Half-Life 2 - Lost Coast Details 69
Eurogamer.com has some more details on the mini-expansion cum tech demo that is "The Lost Coast". The release will be specifically for high-end PCs, and is intended to show off the places that Valve can stretch the Source technology into. From the article: "If you jump out of a dark space into a light area you're going to be blinded. It's going to be really bright until your eyes adjust. It can be used the other way around, too. Hide from a monster in a dark area and it will take a couple of seconds to go from a silhouette to detail..."
Flashbangs... (Score:2, Interesting)
High-End PCs (Score:4, Interesting)
Great! I look forward to playing this in 5 years when the components become affordable. That is if Steam is still running...
Re:So where are the screen shots? (Score:3, Interesting)
All for free.
Re:Flashbangs... (Score:5, Interesting)
Interesting... (Score:4, Interesting)
Imagine having to dive from a brightly lit room into a dark room quickly (in order to not get shot when you are in the door), then having to wait for a while to let your eyes adjust, then flipping a light switch and watching the bad guys shoot out the lights....
Are they trying for realism? (Score:3, Interesting)
It seems to me that in real life, it's not the ambient light where your are that causes your eyes to react, but how bright what you're looking at is. Why should it make any difference that you've moved from/to a dark/well-lit area if you're still looking at the same object that is still illuminated the same way?
Everquest (Score:2, Interesting)
Re:Flashbangs... (Score:2, Interesting)
More details: here [extremetech.com]
Strategies (Score:3, Interesting)
How about having a level wherein a realistic sun moves over time (as it gets towards night). Shadows will move, causing good sniping spots to come and go. On a bright day, you might even want to sit in a corner right near the sun, so anyone looking towards you will be blinded as you snipe em.
A new function key could be added as well. How about closing your eyes so that you don't get blinded, or perhaps so that you can adjust for an upcoming dark room. Maybe a "shades" item might come in handy.
A lot of real-life tactical situations can evolve around light and shadows, so they would definately add a lot to FPS games, and perhaps even other genres such as RTS (moving in for the kill when the sun is positioned so that you have shadow from a mountain, etc)