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Role Playing (Games) The Almighty Buck

World of Warcraft Shatters Sales Records 526

Mightydos writes " An interesting article was posted on Blizzard.com today... They say World of Warcraft® has sold through more than 600,000* units to customers in North America, Australia, and New Zealand. The fastest-growing massively multiplayer online role-playing game (MMORPG) has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "
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World of Warcraft Shatters Sales Records

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  • Shattered records (Score:3, Interesting)

    by bynary ( 827120 ) on Monday January 10, 2005 @06:03PM (#11314767) Homepage
    I just love it when these new "records" are shattered. Saying that a new game sold more than an old game is like saying "The world now has more people in that ever. This shatters the all-time record set yesterday."
  • One of my pet peeves (Score:3, Interesting)

    by antifoidulus ( 807088 ) on Monday January 10, 2005 @06:04PM (#11314791) Homepage Journal
    when people use a * without qualifying what the * means, now I am going to go crazy trying to figure it out!
  • Anyone know (Score:3, Interesting)

    by Timesprout ( 579035 ) on Monday January 10, 2005 @06:05PM (#11314797)
    How this compares to the sales or HL2 or Doom3?
  • by asoap ( 740625 ) on Monday January 10, 2005 @06:08PM (#11314845)
    600,000 * $15 a month = $9,000,000 a month in monthly services charges. With that much money, there should be no reason that I repeatedly run into server problems, such as lag, or having the server kick me for no reason.

    I know that this doesn't garuntee you a perfect gaming experience. But common... For the amount of money they are making, I shouldn't be running into simple problems, such as my character drowning while I'm out of the water, because the server decides to take a nap.

  • by NDPTAL85 ( 260093 ) on Monday January 10, 2005 @06:23PM (#11315023)
    Hahahh its sad that you the first person to even point out the two-faced nature of Slashdotters in this thread. This really should have been a first or near first post issue.

    Fortunately with me there is no moral qualm since I never thought Blizzard was in the wrong on the Bnetd case to begin with.

    (goes and loads up WarCraft III)
  • by Dark Paladin ( 116525 ) * <jhummel.johnhummel@net> on Monday January 10, 2005 @06:31PM (#11315122) Homepage
    I have a copy of WoW, and it's probably the first MMRPG that I've played that I've enjoyed. I tried Ultima when it came out, Anarchy later, and some others - but WoW has me.

    Why?

    1. Attention to detail. Ever played a game and thought "You know, this would be better if I could do X"? Well, here it is. X is 99% of the time right in WoW. Chat - easy. Macros - simple. Able to compare what you have with what you want to buy - just hover the mouse over the item.

    2. Mac/PC compatible. I know, I know - Mac's only include 4% of the "new computers sold" base or some such. But I know several Unix geeks who got Macs just so they could play some games on them (as opposed to Linux, which is even less native ports than for the Mac). So after the kids are in bed, I can sit in the living room with my Powerbook and play the same game my friends are playing in my living room.

    3. Performance: you don't need a brand spanking new computer to play. It helps, of course, but I know a guy with a 867 Mhz Powerbook who plays without missing anything.

    4. Ease for newbies and oldies alike: Even on PvP servers, you can be a newbie and be fine. Do you lose money for dying? No. Experience? No. Just inconvience (and maybe a little equipment damage, but that's easily repaired). Once Blizzard has the true battle areas in place to stage "wars", there will be a place for those who want to kill other people to head off to.

    If you're an oldie, there's lots to do as well. Elite dungeons that you share with your direct friends, not everybody and their brother (so you don't have to worry about waiting forever for some particular monster to respawn - your group and your group alone will get the chance to get him in your custom dungeon).

    Most of the time the game is as hard as you want it to be. I usually challenge creatures 2-3 levels above me, where it's "hard but fair". I like that it's pretty fair. If I fail, it's because I wasn't watching what I was doing, not because some arbitrary bit got flipped that said it was my day to die.

    Is it perfect? No - I do wish they'd let clerics wear leather (especially as their attacks are underpowered, which is why I switched to a Hunter), and the respawn is almost too fast (there's been a few times I'd died because I was fighting a monster, got it down to 99% dead, then a new monster spawn right on top of me and killed me before I could run off - would be nice to have a 10 second countdown before they started attacking), but otherwise, it's close enough to perfect to make it the only MMRPG that I'll play.

    Now, if you'll excuse me, I need go hunt some wolves so I can learn to make Lean Wolf Steaks....
  • by cleverhandle ( 698917 ) on Monday January 10, 2005 @06:33PM (#11315154)

    I'll be interested to see how this plays out over the next few months. On one hand, it does seem like quite a rip-off. But on the other hand, I understand that business is business and that's no execs are going to be devoting serious man-hours to maintaining a free online service when people have already paid their money.

    $15 feels a little steep to me, but I would have gladly paid $5 or $10 per month for Bliz to maintain BNet for Diablo 2, rather than let the prepubescent dupers and spammers turn it into the cesspool it's become. When you're talking about playing a game for months or years rather than buying something new for ~$50 every month or so, that monthly cost doesn't seem quite so bad.

    Still, as you said, they had better do a damn good job of it now - money is certainly no longer an excuse.

  • EQII vs Wow (Score:3, Interesting)

    by shaka999 ( 335100 ) on Monday January 10, 2005 @06:57PM (#11315423)
    I bought EQII first. After quickly getting bored I managed to find a copy of Wow (no small task).

    Wow pretty much creams EQII in every way. The only people I've heard differ are hard-core EQ players. Many people do like the EQII graphics better but personally i like the more cartoonish Wow look.
  • by That's Unpossible! ( 722232 ) * on Monday January 10, 2005 @07:44PM (#11315871)
    It's not that they vaporize, it's that

    1. Some people don't know about the problem.

    2. Some people know about the problems but don't care enough about them to outweigh the benefit of the game (to them).

    3. Some people know about the problems, care enough about it, but are too few in numbers to make a difference.

    In other words, market forces.
  • by bugnuts ( 94678 ) on Monday January 10, 2005 @08:13PM (#11316140) Journal
    Anyone that played from the beginning knows damn well there aren't that many concurrent players, unless you count those:
    Waiting in the queue to login
    Disconnected and unable to logout
    Stuck doing a search in the auction house
    Stuck waiting the insane time to extract an item from your mail
    Running around a continent with no mobs or gryphons
    etc.

    Yes, I'm being overly-sarcastic, but there is a real hint of truth. In all fairness, Blizzard has solved the bulk of the problems they had at launch... and they even extended subscriptions three days and a fourth later for the downtime. I just happen to be on a "lemon" server that was undergoing horrid lag and restarts for weeks. I would've changed servers if I didn't run a guild with nearly 200 unique accounts in it!

    WoW doesn't do a whole lot new for MMORPGs, but it has taken many elements from different games and done them right. Huge number of quests that have lots of fun NPC interaction, mobs to grind if you like, cool items (almost as good as AC), immersive graphics with an attention to detail, great sound, a great intro movie, large world, seamless movement between most zones, nice crafting system comparable to horizons, decent pvp (can't block other players, though -- you walk right through), etc.

    A couple of new things are the fog of war, gryphons (kind of new, as they show the "real" server as you fly -- you can see fights and monsters, and not just a picture of you moving), and an extensible user interface (missing a desired function? you can program it yourself in a "real" language).

    In conclusion, WoW had a rocky start. It wasn't as bad as some games (AO and SWG were pretty horrid) and it wasn't as good as some (AC and CoH were great). It was kind of crappy, in fact. But they quickly announced that billing wouldn't even start because of the downtime, and they kicked ass on fixing the biggest issues on a live system with 200,000 whiny folks complaining about it. And then there was me, not whining of course. :-)
  • Re:Why is this news? (Score:4, Interesting)

    by Lurgen ( 563428 ) on Monday January 10, 2005 @08:20PM (#11316200) Journal
    This isn't a new genre - Everquest, Ultima Online, Diablo (no servers, but still MMORPG), There, Star Wars Galaxies, EQ2, and many more have been here first. If you want to get technical, I was playing MMORPGs well over 10 years ago in the form of MUDs.

    EQ was considered revolutionary at the time, with piles of Slashdot articles talking about the addictive nature of the game, the scale of the world, the ugly UI yet immersive gameplay... this is nothing new.

    As an interesting thing to note, Blizzard doesn't need to make stuff like this up just now. You can't get a hold of World of Warcraft in the stores for love nor money in many cities, and it's plain to see they're struggling under the load of players. More people jumped into this game than anybody anticipated, and Blizzard are usually pretty good at figuring out this sort of stuff. My guess is they're as shocked as we all are. I'm even thinking Blizzard deliberately controlled the release of copies of the game so the player load arrived gradually instead of all at once.
  • by Upaut ( 670171 ) * on Tuesday January 11, 2005 @12:32AM (#11317797) Homepage Journal

    It took me three days to get Everquest working on my linux box.

    I gave up after three days trying to get the EQ2 beta to work.

    I got World of Warcraft to work in three Hours.
    Now, as those that know me can attest, I am horribly inept in linux. I just screw around with it because I like trying to learn new things (and I hate Microsoft with a passion). So I am not, *ahem* "1337", like many of you slashdot readers, but come on, if it took me a fraction of the time to figure out how to install it on my Mandrake box (with wineX), Blizzard is doing something very right.

  • Re:Shattered records (Score:3, Interesting)

    by Pofy ( 471469 ) on Tuesday January 11, 2005 @01:19AM (#11318060)
    Yes, one can call it some grinding, but then, killing once you explore new areas is hardly grinding, and and very often found myself having to just kill to level so I could do new quests. Usually there were alternatives, like visiting completely new areas.

    I am the type who like to do all quests though, even if I am way above in level to get anything out of it. I actually like to see the story that is many times told through the quest series and such, gives a background to each area, what has happened there.

    Despite livig in Europe, I was able to play all beta (but had very little time all fall) and I think they have added many new quests and even lower level areas have been polished and worked on to have more of things in them, so even if there were some gaps of levels were you had very little in the quest way, I think that should be gone now with very little grinding actually needed, as long as one is willing to travell arround.

He has not acquired a fortune; the fortune has acquired him. -- Bion

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