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Television Media Entertainment Games

Video Games On Demand Via Cable 27

Posted by Zonk
from the dino-crisis-on-demand dept.
Gamespot reports that this past week, a portion of the National Cable and Telecommunications Association was set aside to show off a system called gameNET. The group intends to promote video games on demand via current cable setups. From the article: "With the convention proper focusing heavily on the emergence of HDTV and on-demand video services, gameNET followed suit by addressing both issues. Pixel Play, a New York-based on-demand game company, showed off its cable-based games built around the Tetris, Monopoly, Scrabble, Centipede, and Asteroids brands. The market for such games, said a spokesperson, is the emerging casual gamer--typically a female over the age of 40 who is married and has two children."
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Video Games On Demand Via Cable

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  • Well, without an article it's a little hard to comment a lot. However, I think that this means that people can download games via their cable... quite a lot like downloading a game via cable internet. Sounds like an interesting idea, though... let's see if it flies.

    - dshaw
    • Re:Article? (Score:5, Funny)

      by numbski (515011) * <{numbski} {at} {hksilver.net}> on Wednesday April 06, 2005 @06:25PM (#12159701) Homepage Journal
      Well, without an article it's a little hard to comment a lot.

      You're new here, aren't you?
    • There's a service in my area (Niagara Region, Ontario, Canada) offered by my cable company (Cogeco) called Video-On-Demand [cogeco.ca]. My digital cable receiver basically functions has a vcr. The movie is available for purchase for a 24 hour time period (much like pay per view movies). You can pause it, rewind it, fast forward, etc.

      TMN (a movie network) uses the same technology for TMN OnDemand to provide the movies their shows are currently airing. This service is free to any TMN subscriber with digital cable.

      I
  • Wow! (Score:3, Funny)

    by Stolethis (873779) on Wednesday April 06, 2005 @06:26PM (#12159715)
    Board games and tetris! I can't wait to have these things available in my house.
    • Sony has just confirmed that it will release the immensely popular game of Pong for the PSP.

      After working strenuously for many months trying to match the demands of Pong to the capabilities of the PSP hardware, engineers at Sony are eager to show off the ability of the platform to run even the most demanding games.

      The porting of Pong to the PSP was by no means an easy task, as was confirmed by one of the developers. "The communication of game data between two devices in Two-Player Pong puts an immense str
  • by badfrog (45310) on Wednesday April 06, 2005 @06:28PM (#12159731)
    Sounds like The Sega Channel [sega-16.com]
  • This sounds very much like Xbox Live Arcard ... http://games.teamxbox.com/xbox/987/Xbox-Live-Arcad e/ [teamxbox.com]
  • Article link here! (Score:4, Informative)

    by Frodo Crockett (861942) on Wednesday April 06, 2005 @06:51PM (#12159971)
    Here's the article. [gamespot.com]
  • already have it (Score:5, Interesting)

    by alatesystems (51331) <(moc.daotgniklat) (ta) (sirhc)> on Wednesday April 06, 2005 @07:07PM (#12160113) Homepage Journal
    As usual, my company [twcablesport.com] already has this. We can play some stupid card games via the remote on a special digital "channel".

    I find it incredibly boring, and have no desire to play these crappy games, since I have consoles. It's totally a gimmick, and I don't see it appealing to anyone.

    With that said, my coworkers wife loves it. (She's around 28, 2 kids[twins] just born, not the over 40 demographic).
  • Hey... (Score:3, Funny)

    by softspokenrevolution (644206) on Wednesday April 06, 2005 @07:36PM (#12160371) Journal
    Remember that Infium or whatever console, that sort of reminds me of that.
  • The over-40 demographic seems rather high, since technological inclination tends to increase as date of birth decreases, but aside from that I can see it working if it's done right. Which I doubt. Old or bad games licensed to a company that does not know much about games...? It would take considerable ease of use, no cost, and/or some very good original content to make it worth the time. If nothing else, these guys must be certain that it will run quickly.
    • by scabb (670114)
      Actually, 40-50 year old women seems about right to me. My mother, who is in fact perfectly normal, has been very much known to sit in front of the television with the sky remote and play the puzzle games offered by the interactive service. The free ones, mind, generally clones of puzzle bobble and the likes. This practice is also carried out by a few of her friends from work. It's also not uncommon for technophobes who don't touch video games at all to become addicted to Tetris, as I discovered years ago
  • ...and call it the NABU Network [www.ieee.ca]?
  • by HuskerDu (40188)
    I can't believe no one has mentioned that the Intellivision did this in 1981.

    Recognize [intellivisionlives.com]

    • I was actually just *about* to mention that, because it seems to be targeting the same audience: they targeted the mid-teen market 25 years ago, and now they're targeting the over-40 market. So if you were 16 in 1981, you'd be 40 today... and exactly the kind of person they're targeting.

      I miss my IntelliVision. Particularly the Advanced Dungeons and Dragons game where arrows bounced off walls like some weird form of billiards, which is unfortunately one of the few games NOT recently re-released on the PS2
  • I wonder if you can do stuff like play games that you save. I'd love to be able to hop on and play Axis and Allies with some people, not just the lame-ass games like tic-tac-toe. You ever try to get people together after the age of 25 to play a game that takes 15 hours?? Brutal! Great venue for it though.

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