Massively Multiplayer Grand Theft Auto 62
Voodoo Extreme has the story that earlier this week Grand Theft Auto creator David Jones announced the upcoming release of APB, a massively multiplayer game in the vein of Grand Theft Auto. It won't be out until 2007, but will make an appearance at E3 this year. Business Wire has details on the game's developer, Webzen, as well. The company sounds as if it's going to be making a major push into the market. From the article: "In addition to APB, Webzen, Inc. plans to bring multiple online game titles to the U.S. market. The titles include the massively multiplayer online role-playing game (MMORPG), SUN, releasing in the third quarter of 2005, and a massively multiplayer online first person shooter (MMOFPS) called Huxley, that leverages the latest Unreal 3 game engine and is scheduled to release in 2006."
MMOGTA (Score:3, Interesting)
Does that mean we will also see massively parallel lawsuits (I guess that will make them class action lawsuits).
Killer App (Score:3, Interesting)
However, if APB turns out to be a Windows-only game in 2007, I will run out and build a brand new Intel or AMD whatever-the-hell-version it is up to , slap in whichever nVidia or ATI card is the new hottness at the time, and install Longhorn (which just might be out by then)... for no other reason than playing this game!
That said, it would rock if I could just play it on my media-room Mac.
Re:Dare I ask..... (Score:2, Interesting)
Unlike fantasy RPG's, where the whole point (for most people) is to be a big-shot hero, I don't think it will hurt the story at all to have PC's play as one of a thousand mafia errand-boys, doing the dirty work for low-ranking made men.
Being a nearly faceless scoff-law trying to build a rep for himself is what GTA is really all about.
Oh my God, the *cycles*. (Score:3, Interesting)
Re:Dare I ask..... (Score:2, Interesting)
What bugged me was that the game's rewards system encouraged you to behave exactly as you would in any other out-for-yourself RPG.
There's something wrong (within the context of Silver-age comics) with seeing an NPC old lady being mugged and crying out for help, as dozens of high-level "superheroes" simply dash right by her and the attackers, ignoring the situation completely, on their way back from their last "door mission" to level up and/or shop for enhancements.
Re:This sounds cool, if..... (Score:4, Interesting)
I've found that I've been able to "create and define missions" for lowbies in just about any MMOG. It started in Everquest, when my barbarian shaman needed snake skins and bat wings for spell components. Instead of running around hunting level 2 monsters (or looking for somebody who already gathered some for sale), I would invite some 1-5 level characters to take up a "quest" for me, rewarding them with a platinum coin for each stack of 20 they gathered.
Since then, I've found that it's kind of fun to send players on errands. You would be surprised the lengths some people will go to for a "free" Sword-of-killing-pretty-touch-monsters, as long as you roleplay it out to make it seem like a "mission" to them.