Duke Nukem Forever Physics Impress 89
rauper wrote in to alert us to a GameIndustry.biz story. The quote says it all: "Swedish company Meqon, the firm behind the physics for 3D Realms' Duke Nukem Forever, has rekindled interest in the long-delayed game with a stunning demonstration of its latest physics technology."
Re:By the time it comes out... (Score:2, Interesting)
here [wikipedia.org]
then again it might be
here [wikipedia.org]
or perhaps even
here! [wikipedia.org]
Ole, ole ole ole (Score:2, Interesting)
What do you do for a living? (Score:2, Interesting)
I actually almost got involved in doing the music for Duke Nukem Forver. I must say i don't regret it didn't happen.
do i want to believe ? (Score:1, Interesting)
Ow and i dont believed Elvis still alive, let alone duke nukem forever will exist.
I willing to bet jesus second coming rather than duke nukem forever gone gold.
7 years and counting (Score:5, Interesting)
Duke Nukem already existed as a platformer but after the success of doom it also went 3D. Or rather 2.5D if I remember correctly. Like Doom I don't recall being able to walk under things. Meaning the floor plan was essentially 1 story with differences in heights. Odd because at the same time the game System Shock did have a full 3D world although still using 2D sprites for characters.
Then in 1998 talk really started about a sequel being in the works. To give you an idea how old duke nukem 3D was then already. The new Duke Nukem would use the quake 2 engine. So ID had done Quake AND quake 2 by the time 3D realms was ready for its next attempt.
Since then ID has released Quake 3 and of course Doom 3. 3D realms in the mean time switched from the quake 2 engine to the unreal engine while over the years the unreal engine has had plenty of upgrades as well.
Luckily 3Dreals claims that they replaced most of the unreal code. Good thing because the original while ground breaking at the time is now a bit dated.
But not just graphics engines have changed. The pure "walk around shooting things and collecting key cards" thing has changed. Games like Half-Life added a story. Dues EX added character interaction beyond getting strippers to flash their titties and started with physics (I still love being able to shoot your rifle up in the air and then hearing the bullets fall back down). Half-Life 2 added an even better physics engine that worked on more of the world. Operation Flashpoint added huge outdoor worlds with vehicles.
No game has yet done it all but my fear is that Duke Nukem Forever is trying to do just that. Lets face it. They can't get away with a Doom or even a Quake clone. Unreal has beaten them to it. We gonna at least want a bit of story telling ala half-life. Some nice open levels at least of the unreal level if not Operation Flashpoint. Something to drive perhaps. Physics and some destruction of the level.
The bar just keeps being raised higher and higher for 3d realms. Who can beat the looks of Doom 3 (yeah yeah anybody that can put the pc monitor in power save mode)?
We all remember daikatana. Tried so much. Failed at even more.
Now 3D realms is using its own money to fund this so perhaps it is nothing more then an excentric rich guy funding some magazine that never makes a profit. Their money their right to waste it.
Frankly if the demo is half as good as it sounds then just release the damn game already. Either the demo is as fake as the Half-Life 2 E3 demo was OR 3D realms just is stuck because they want their game to be the best at everything and other game companies keep beating them by focusing on only a small section.
3D realms, there is room for more then 1 nice FPS out there. You don't need to be the best to win. Half-Life 2 and Doom 3 both had their missing features and did well. Just release and start work on Duke Nukem "and you thought the previous one took a long a time".