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Role Playing (Games)

Flagship Studios First Project Title Announced 22

Posted by Zonk
from the better-sounding-than-heckgate dept.
Voodoo Extreme has newsbits from around the interweb about Hellgate: London, the first title in the works at Flagship Studios. The home of well known ex-Blizzard employee Bill Roper is crafting a title that sounds a lot like the Blizzard hit Diablo. From the article: "The game is set five years after a war against demons has already been lost. London is depicted as a burnt out shell of itself. The demons are in the process of "hellaforming" earth to make it more suitable for their kind. A handful of humans have survived."
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Flagship Studios First Project Title Announced

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  • "hellaforming" (Score:4, Insightful)

    by Frodo Crockett (861942) on Saturday March 26, 2005 @07:12PM (#12056670)
    Worst. Word. Ever.
    • by Anonymous Coward
      You guys are hellaforming, you guys are hella lame, you guys are hella stupid, hella hella hella.
      • How did they do it?

        First, the demons took off in their hellacoptors. They then called on the Covenant to come down from Delta Hella. They remade their Humanity's DNA to form a spiraling Hellix. It was Hellatious, even though they just wanted to say Hello.

        All I have to say, it be glad they're not Helzaforming.

    • I agree. I thought of that word when I was 8 years old.
      • Cartman: You guys are hella stupid.

        Stan: Why do you keep saying 'hella", Cartman?

        Cartman: 'Cuz I'm hella cool, that's why.

        I would say your on the money there Red Icclus.

    • Don't you mean hella stupid? =P
  • Burnt out london? Fire? I wonder if Christian Bale and Matthew McConaughey are going to appear somewhere in there.
  • by gl4ss (559668) on Saturday March 26, 2005 @07:25PM (#12056764) Homepage Journal
    ..what's the gameplay going to be like?

    *# PC Gamer describes the game as Diablo played from a first person perspective and set in a post-apocalyptic London.
    # Roper consders the game to be an RPG. His arguments: combat is entirely stat based, not twitch based. Hits, misses, and damage will depend on the stats of your character and their weapons; and ranged weapons cast spells (they're actually being referred to as "spell delivery systems").
    # The game is set five years after a war against demons has already been lost. London is depicted as a burnt out shell of itself. The demons are in the process of "hellaforming" earth to make it more suitable for their kind. A handful of humans have survived.
    # A third person view will probably exist, for melee fighting and whatnot. There will also be a third person "vanity mode" so you can view your character. Multiplayer will exist and support 16 to 32 players. Co-op gameplay will be emphasized, but deathmatch is a possibility. Roper says you will not be able to play as a demon.*

    well, here's hoping that it's a good one. and not just a hack'n'slasher. played recently project snowblind.. had all the makings for a good game.. but ended up being average as the potential wasn't used to the full in the levels(the game itself was very much like deus ex - but the levels were built for a straight shooter).
    • # PC Gamer describes the game as Diablo played from a first person perspective and set in a post-apocalyptic London.
      # Roper consders the game to be an RPG. His arguments: combat is entirely stat based, not twitch based. Hits, misses, and damage will depend on the stats of your character and their weapons; and ranged weapons cast spells (they're actually being referred to as "spell delivery systems").


      Yeah, those two are what really worry me. Diablo was fun because it was a twitch game, and Diablo 2 even mo
      • yeah and stats has NOTHING to do with it being a rpg or not.
    • ...and not just a hack'n'slasher

      Don't you mean slack'n'hash?

  • Info (Score:2, Informative)

    by Meagermanx (768421)
    It would have been nice to see some screenshots, concept art, or something. All I know is it's going to be a lot like Diablo II, according to some people.
    They just say "Well, it's an RPG set in hallasized London. ANTICIPATE!"
    Ooooh. I can't wait to... Do... Something. In London. I'm glad they released so much information on the game mechanics.
  • by RogueyWon (735973) on Saturday March 26, 2005 @07:40PM (#12056849) Journal
    As somebody currently living in South East London, I've got to wonder if we'd actually notice any difference if the legions of hell rose up and sacked the place. Might even be an improvement. I mean, at least demons probably don't drive around in "riced up" Vauxhall Novas with cheesy rap music blaring from the windows at maximum volume.

    I bet the demons wouldn't fleece the human survivors for stupid amounts of council tax either...
  • This story [blizzplanet.com] reports in detail about the history of this company we've never heard of, and gives us info on a game we've never heard of. =)

    The article also explains why we don't have screenshots. Because PC Gamer has the exclusive on those.

    /Kafka

  • Three words (Score:3, Informative)

    by Anonymous Coward on Sunday March 27, 2005 @01:09AM (#12058383)
    John. Romero. Daikatana.

    Roper wasn't exactly the gaming genius behind Diablo.
    • So if we give Flagship Studios enough Roper they'll hang themselves?
    • Maybe not, but the Erich Schaefer was a Design Lead and Project Lead on Diablo I and Diablo II, and both of the Schaefer brothers are employed by FS as well. Dave Brevik was another Design Lead on Diablo II, and he's also in. I think it's fair to say a lot of key designers behind Diablo II are there.

UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things. -- Doug Gwyn

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