Take-Two to Publish Next Civilization Game 363
An anonymous reader writes "Take Two Interactive announced today that they have acquired the rights to the Civilization franchise. They also announced Civ 4, saying that "Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages." Okay, so XML's not a scripting language. But it's nice to see open source tech in a major PC game!" Civ IV will be released under the new 2K Publishing Label we reported on yesterday.
I hope that's not all (Score:5, Insightful)
Take-2 vs. EA? (Score:3, Insightful)
Remember what happened with Radio? Don't people realize all this consolidation is bad for the industry? Better play as many video games as you still can, they're gonna get a lot more bland in subsequent years.
AI (Score:5, Insightful)
This is certainly not the first time XML data files are used in games, Ghost Recon has that too if I remember correctly, and players are able to change the wind, bullet speed and whatnot in the game.
Is this going to be the trend in the future? Players pay $49 to license the game engine, and create their own game?
open source tech? (Score:3, Insightful)
reaction (Score:4, Insightful)
Take a good idea and work with it... (Score:3, Insightful)
Re:I hope that's not all (Score:5, Insightful)
Plus, the more exposure Python gets, the more likely it is that I'll be able to make money hacking in Python, which would be an Even Better Thing.
-- Bander
Documentation (Score:4, Insightful)
There are plently of places with fragmented documentation but it's still a lot of trial and error/guessing. It also seems mod developers who started in the begining of the beta do not want to share their knowledge.
My advice to Take-Two is this: If you are going to talk it up make sure you document the damn thing.
"Open source"? WTF? (Score:3, Insightful)
And I didn't see a reference anywhere to the license that covers mods. Maybe if someone did see it, they can point that out to me.
How did previous mod communities deal with this? Did modders just not care, or did the fact that the game manufacturer didn't claim rights over derivative works from the beginning save it?
Help enlighten us--maybe I'm being too harsh.
Re:I hope that's not all (Score:1, Insightful)
its gotta be a SOLID game to begin with, then the mods can take it in new directions.
(you were right there)
Re:Civ 3 issues (Score:5, Insightful)
For me, I much preferred Civ 1 over Civ 2. Civ 2 just added a whole bunch of new units, technologies and wonders, without adding anything distinctive to the game. They turned a nice 8 hour game into an exhausting 16 hour game.
Civ 3, on the other hand, added depth to the game. Culture is awesome, and those strategic resources really opened up the diplomatic and trading game.
Waste, corruption and unhappiness are crucial to the game. Without it, however gets the most cities planted early wins. Only the game before 2000BC matters, after, it's just tedium. You may hate it, because it's what's holding you back on your preferred strategy, but without it, it'd be a much inferior game.
Whether or not XML's a scripting language... (Score:3, Insightful)
Re:"Open source"? WTF? (Score:3, Insightful)
Re:Civ 3 issues (Score:3, Insightful)
Re:Speaking of games to dream about... (Score:1, Insightful)
Dreams? Who had time to sleep when these games came out?
Re:I hope that's not all (Score:3, Insightful)
Otherwise, you'll end up with something like command and conquer, with cities to build in at the same time!
Re:Alpha Centauri (Score:5, Insightful)
Re:I hope that's not all (Score:3, Insightful)
Re:Civ 3 issues (Score:1, Insightful)
Re:Waiting for Civ 4 (Score:4, Insightful)
1. 'Recording' Civilization Advance - allows for construction of the Movie Theater improvement. (A humorous metagame side-effect could be that it opens up a new game menu for playing your own MP3s as background music.) Allows profession:artists to be considered productive for trade in addition to making citizens happy. In combination with Radio, allows construction of Big Three Networks wonder, that makes it harder for citizens to stay mad.
2. A physical layer for the communications that can be damaged, and without a connection from an area to your capital, you can't see what units on the border are doing (until maybe a couple of turns later?) Layer is made irrelevant with invention of Radio advance.
3. Time tightens to months with the invention of radio, weeks with the invention of the Internet, but doesn't speed up actual progress for civs that don't have them. (Better have spies/diplomats in place, to acquire them quickly! Or maybe capturing any unit from a civ with it in your territory would have a chance of giving you Internet, and capturing a city automatically would?)
4. The ability to attack foreign units in your country without your permission, without it automatically being an act of war! (If anything, THEY should be smoothing things over after that, most of the time. One of the most unrealistic aspects of Civ, IMHO.)
5. Railroads upgrade to Interstates, which can be used for emergency aircraft landing sites, but aircraft landed there must have fuel brought to them by another unit.
6. Future Tech that is more than a name, but is reasonably extrapolated from current trends - anti-matter weapons, matter fabricators, etc. - with actual game effects.
7. MANY more detailed units, military and otherwise, and many more trade goods.
As you can see, I want Civ to have so much detail that it can take a month to play a game.
Bleah (Score:3, Insightful)
Re:From an Avid Fan.... (Score:3, Insightful)
What it lacked: Wait a minute. Some
It sounds like you are playing maps that are too large for the number of civilizations in the game. Try playing the same number of civs with a smaller map, or put more civs on your favourite map size. Or play freeciv for a bit and be happy that the civ3 AIs build way less cities by comparison.
Re:Freeciv (Score:1, Insightful)
If you don't like the graphics, you can do some things:
That very well, however.. (Score:1, Insightful)
Re:I hope that's not all (Score:2, Insightful)
Frankly, I think the Civ series peaked with Alpha Centauri. Civ III had bargain-basement production values, and was essentially Civ II with better unit and map graphics. At least Call To Power dared to innovate some, despite its even lower level of polish. I don't know whether it was Sid Meier or Brian Reynolds that ran out of steam. Certainly Sid couldn't do anything inspiring with Civ3, but Reynolds took years and years to produce Rise Of Nations, aka Age of Empires 2.5.
Idolizing the bright lights of the game industry just keeps leading to disappointment, I guess. God knows Richard Garriott laid some real bad eggs at the terminus of his career.