Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
Role Playing (Games)

KOTOR II Pushed To Retail Too Soon? 96

Gamespy has a Resident Cynic column, detailing his opinion that Knights of the Old Republic II was released prematurely. He has some good points to make, and interesting "could have been" details to share. From the article: "I'm not going to spoil the ending for you, nor even dwell too much further on what exactly the issue is, but believe me, it's there. I'm not talking about leaving the story open-ended in order to facilitate sequels. That's fine and I can thoroughly understand it. The problem is that they waste one of the creepiest bad guys in recent history, then promptly send your character off on a series of solo missions, and actually forget to even explain what's happening to the sidekicks you've spent so much time training and equipping."
This discussion has been archived. No new comments can be posted.

KOTOR II Pushed To Retail Too Soon?

Comments Filter:
  • by Anonymous Coward on Friday February 18, 2005 @04:16PM (#11716105)
    see the Obsidian Forums [obsidianent.com] or the Lucas Forums [lucasarts.com].
  • Re:Ati video cards (Score:5, Informative)

    by The Other White Boy ( 626206 ) <theotherwhiteboy&gmail,com> on Friday February 18, 2005 @04:20PM (#11716152)
    ive been having pretty massive issues on my new setup, and its an nvidia card.

    the most irritating being that everytime it plays an ingame cinematic it changes to 640x480x60hz from the 1600x1200x75hz i'm playing at, which isnt so irritating (except everything on my second monitor gets shifted). the problem is that when it returns to the game engine after the movie its locked at about 5fps. i have to go into graphics settings and change something so it 'resets' and i get my full 75fps back.

    if that bug would be fixed i could almost overlook the fact that conversations seem to break occasionally, people i have high influence with occasionally start hating me for no reason (mainly the handmaiden), and party members start referencing things ive never done.

    almost =/
  • by th3walrus ( 191223 ) on Friday February 18, 2005 @05:00PM (#11716653)
    From what I understand there were differences depending on how you played through the game.

    I played Dark Side Sith Lord class and got a really lame ending. After I finished the last battle it just sorta zoomed out into space and cut to game over. No Ebon Hawk flying away even. I believed it had crashed down into the depths of the planet killing all the side characters. The cut scene before the endgame portion made it seem that way.

    My wife, on the other hand, played through Light Side Jedi Knight and apparantly Kreia explained the fate of all the side characters to her. Not sure her final ending cutscene was any better than mine, but at least she got told what happened. I just had to assume...

    And at the end of the game I still had no idea what the story was about. What Scion and mask dude had anything to do with besides being bad guys for you to beat? I just didn't get it. I still don't.
  • by taion ( 304184 ) on Friday February 18, 2005 @05:34PM (#11717030) Homepage
    If you dig around on the forums, you'll see signs of the original ending, which was very PS:T-y. Apparently it was even in some preview builds, which was what was referenced when the previewers talked about influence mattering and absolutely heartrending endings. The stuff was all written, too. No clue why it didn't make it in --- maybe LucasArts decided that having an ending that actually tugged on anybody's emotional strings would've been too much?

    The stuff is here [obsidianent.com], but you'll need to go to the second page to see that formatted in a way that's really readable. If you dig around in the proper directories, you can actually find the freaking recorded dialogue for those scenes. It really rather annoys me that they lobotomised what would've been a spectacularly touching ending.
  • by Xner ( 96363 ) on Friday February 18, 2005 @07:27PM (#11718172) Homepage
    That is not oldschool, that is just plain ignorant.

    Historically, the very first batch of pen-and-paper contained a good section of fantasy representation. All from most likely well before you were even born. Gamma World, RIFTS, the original star wars RPG, all jewels from teh golden age of roleplaying. And by roleplaying i mean rollplaying.

  • by Anonymous Coward on Saturday February 19, 2005 @03:54AM (#11720977)
    Ex Black Isle?

    Could people finally stop to put nonsensical praise on everyone who happend to live in the same building as the few people that did Fallout?

    Frankly, even Black Isle produced more shit than good titles and had been living of BioWare's infinity engine for years. Everything remotely successful (and no, PS:T was not commercially successful) after Fallout was created either by BioWare (Baldur's Gate) or by taking BioWare's Engine and squeezing it for cash (Icewind Dale)

    Troika is a good example of "Ex Black Isle". Three ambitious PC games, bug infested and commercially not successful and people still blame the publishers for their demise, even if, miraculously, a lot of developers can work just fine with these publishers.

    Stop it!

Our business in life is not to succeed but to continue to fail in high spirits. -- Robert Louis Stevenson

Working...