing it on linux for almost a month... (Score:1, Informative)
Games like World of war Craft only send and recieve packet data to and from the the server and client applications, which ARE not in any way linked to DOCSIS interfaces and command sets.
The game CANNOT power cycle your modem or send DOCSIS commands to the modem.
Yes it is absoutley possible to hack your own modems DOCSIS interface however that is pretty pointless as your co would notice it and re-update your firmware. Games however do not send hardware specific packet data. The data is a stream that is a constant link between only the active client and server.
If your modem is power cycling you should contact your service provider, as they may be the actual cause of the cycling.
As for routers power cycling in these instances. It may or may not be a firmware issue. Some new routers will shut themself off and or power cycle them self if they are being flooded. IE bittorents really do require open/fowarded/ ports or application triggers to effectivly function properly as do most games. In most cases its a safety function not a glitch in the firmware.
Re:Some things that helped (Score:1, Informative)