Todd Howard on Fallout 3 42
Mr. Teatime writes "I've interviewed Todd Howard from Bethesda about Fallout 3. It includes an editorial from DarkUnderlord, another staff member on the site. Todd mentions a number of new things, including the fact that they plan to use SPECIAL in Fallout 3." From the interview: "Fallout really set the standard for me on believable people, good dialogue, and character choice and consequence. With Elder Scrolls, we do aim for something enormous, and we simply can't focus on say - 20 to 40 really deep strong characters and just do them."
Re:That's great, that's wonderful...one question (Score:3, Informative)
Re:That's great, that's wonderful...one question (Score:4, Informative)
Strength
Perception
Endurance
Charisma
Inte
Agility
Luck
and is the RPG character system used in Fallout 1, Fallout 2 and Lionheart. (I think Fallout Tactics, too.) It's a lot like GURPS - that is, skill-based, with selectable advantages / disadvantages (why would you pick disadvantages? Because they have a negative cost, so you get more points for advantages, skill points and stats).
Re:Great. (Score:2, Informative)
"What, in your mind, are some of the things that differentiate the Fallout games (ignoring FO: Tactics and FO: Brotherhood of Steel, which didn't happen) from the Elder Scrolls series of RPGs?"
He's describing the DIFFERENCES between Elder Scrolls and Fallout. I think it's quite clear that he does understand. You're the one that missed the point.