Take-Two to Publish Next Civilization Game 363
An anonymous reader writes "Take Two Interactive announced today that they have acquired the rights to the Civilization franchise. They also announced Civ 4, saying that "Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages." Okay, so XML's not a scripting language. But it's nice to see open source tech in a major PC game!" Civ IV will be released under the new 2K Publishing Label we reported on yesterday.
Just to note... (Score:5, Informative)
Civ IV is scheduled to be out in late 2005. Hopefully, it will be.
Alpha Centauri (Score:5, Informative)
Never did like Civ 3 myself. Too many boring bombing runs
Re:I hope that's not all (Score:5, Informative)
Re:Take-2 vs. EA? (Score:3, Informative)
EA has already experienced some of it. The Jane's series was a great franchise and had some great programmers. EA screwed it up with bad business decisions.. Hungry russian programmers developed IL-2 and Lomac to fill the niche and Jane's is gone.
It will happen again to EA.
Not the First Time (Score:4, Informative)
Re:Waiting for Civ 4 (Score:3, Informative)
Alpha Centauri. You get to make your own military units, for crying out loud ;)
Re:Alpha Centauri (Score:5, Informative)
totally customizable units, functional and relatively deep diplomacy, fantastic story and brilliant characters (in a civ game?!?!), multiple paths to victory (victory by diplomacy, victory by economic domination, victory by Transcendent technology, or of course the good old victory by genocide) and an unceasing number options and worlds to play around with.
my favorite feature, though, is the wonderfully clever quotes or movies you get every time you discover a new tech or wonder of the world. they really give one a sense of not only accomplishment, but wonder at this new, exciting technology your society has just produced.
Re:Freeciv (Score:5, Informative)
Re:Just to note... (Score:4, Informative)
Re:Just to note... (Score:3, Informative)
Re:From an Avid Fan.... (Score:3, Informative)
I personally like Alpha Centauri the most, it's got all of the best parts of Civilization II plus borders and the ability to create your own units. If you haven't tried it yet, I highly recommend it. It's a Firaxis game (Sid's company). There's even a Linux version available.
Re:"Open source"? WTF? (Score:4, Informative)
I believe he's referring to the use of Python.
Re:Alpha Centauri (Score:3, Informative)
ForceOldVoxelAlgorithm=1
I believe that goes into your alphacentauri.ini file.
I have a MSN Community at: http://groups.msn.com/sidmeiersaliencrossfire [msn.com]. About all I do with it anymore is allow people to join occasionally since I don't have the time for anything else.
Re:I hope that's not all (Score:2, Informative)
Re:I hope that's not all (Score:3, Informative)
RTFM next time.
Re:AI (Score:5, Informative)
Switching to XML might make the data more structured but at the expense of loading speed, readability, editability and sensitivity to parsing errors.
C-Evo (Score:3, Informative)
Re:From an Avid Fan.... (Score:3, Informative)
But when Civ II came out, it promised to improve all those things which Civ II lacked. We bought it the day it was available, played it for weeks, and gave up in annoyance, frustration and disappointment.
What was wrong?
Stop and breathe. Don't just clone Civ III and clean it up.
(side note: I'm glad it's no longer with Infogrames...let's just say it's not a well-run company.)
Re:The best part of Alpha Centauri (Score:3, Informative)
For full effect, you need to hear it [jerf.org]. Here's another good one [jerf.org]: If the game came out today, the voice acting would still be considered superb.
List of SMAC quotes [generationterrorists.com].
Re:Civ 3 issues (Score:3, Informative)
The fact that you can create new "core" cities through moving palaces and creating the Forbidden Palace on the opposite side of the world really help out with this problem.
Becoming a communist will let you create a third center, as well.
Scripting languages (Score:2, Informative)
Regardless, I think this is pretty cool. Having 'content creation' applications within a game certainly would bring more people into the mod scene. People like me that don't really want to install the latest and createst C++ IDE, download the games mod SDK and spend years figuring out how the engine is supposed to work.