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Role Playing (Games)

KOTOR II Pushed To Retail Too Soon? 96

Gamespy has a Resident Cynic column, detailing his opinion that Knights of the Old Republic II was released prematurely. He has some good points to make, and interesting "could have been" details to share. From the article: "I'm not going to spoil the ending for you, nor even dwell too much further on what exactly the issue is, but believe me, it's there. I'm not talking about leaving the story open-ended in order to facilitate sequels. That's fine and I can thoroughly understand it. The problem is that they waste one of the creepiest bad guys in recent history, then promptly send your character off on a series of solo missions, and actually forget to even explain what's happening to the sidekicks you've spent so much time training and equipping."
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KOTOR II Pushed To Retail Too Soon?

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  • I agree... (Score:1, Insightful)

    by Anonymous Coward on Friday February 18, 2005 @03:46PM (#11715701)
    I haven't even finished the first one yet.
  • by Rallion ( 711805 ) on Friday February 18, 2005 @11:44PM (#11719917) Journal
    More spoilers here

    I can't agree more. Some things to add, as a fellow light-sider.

    There MUST have been more planned to the Mira sidestory. I mean, come on, she just meets Hanharr again, kills him, and that's the end of it? And it still never made any sense as to why Kreia saved him in the first place, really.

    NONE of the characters side-stories were fleshed out as well as it seems they were supposed to be, HK-47 especially. Mandalore, and the mechanic guy, Atton...MAYBE they're good enough. But not really even them. Even the astromech droid could have used a little more plot behind him -- they do hint at more.

    As for wasting the creepiest villian I've seen lately...uh...yeah. Seriously. None of that made ANY sense to me. They rushed it so that it didn't even seem IMPORTANT that you were killing him, because the game was never clear on how evil he was. The whole end of the game was just very confusing, with big gaps in it. I compare that to the first game, where you know pretty damn well what Malak's up to by the end of the game, everything is very well explained, and so you have some sense of purpose.

    The game had HUGE potential. The improvements over the first one in gameplay were nice, really very nice, if minor. But the sorry state the game released in threw it all away.

Happiness is twin floppies.

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