World of Warcraft Honor System Live 121
Available now from the World of Warcraft Patch servers, the Honor System has been put into production. The Patch Notes are available on the official site and besides the Honor System includes new art, bug fixes, and new live events in Kalimdor and the Gurubashi Arena. There will also be, starting in May, a "Children's Week" celebrated in Orgrimmar and Stormwind. "It is a time to give back to the innocents of war: the orphans!"
live? (Score:3, Interesting)
It is not very live at the moment.
It Will Be Interesting... (Score:5, Interesting)
I play on Sargeras, which is a PvP server. Considering that it is a PvP server, there are a lot of clashes between the Horde and Alliance. Raids are constantly led against Horde and Alliance towns alike and in contested areas, "ganking" is a popular activity.
Though the interesting thing to note is when Alliance and Horde play nice. In certain areas, Horde and Alliance co-exist (to a reasonable degree) as they are BOTH attempting to complete quests.
For example, I was in Felwood last night working on a quest and a couple of Horde were right next to me killing MOBs and we pretty much go into a rhythm were I would kill one, then they would kill one, so on and so forth. At the end, we completed our objective (fill the vial with corrupted water), saluted each other, and went on our merry way.
In this example, we played nice with each, because it was mutually beneficial for us to do so, after all, we both needed to complete the quest...
While the honor system MIGHT curb the rampant "problem" that is ganking (I don't see it as a problem, it's a pvp server, I deal with it) I think it will definitely escalate the desire for Horde and Alliance to kill each other, and make it more difficult to complete quests in contested areas.
Re:It Will Be Interesting... (Score:4, Interesting)
The game may change too radically for some and this might force some of the more reticent players on PVP servers to consider how much griefing [wikipedia.org] they will allow in their online experience. When you are paying upwards of 50 bucks [amazon.com] for the game and 15 bucks [blizzard.com] a month for the game the casual player who plays an hour or two a night is not going to be too pleased to not be able to meaningfully interact with the virtual world as he has done for the past 6 months there might be the addition of dishonor points for player kills. Which is what even a lot of us more hardcore folk would consider the minimal insurance that we will not be /spit on , ganked and griefed for the entierity of our online time.
Not looking forward to this... (Score:5, Interesting)
I have a wife and a job, and don't have as much time to play as the college students and bums who make up most of my guild. With the PvE stuff, I might not always have my stuff first, but I'd get it eventually. I got to 60 about a month after my friends. They had time to run three instances a day for their class sets. I could only run maybe one before bed, but that was fine. I didn't get my stuff first, but I got it eventually. Now we're working through Molten Core and have killed Onyxia several times, and I've got pieces of my epic class sets. I'll get the rest, eventually, too.
Now with the PvP system, you get your rank determined by the percentage of server-wide kills you got that week. Only a certain percentage of players per server will be able to get the higher PvP ranks. It doesn't matter if I'm the greatest PvP'er who ever lived, I will never get the epic PvP sets, simply because there's no way I can get more kills in the 1-2 hours a night I have to play than the people who have 8 hours a day to play. With the PvE stuff, I wouldn't be there FIRST, but I'd be there EVENTUALLY. With the PvP system, I'll never get there, and will only be somewhere in the middle of the pack, forever. Eh.
Re:It Will Be Interesting... (Score:4, Interesting)
With such a difficulty ranking, it's better off if you and your guildmates farmed out MC or something.
That said, it will be a rough time for the first few weeks, since people will not realize that the honor system only kicks into high gear for endgame people. What I DO suspect is that the rampant lowbie ganking will ebb quite a bit to acceptable levels, Tarren Mill not withstanding, and that we will see a LOT more raids on the capital cities. (which should be fun!)
Re:Honor with no Dishonor (Score:3, Interesting)
That said, level 50 people are SCREWED! They are going to get farmed until they quit the game! They're green to level 60s, so they're honorable kill worthy.
Re:Honor with no Dishonor (Score:3, Interesting)
I already see probems for rogues (and hunters) trying to get into groups for high level instances. There are simply too many of them. The problem may get worse with the honor system, but I think it will be self correcting, as people realize that there is too much competition for group slots among rogues and go back to their main characters.
My main is an Arms/Fury Warrior, and he eats rogues for breakfast, lunch and dinner. So I have no problems with the whole alliance using rogues.
Re:Honor with no Dishonor (Score:3, Interesting)
That said: As a priest: Much love to the warriors! You keep us alive.
Hopefully the eventual release of Battlegrounds will defer some of the player farming away from the questing zones.
Back of Rogues (Score:2, Interesting)
Re:It Will Be Interesting... (Score:4, Interesting)
It's a little interesting to note that the enmity between Horde & Alliance is maintained by what is essentially NPC bigotry. In towns with NPC guards, players of the other factions will automatically be attacked. Fighting back will flag them for PVP, attracting the nearby PCs to come pound on them.
But in the wilderness, there are no NPC faction-members to start fights. And since the two sides aren't warring by default in that situation, they tend to cooperate like you described.
with the new patch, it will be just as beneficial, if not MORE for us to simply kill each other,
The game is called "Warcraft" after all- you're supposed to be at war, and that means attacking on sight. From the perspective of authors trying to make a game world fulfill their longstanding preconceptions, that effect will be exactly what they want.
make it more difficult to complete quests in contested areas.
Hey, if Honor points will be giving better l00t anyhow, why bother questing? The quest location becomes like a meeting-place for Honor battles, with the quest reward a consolation prize for when you're standing around there and don't meet an enemy party.