Todd Howard on Fallout 3 42
Mr. Teatime writes "I've interviewed Todd Howard from Bethesda about Fallout 3. It includes an editorial from DarkUnderlord, another staff member on the site. Todd mentions a number of new things, including the fact that they plan to use SPECIAL in Fallout 3." From the interview: "Fallout really set the standard for me on believable people, good dialogue, and character choice and consequence. With Elder Scrolls, we do aim for something enormous, and we simply can't focus on say - 20 to 40 really deep strong characters and just do them."
Deus Ex (Score:2, Interesting)
Great. (Score:2, Interesting)
Considering my past experiences with Bethesda, this means they're going to create face templates for 100 characters and change their hair, eyes & skin colour in order to create thousands of "unique" characters.
The advantage of 20-40 well-developed characters in FO1 and 2 was the fact that they *were* well-developed and not just cookie-cutter characters with different lines. The fact that the original team focused on a smaller number of characters indicated that they wanted a few realistic characters instead of many obviously artificial characters. I guess Bethesda missed the point on this one.
Re:Deus Ex (Score:3, Interesting)
Bethesda hasn't yet proven that they can make a game with a good focused plot instead of hundreds of tiny plots thrown at the player simultaneously.
Re:That's great, that's wonderful...one question (Score:2, Interesting)
Rated T? (Score:5, Interesting)
Except... (Score:2, Interesting)
So many times as to make me ill from hearing it, in that game. Almost every NPC greeted me the same way, there was a bit of a plot behind the beautiful engine, but little straight direction as to what to do and where to go to get things done.
Don't get me totally, wrong. The Morrowind, the Elder Scrolls was a great start to what could have been an amazingly awesome game. They had a level editor, they had slick graphics and some excellent opportunities for gameplay. They left out the Multi-Player bit, which ruined its long-term playability for me.
I have more fun with Neverwinter Nights then I did in Morrowind, the Elder Scrolls.
Heck, the game would have been hundreds of times better if they had included the ablity to have 3 other people join in a game with you. If they put that bit of code into Morrowind, it would have a rabid following, possibly larger then the following that Neverwinter Nights currently has.