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The Courts Government Entertainment Games News

Illinois Videogame Law Moves Forward 192

The ongoing trend of legislating the sale of video games moves forward. Gamasutra has news on the Illinois law currently moving through the legislature, which apparently has "overwhelming support". From the Illinois debate: "An industry that is making so much money selling these things to your children is dealing with things like decapitation, defecation on people. There's vivid pictures of nudity. It's an industry that needs help being policed..."
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Illinois Videogame Law Moves Forward

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  • by QuantumG ( 50515 ) <qg@biodome.org> on Thursday March 17, 2005 @11:22PM (#11972161) Homepage Journal
    Maybe you should actually read what I wrote before replying. I said, games which are rated for children should be available. Games that are not rated (at all) should also be available -- to people over the age of 18. Parents are obviously free to allow their children to play any game they see fit -- even if it is unrated -- but children cannot buy these games.

    I think that's simple and straight forward, but your government (and mine even more so) do not understand that because they think of games as being solely for children. Here in Australia we don't even have an 18+ rating for games. We also don't allow unrated games on the shelves. The result is that the vast majority of people who play games (which, as I said, is mostly over the age of 18) are saddled with kiddie junk. The few companies that actually try to make games for adults have their games effectively banned from my country (as they are refused a classification and unrated games are banned from the shelves). So think yourself lucky that you have any adult rated games there at all.

  • by bmorton ( 170477 ) on Thursday March 17, 2005 @11:25PM (#11972184)
    The parent didn't say that people under 18 didn't play games. The parent states that survey's have shown that the vast majority of gamers are adults.

    The parent also didn't say that games should be banned for people under 18. The idea is that if a company wants people under 18 to be able to play the game, they have to submit it for review.

    Review boards wouldn't be necessary for most games, as they are obviously targetted to adults and could go straight to the stores with a rating of 18+. If a game is meant for a younger audience (or for all ages), it can be submitted and reviewed and then deemed appropriate. This also has the effet of stopping violent games from "slipping thru the cracks."

    Seems pretty reasonable to me

    -B
  • Re:Patheitc (Score:5, Informative)

    by HeavyK ( 822279 ) on Friday March 18, 2005 @12:13AM (#11972488)
    Go to this website: http://www.ilga.gov/legislation/default.asp [ilga.gov] Then on the left hand corner of the screen is a thing called "Search by Number". In the blank space right below it type "HB4023" without the quotes. Then in the top left hand corner click "Full Text". Sorry i couldn't find a direct link that could work.
  • by servognome ( 738846 ) on Friday March 18, 2005 @01:43AM (#11973009)
    Doesn't affect parents. From the Bill:
    Sec. 12A-20. Affirmative defenses. In any prosecution
    21 arising under this Article, it is an affirmative defense:
    22 (1) that the defendant was a family member of the minor for
    23 whom the game was purchased. "Family member" for the purpose of
    24 this Section, includes a parent, sibling, grandparent, aunt,
    25 uncle, or first cousin;

    Of course the definition of "Violence" is way too vague... I guess Madden or any boxing game is "Mature" game because it allows serious physical harm to another human being
    30 (e) "Violent" video games include depictions of or
    31 simulations of human-on-human violence in which the player
    32 kills, seriously injures, or otherwise causes serious physical
    33 harm to another human, including but not limited to depictions
    1 of death, dismemberment, amputation, decapitation, maiming,
    2 disfigurement, mutilation of body parts, or rape.
  • by Eivind ( 15695 ) <eivindorama@gmail.com> on Friday March 18, 2005 @03:02AM (#11973316) Homepage
    There's a problem with this, and this problem is obvious in countries that have such a law, for example Germany.

    The problem is that in practice, any certification costs money. This means that any game developed by nonprofits in general will not be certified. It would be a lot of work, and quite likely costly, for a OSS developer to ensure that his game was certified according to each of dozens of different classification-boards.

    And if you think large groups of countries will agree on one common standard, one common certification board, you're dreaming. That's not the case for movies and wouldn't be the case for games.

    Practical upshot ? You can't legally sell a Linux-distro to a minor in Germany. In practice it's done all the time, because the law gets ignored for things which aren't mainly games, and which are obviously not very objectionable anyway.

    But in principle, you'll have to strip ALL games (including solitaire, mahjong, minesweeper and tuxracer) from a Linux-distro, or jump trough expensive and time-consuming hoops if you want to legally sell your linux-distro to minors in Germany.

    17 year-old linux-users aren't exactly *that* rare.

  • by macrom ( 537566 ) <macrom75@hotmail.com> on Friday March 18, 2005 @09:54AM (#11974625) Homepage
    I know most people say that watching something or doing it virtually will not cause it to happen in real life. I tend to agree. Most kids will never shoot an AWP into a crowd. But how many of them will call women "bitches" and "hos"? Kids may never do battle with the legions of hell, but how many will think of shooting a gun as "cool"? A good quote (badly paraphrased) is: Thoughts lead to actions. Actions lead to habits. Habits build your character.

    I used to not put a whole lot of weight into the rating of games. Until I got married last summer and was suddenly tasked with making parental judgements for 2 young stepsons, 8 and 10. We played mostly Gamecube games, but eventually my wife and I bought them a PS2 and started with Jak & Daxter, Sly Cooper, etc. Then it became Ratchet and Clank, Jak II (both rated 'T', both slightly violent). Then came the phone calls from the teachers. Both kids were talking back, pushing other kids, throwing things on the playground, etc. We took away all but Mario Party and saw results almost overnight. It was then that I became a believer that video games CAN change the way children behave. I can only imagine what changes take place when kids play 'M'-rated games from the time they are 13 and younger.

    And before you respond to say, "It's just your kids that have a problem", we have talked with other parents at school and in the neighborhood and they all have seen the same thing. The more the kids play games with violence (even cartoon violence), the worse their behavior.

    Note: I am COMPLETELY against censorship. If you want to shoot cops, rape prostitutes and mow down aliens with rocket launchers in a video game, be my guest. But any tools that the government can provide that help us raise respectable children are welcome by me, and I'm sure many, many other American parents.
  • Regulation (Score:1, Informative)

    by Anonymous Coward on Friday March 18, 2005 @01:04PM (#11976751)
    Media organizations that fail to
    self-regulate get regulated.

    Movies get rated/regulated and so should
    video games. Parents can bypass the
    regulation for their kids same as movies.

    Free games you make yourself and give
    to your friends will get the same
    regulation that home movies get -- none.

We are each entitled to our own opinion, but no one is entitled to his own facts. -- Patrick Moynihan

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