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GameCube (Games) Entertainment Games

Nintendo's Next Console Revolution Will Have WiFi 471

nparasu writes "Nintendo released fresh details about its upcoming games console, codenamed Revolution, at a game developers conference. Satoru Iwata, Nintendo president, confirmed that the new console will be able to run games originally made for the GameCube. Despite the hardware announcements, most of Mr Iwata's speech, entitled "The Heart of the Gamer", was a call for more imaginative game design. Game creators cannot rely on better graphics and more powerful games machines to attract new audiences, Mr Iwata said. He also revealed that Revolution will come with wi-fi connectivity built-in."
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Nintendo's Next Console Revolution Will Have WiFi

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  • by PopeAlien ( 164869 ) on Friday March 11, 2005 @02:53PM (#11912850) Homepage Journal
    I'd rather play a fun-playing mediocre-looking game than a mediocre-playing good-looking game.

    the trick is that fancy screenshots often help to move boxes, and until you play a game you don't know how well designed it is.
  • by Adrilla ( 830520 ) on Friday March 11, 2005 @02:53PM (#11912854) Homepage
    is release more than 2 online games.
  • by BeneathTheVeil ( 305107 ) on Friday March 11, 2005 @02:54PM (#11912862) Journal
    sequels sell better than original ideas... and flash is more important than substance when it comes to marketing the games.

    It is nice to see at least some companies who remember that games should be fun first, however.
  • security? (Score:5, Insightful)

    by kebes ( 861706 ) on Friday March 11, 2005 @02:54PM (#11912863) Journal
    Considering how poorly most people secure their WiFi, does this mean that I'll be able to hack together something and play other people's video games without their knowledge? Or, more realistically, does this mean that I'll be able to join multi-player WiFi games without being explicitly asked to join? Will gamers start driving around looking for open Nintendo WiFis to satisfy their gaming needs?

    Or will Nintendo provide idiot-proof WiFi security (which could then be transplanted to other WiFi solutions...) ?
  • nintendo and apple (Score:3, Insightful)

    by minus_273 ( 174041 ) <aaaaaNO@SPAMSPAM.yahoo.com> on Friday March 11, 2005 @02:55PM (#11912874) Journal
    nintendo proves once again that it really is the apple of the console world. go innovation!
  • by mausmalone ( 594185 ) on Friday March 11, 2005 @02:56PM (#11912881) Homepage Journal
    Who says they have to be mediocre-looking? All signs point to the Revolution using the same graphics chip as the X-Box 2. I always thought that Nintendo games had a knack for playing well, and looking good.
  • Re:security? (Score:3, Insightful)

    by DwarfGoanna ( 447841 ) on Friday March 11, 2005 @03:00PM (#11912938)
    Any Airport Express owner (I'm assuming the same for the Airport base station) can tell you that idiot proof wifi security is already here. Knowing Nintendo, it's also a no-brainer for them.
  • by jasonmicron ( 807603 ) on Friday March 11, 2005 @03:02PM (#11912963)
    "Despite the hardware announcements, most of Mr Iwata's speech, entitled "The Heart of the Gamer", was a call for more imaginative game design. Game creators cannot rely on better graphics and more powerful games machines to attract new audiences, Mr Iwata said. He also revealed that Revolution will come with wi-fi connectivity built-in."

    I have played almost virtually every single version of the Nintendo since the original unit was introduced in the mid-80's. Many, many fun-filled nights were had on that system (Baseball All-Stars, Super Mario, Zelda, Techmo Football), yet it seems lately that the leadership at Nintendo is just trying to re-hash old titles. Metroid was a great initial title and completely original. That was what made it great.

    That rant aside, I just wanted to put in my opinion on the above statement. Developers cannot rely on the latest graphics and more powerful machines? Correct me if I am wrong, but Half-Life 2, EverQuest 2, Doom 3, Far Cry and a few upcoming games (S.T.A.L.K.E.R. etc) rely almost completely on the latest technology. While it might not make for the best games it is a tried and true method to attract new gamers.

    Now, Wi-Fi? Serously, why on Earth would a Nintendo home console need Wi-Fi? Sure it sounds really, really cool to add but it also opens up the floodgates to a host of other problems. One of those recent problems was talked about here with Bluetooth and cell phones.

    Putting great technology into a console is one thing, but taking advantage of what already exists is another. How can this gentleman sit there and call for a more imaginitive game design and in the same speech announce one of the latest technological advances in home consoles into the next-generation Nintendo system?

    Just one man's opinion...
  • by MemeSpitter ( 781288 ) on Friday March 11, 2005 @03:02PM (#11912970)
    Finally, Nintendo releases a backwards compatable console. This way, even people who were too snooty to get a Gamecube will have a chance to play its greatest hits on the Revolution.

    This sets a new precedent for Nintendo. I remember working as a "Nintendo Demonstrator" in high school when the SNES came out, and asking the local rep. why it wouldn't play NES games. "Why would we charge somebody for features they already own?" came the marketing-speak reply. ...Now that they've changed their minds, maybe I won't have to dig through old systems (and sacrifice a chicken to the god of dust mites in hopes that they'll still work) whenever I get the urge to play a classic game.
  • by rsborg ( 111459 ) on Friday March 11, 2005 @03:06PM (#11913005) Homepage
    I can see the stategy now: Nintendo DS... it's not just a portable gaming system, it's a KICKASS wifi controller for your Nintendo console...
  • by Vacuous ( 652107 ) on Friday March 11, 2005 @03:09PM (#11913034)
    Of course, people often forget that the best games are great looking AND fun to play.
  • by kerrle ( 810808 ) on Friday March 11, 2005 @03:09PM (#11913045) Journal
    Of course he can't; all of the next-gen Gameboy stuff is rumor.
  • Yes, it will (Score:3, Insightful)

    by mcc ( 14761 ) <amcclure@purdue.edu> on Friday March 11, 2005 @03:11PM (#11913062) Homepage
    Yes, it will. Linux already works on the Gamecube and the Revolution will be backward-compatible. [gc-linux.org]

    Now they just need to get Linux on the DS working, since there's actually some fathomable reason you'd want to run that :)
  • by Anonymous Coward on Friday March 11, 2005 @03:15PM (#11913105)
    And what was the Game Boy? Chopped liver?
  • by Jace of Fuse! ( 72042 ) on Friday March 11, 2005 @03:19PM (#11913148) Homepage
    until you play a game you don't know how well designed it is.

    That's one reason I like Nintendo. It's a sure bet that their first party titles are normally a whole lot of fun.

    A lot of people don't like Nintendo because they assume the games are only for kids. But saying Nintendo games are only for kids is kind of like saying Shrek was a kid's movie. Anyone who doesn't play Nintendo's first part games on the sole pretense that they're for children is missing out on some of the finest and most innovative games.

    But then, in my experience the modern day gamer isn't really much of a gamer anyway, and all they want is the newest sports title, movie to game heap of crap, or the lastest "Eventu-Win" RPG. Then you have the whole lot of people obsessed with first person death match (often in realistic combat themes).

    Gamers as a whole aren't the imaginative, creative, above intellence group of people they were way back. They're normal everyday media consumer whores.
  • by Y-Crate ( 540566 ) on Friday March 11, 2005 @03:21PM (#11913181)
    ".....most of Mr Iwata's speech, entitled "The Heart of the Gamer", was a call for more imaginative game design."
    Does this mean Nintendo will stop focusing on rehashing the same franchises (and in the case of it's handhelds) the same games year after year?

    I know that there are a lot of fans of the franchises out there, but it seems that Mario, Wario, Pokemon, Zelda, et al are really the only thing Nintendo cares about, and this combined with their lackluster attitude towards third-parties increasingly makes their systems a less and less attractive investment.

    I certainly hope the new console is a "revolution" and that their next handheld system offers something a bit more than "The same, exact games you played on the last Game Boy....sold to you again!"
  • by Winterblink ( 575267 ) on Friday March 11, 2005 @03:22PM (#11913184) Homepage
    Why NOT WiFi? Nobody said they weren't providing cable-based connectivity as well. And it's not like it's a base station, so if you're running an insecure wireless LAN at home right now it's not like adding a Nintendo Revo to it will make things worse for you. This just simplifies your connectivity for online play, which in my opinion is the best thing Nintendo can do considering how much it improves the console based online connectivity situation.

    And just a comment on the bit about latest technology, 3 out of 4 of the games you listed there use the latest technology not so much for the game itself, but for the engine. Engine sales/licensing are really what drive the companies behind those games, so of course they'll be using the best technology at the expense of fulfilling game experiences.
  • I just want... (Score:2, Insightful)

    by suitepotato ( 863945 ) on Friday March 11, 2005 @03:23PM (#11913201)
    ...them to keep having systems that play as well as the Gamecube. My favorites, and you can withhold your laughter, are the Totally Odd Parents games from THQ. Running with one free moving stick and using another to kick the camera pov around is wonderful for 3D. As long as they don't mess with a good thing, I'm fine.

    Wireless? Not sure when I'd get to using it, but it makes it easier than laying in CAT5 to the tv area and less expensive than buying another hub or switch to put in there if I've already run it.
  • by __aaclcg7560 ( 824291 ) on Friday March 11, 2005 @03:28PM (#11913242)
    I hope Nintendo had learned it's lesson with the GameCube and the GameBoy Advance by making it easier for third-party developers to actually develop games for their consoles.

    I was the lead QA tester at Atari for the first GC and GBA titles. The GC was a pain since they withhold valuable testing information about the debug hardware for a year that only their internal developers had access to. The GBA multiplayer link was an absolute pain in the butt that took up most of the developer's time to get right and QA had to spend twice as much time on multiplayer than single player. My last GBA title was supposed to have wireless support but that was pulled due to bugs in the Nintendo API that turned testing into a nightmare.

    Nintendo could have a lot more great titles for the GC/GBA by making the development process a lot more easier. Most game publishers been dropping Nintendo titles because it cost more to get approval from Nintendo.
  • by Trurl's Machine ( 651488 ) on Friday March 11, 2005 @03:36PM (#11913324) Journal
    This was one thing definitely missing from the GC (to play N64 games), as compared to the PS2. This will make it a lot easier to sell people a new console. (And it will be one thing that Microsoft (probably) hasn't got!)

    I really don't understand how can this factor be neglected so often. For me, backwards compatibility with the original PSX was the key reason to buy PS2 instead of XBox. I have already had a huge library of PSX games, some of which happen to be among my favorite (Syphon Filter, for example), and - more important - also among my kids favorites (Crash Bandicoot series). Choice of PS2 was a no-brainer for me. If XBox 2 won't have backwards compatibility with XBox (and right now it seems unlikely for it to have, since they chosen entirely different hardware), MS will prove that they are not just evil, they are plain nuts.
  • by e2d2 ( 115622 ) on Friday March 11, 2005 @03:38PM (#11913346)
    Here is my take on Nintendo - they are so bent on "redefining gaming" that they refuse to try and copy a known good design. Everything you hear from Nintendo has the undertone not of "innovate" but instead of "reinvent". Nintendo has become so involved with it's own genius that it refuses to acknowledge the other person in this relationship - the consumer.

    For instance, the DS. The DS is simply a game boy with two screens, one you can touch. But they tought it as something that is gonna change gaming. How? How exactly is this so much different from past designs that people are gaming differently now?

    Nintendo is known for its pushing innovations in gaming, such as 4-port gameplay, rumble packs, and true 3D console gaming. But they've become so obsessed with their own genius that they refuse to copy good designs and give the customer what they want. Instead they'd rather "define" what you want and give it to you.. in their vision. So instead of a platform that is superior because it has the best games, instead we get platforms that are technically superior but no games to play on it.

    Nintendo.. Sega called, it said you better step it up or just get out. Stop dick teasing all of us into thinking you're gonna give us some real good games and then pulling the "change the way you think" shell game.

  • by DavidLeblond ( 267211 ) <meNO@SPAMdavidleblond.com> on Friday March 11, 2005 @03:39PM (#11913365) Homepage
    I don't own a PS2 or XBox, but whenever I play them in the store the controllers always piss me off. They in-game characters will say something like "Press Triangle to shoot!" So I have to look down because Triangle feels the exact same to my thumb as Circle, Square, and X.

    On the GameCube I don't even care about the button labels. My thumb just cares about the big one in the middle, the little red one below it, the gray one above it and the gray one to the side (which are 99% of the time shown in the shape of the button on the controller.)

    Whoever designed that controller is a genius. I hope future Nintendo consoles use it.
  • Re:Finally (Score:2, Insightful)

    by jolande ( 852630 ) on Friday March 11, 2005 @03:52PM (#11913491)
    It would be fantastic if they could make a way to play NES, SNES, or n64 games on the new system. I'd spend my money on that. Ugh, it would need 12 separate controller inputs (2 for the NES, 2 for the SNES, 4 for the N64, and 4 for the GameCube/Revolution). It would also need 3 cartridge slots as well as one for the CD. What you would be looking at is a hideously ugly system that cost much more but offered features that most people would rarely use. I would rather them keep the Revolution as simple and cheap as possible.
  • by DavidLeblond ( 267211 ) <meNO@SPAMdavidleblond.com> on Friday March 11, 2005 @03:55PM (#11913518) Homepage
    I have played almost virtually every single version of the Nintendo since the original unit was introduced in the mid-80's. Many, many fun-filled nights were had on that system (Baseball All-Stars, Super Mario, Zelda, Techmo Football), yet it seems lately that the leadership at Nintendo is just trying to re-hash old titles. Metroid was a great initial title and completely original. That was what made it great.

    Yes, Nintendo is lovin' the sequels... they just can't get enough of them. But re-hashes? I think Nintendo innovates within their sequels pretty well.

    Plus they have games like Pikmin and Animal Crossing that are relatively fresh.

    I'm thinking Wi-Fi on the Revolution is just going to be a way for the box to connect to the DS. I'm hoping Nintendo will prove me wrong on that one.
  • by tgibbs ( 83782 ) on Friday March 11, 2005 @04:07PM (#11913646)
    and what is up with that freaky controller?

    The controller reflects a strong game design philosophy, namely that games should have a single action button that you use most of the time. So there is a big, comfortable button, and the others are arranged around it. And since the other buttons have very different shapes/angles, it is virtually impossible to hit the wrong button by mistake. I'd consider it the best currently available controller.
  • by BinaryOpty ( 736955 ) on Friday March 11, 2005 @04:08PM (#11913659)
    Because innovation directly implies creating new intellectual property. No, no, my friend. It implies creating new styles of gameplay. Donkey Kong Jungle Beat is innovative because of the gameplay, and the fact that it's Donkey Kong doesn't detract from how innovative (and fun) the game is.
  • Re:Meh (Score:5, Insightful)

    by scot4875 ( 542869 ) on Friday March 11, 2005 @04:20PM (#11913789) Homepage
    Super Smash Brothers: Melee
    Both Metroid Prime titles
    Resident Evil series
    Eternal Darkness
    F-Zero GX
    Both Prince of Persia titles
    Pac Man Vs. (Best party game ever) Or are you going to argue that Pac Man is a kiddy game?
    Mortal Kombat series
    The Splinter Cell series
    Beyond Good and Evil
    Soul Calibur 2

    I'd have to go dig around in my collection, but there are tons of things that should fit your definition.

    However, what you probably mean by the "over 13 crowd" is "the 13-21 crowd that is too insecure to play fun, challenging games that may be viewed as kiddy games by their peers." In that case, you're pretty much screwed, since all of your mature friends are going to laugh at you for having a Gamecube in the first place, and the games won't even matter. Go play your XBox like a good media consumer.

    --Jeremy
  • by Gizzmonic ( 412910 ) on Friday March 11, 2005 @04:20PM (#11913795) Homepage Journal
    Yeah...and create incompatibilities or pointless upgrades (slightly higher resolutions? So what, it should be in HD already).

    There's a reason that the most successful consoles don't play the "upgrade" game. It divides your market and makes it harder on your developers, for little or no return.
  • by Chonguey ( 567386 ) on Friday March 11, 2005 @04:46PM (#11914037) Homepage
    Correct me if I am wrong here, but the PS2 has been the only major console to ever have backwards compatability. Why do people keep talking like backwards compatability has been some sort of console mainstay for the past 20 years?
  • by jackbird ( 721605 ) on Friday March 11, 2005 @05:11PM (#11914283)
    Now, Wi-Fi? Serously, why on Earth would a Nintendo home console need Wi-Fi?

    Where I live, stringing Cat5 from the broadband router to the living room would be a friggin' nightmare.

  • by kin_korn_karn ( 466864 ) on Friday March 11, 2005 @06:43PM (#11915227) Homepage

    Metroid -> Successfully brought a 2D game to a 3D environment.
    Wolfenstein 3D, 1991.

    Zelda Windwaker -> Tried an artistic cartoon/anime style approach.
    Dragon's Lair, 1984.

    Nintendo is a good company that puts out quality merchandise, but let's give credit where credit is due.
  • by kin_korn_karn ( 466864 ) on Friday March 11, 2005 @06:53PM (#11915317) Homepage
    id doesn't release games, they release technology demos for their game engines. They make their money on licensing the Doom3 engine to other development shops.
  • Missing the spirit (Score:2, Insightful)

    by Anonymous Coward on Friday March 11, 2005 @07:58PM (#11915784)
    "Metroid -> Successfully brought a 2D game to a 3D environment.
    Wolfenstein 3D, 1991."

    He means a *specific* 2D game. Wolf 3D was a 3D game made from scratch. They didn't have to preserve the gameplay of a 2D classic, which is tricky.

    Further, that had been done before, but having done it once is unimportant... Did the existence of 3d Tetris tell Retro exactly how Samus should move, and how the levels should be laid out?

    "Zelda Windwaker -> Tried an artistic cartoon/anime style approach.
    Dragon's Lair, 1984."

    Wow. Talk about missing the spirit. Dragon's Lair was a pre-animated choose your own adventure. Should Dirk jump? No, he shouldn't have, he was eaten by a seagull!

    That's entirely different from breaking away from the pack of increasingly realistic gore fests to create a genuinely interactive cartoon world. It was a great experiment, even if it failed for being a little too short and too heavy on the sailing.

    Point is, for any idea you can find an earlier idea that sounds like it is the same thing, but isn't.
  • by PhoenixFlare ( 319467 ) on Friday March 11, 2005 @08:37PM (#11915991) Journal
    Nintendo claims they are only for kids so they make cartoonly looking games like Zelda WIndmaker which frankly suck.

    Have you actually played Wind Waker for more than 5 minutes?

    Read adults buy a PS2.

    I own a PS2 AND a Gamcube (bought the Cube first, even), and i'm a 24 year-old college graduate. I know a horde of similar people who own both systems as well.

    Then Nintendo's marketing department looks at statistics which then show only little kids buy their games so again they focus their consoles on making games like Pokeman.

    Again, which Nintendo games have you played, exactly? Seeing as you couldn't even spell the two you mentioned correctly, i'm guessing the number isn't very high.

    Meanwhile they are losing money without realizing it.

    Care to back that up?

    Sure, Sony's ahead of everyone, but last time I saw some figures, Nintendo was making a modest profit, and Microsoft's XBox division was still bleeding a decent amount of money.

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