Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
Games Entertainment

Makeovers For The Mystery House 14

nickmontfort writes "In Mystery House Taken Over, a group of us reverse-engineered and reimplemented Mystery House, the 1980 Sierra game. With some others, we've created eight "occupied" houses (remakes and mods of the original) and provided a downloadable kit (for Windows, Mac, and Linux) and a web-accessible system to let people easily create their own versions."
This discussion has been archived. No new comments can be posted.

Makeovers For The Mystery House

Comments Filter:
  • Now if they will just remake the hugo games i will be set!
  • Sucky (Score:3, Interesting)

    by Meagermanx ( 768421 ) on Thursday March 17, 2005 @03:24PM (#11967986)
    I just played it, and I must say, it was pretty stinking bad. Like, you have to find a candle and matches really quickly, or it gets dark, and you can't do anything (as far as I can tell), and if you go in one room, you trip on a rug and light the house on fire... Every time. It is interesting if you are into old adventure games, but otherwise it is really pretty bad. Also, the graphics are hilarious. There's a wall going through a refrigerator in the kitchen.
    • Re:Sucky (Score:3, Interesting)

      by oskillator ( 670034 )
      I recall liking Sierra games in my youth. Hell, after reading Steven Levy's Hackers [echonyc.com], they were heroes of mine. It was only later on, when I discovered Infocom and LucasArts games, that I found out just how poorly-designed Sierra's games are. The puzzles often seem designed to sell the 900-number hint line -- not just hard, but unfair.

      I won't attribute to malice, because that type of bad game design was ubiquitous in 1980s (save for a few developers as progressive as the aforementioned Infocom). But as

      • I agree. I love a good, funny, smart adventure game, and it is interesting to revisit the classics, but at the same time there is no excuse for bad game design. Not that I'm saying it was a bad game, but it could have been done better.
      • I completely agree with you. I got soured on Sierra games back in the days of Kings Quest I and II, etc.

        Just out of curiosity, I wonder how much responsibility Roberta Williams had in terms of Sierra's game design choices. Did she early on decide to do this? Did she get shouted down in a board meeting or something in the days of Sierra On-Line?

        Hmmm. Makes one think.
  • Hey! Leave our [mysterystudio.com] house alone! ;)
  • If you're only going to try one of these versions -- and if you try the original, that's almost certain to end up being the case -- go with one of the mods. The original is just plain bad, and not just by today's standards. It is a landmark game, but an awful one. The modded games, on the other hand, are written by respected modern adventure game authors. I recommend Adam Cadre's work as especially good.

Any circuit design must contain at least one part which is obsolete, two parts which are unobtainable, and three parts which are still under development.

Working...