Mature Video Games in the Minority 82
Steve writes "Of the record breaking $7.3 billion in video games sold in 2004, only 18 percent of them were rated "M". This is surprising, considering some media watch groups have great concern over inappropriate video games landing in the hands of children, even claiming that 60-90 percent of video games have violent themes. Filefront uncovers the real trend and includes quotes from ESRB President Patricia Vance."
"themes" (Score:3, Insightful)
Re:Huh? (Score:4, Insightful)
A parent defines what is inappropriate. Every parent has different views of what is appropriate and not. If a parent continually finds their child in possession of "inappropriate" materials then obviously the parent isn't parenting. Don't feel like sitting with your kid while they play X-Box? Then don't buy them an X-Box. Sheesh, it's really not that difficult.
I hate people who want to be lazy parents and force the government to do the parenting for them. Oh, and btw, I have 4 kids (two are teenagers), 2 pc's, an N64 and an X-Box so I know for a fact that these types of arguments are nothing but an excuse for laziness. If people don't want to supervise their kids then thats their problem, not everyone elses.
Re:18% (Score:3, Insightful)
I for one, like the blow 'em up games. I just don't like arguments based on bad math.
MOD PARENT DOWN (Score:3, Insightful)
"Not M" != "Not violent" (Score:3, Insightful)
Re:I must ask (Score:2, Insightful)
Re:Huh? (Score:2, Insightful)
A parent should treat the rating system as a means to good parenting, not an end. A parent cannot know about every single game in the video game industry and about all of what it contains. So, the parent makes use of the rating system, for what it is, and then the parent supervises and takes part in the child's gaming to see if there is STILL something in it that is questionable.
To summarize, it is not the parent who makes use of the rating system that is lazy, but the parent who ONLY makes use of it.