Nintendo Revolution Under Wraps Past E3 741
The next-generation Nintendo console, codenamed Revolution, may not be shown at this year's E3. Eurogamer reports that the Japanese console maker is going to keep the console under wraps to keep the features of the new system out of the limelight a little while longer. From the article: "Nintendo boss Satoru Iwata is worried about rivals nicking all his best ideas at this early stage. That's how revolutionary the new console is, apparently... and also the exact same line Nintendo used to avoid showing Mario 128 at a previous E3."
Re:competition (Score:3, Informative)
Re:not ready (Score:3, Informative)
Or it'd be simple to integrate. The Dual Shock controller came out pretty quickly after the N64 was unveiled.
Re:Lets just hope it isn't too revolutionary (Score:2, Informative)
Not so much as stealing as old (Score:3, Informative)
Nintendo can also concentrate on their Online component (which would be ignored even more if the new system was unveiled).
The "stealing our ideas" is just PR bullshit.
Having said that, if the systems are to be released before the next E3, I can see this as being a BIG mistake.
Rare? (Score:5, Informative)
When's the last time Rare made a good game?
Re:Bad news (Score:3, Informative)
Effectively they can run a more fine grained marketing strategy because of this. No need to shout "you should learn how to program like this." Once Nintendo 3rd parties have the devkits in hand they should already know how to program it.
Remember: This is a TRADE SHOW. You let developers and publishers know what's up. Nintendo has already told them enough to get started. Know your Gamecube and Nintendo DS APIs and you should be good to go for everything Revolution.
Re:Usual Nintendo hype (Score:3, Informative)
Actually it was originally called Project Reality, then Ultra64, which was going to be it's launch name until it got delayed.
"Microsoft has Rare and Bungie"
you may have something with bungie, but all of rare's talent left years ago. How many killer games has rare made since selling out to microsoft? I was happy to see them leave, their games were over-hyped, often delayed, all the talent had left anyway.
Here we go again (Score:5, Informative)
Nintendo has said multiple times [google.com] that they will be unveiling the Revolution at E3. They've given warnings along the lines that it may be at an early stage, or that it won't be playable, or that some of the demos may be behind-closed-doors, at E3. But they at least have said they'll be showing it. And this has been said by Nintendo representatives, speaking on the record.
So, what's the source for this article slashdot links, which is saying it won't be?
"Reports". From "Japan".
You'll excuse me if I take repeated statements by official persons speaking for Nintendo more seriously than "reports from Japan".
Re:Lets just hope it isn't too revolutionary (Score:5, Informative)
Not long after the N64 was unveiled, Sony released it's Dual Shock controller (complete with 2!! analog sticks and a built in 'rumble' feature.) to the PS1. Then, the Dreamcast had it's own 'rumble pak'. Then the PS2 came with the Dual Shock Controllers. Then the XBOX came along... etc.
Personally, that little tidbit about the Dual Shock controller is what's making me wonder about Nintendo's secrecy, here. I personally think that they did something snazzy with the controller, but they're trying to prevent an imitation of the feature from making it into the boxes of the PS3 and XBOX02's.
It Doesn't Matter (Score:4, Informative)
???? Revolution
2004 DS
2003 Gameboy Advanced
2001 Gamecube
1999 Gameboycolor
1998 Gameboypocket
1996 N64
1995 Virtualboy
1991 SNES
1989 Gameboy
1985 NES
Re:Hmmm... (Score:3, Informative)
Care to provide numbers and sources? What games are driving DS sales? In my opinion, it's too early in the cycle for either handheld to call one or the other a success or failure yet, but if the DS doesn't get better games it's fate is pretty well sealed.
Whoopee! PS2 online play is also free, but it's not much of a strategy. Compare:
PS2 online
As for Live! only being a success thanks to Halo 2, were you not paying attention last summer when they cracked the 1 million subscriber mark? Halo 2 didn't ship for months after that, and yet Live! was still doing quite well. I'm sure Halo 2 helped Live!, but it wasn't on its deathbed before Halo 2, and if there was no Halo 2 it'd still be alive and kicking. But then, perhaps I measure "total failure" differently than you do.
Note about "Free"-ness: both PS2 and Xbox allow developers to charge for access to their game above and beyond the subscription price (example: Phantasy Star Online, or Final Fantasy XI). I'm only comparing the basic rates here. As well, Xbox Live! does open up interesting for-pay channels to developers for additional content. Would you rather pay $20 for an add-on disk or expansion (typical PC tactic) to get a few new maps/cars/weapons/wathever, or $5 to download a new set of maps/cars/weapons/whatever?
Re:Bad news (Score:1, Informative)
Technically Nintendo didn't do that one first. [videogamecritic.net]
Re:It Doesn't Matter (Score:3, Informative)
Re:Bad news (Score:4, Informative)
And Playstation's features that Nintendo later copied? Optical disk format.
Who copied it from 3DO, who copied it from Sega (Sega CD) and NEC (PC Engine CD).
Re:It Doesn't Matter (Score:1, Informative)
Re:It Doesn't Matter (Score:5, Informative)
What the heck?
Considering that the DS had the highest launch sales of any console in the UK EVER, and has been outselling the PSP by 2x, I wonder how you are defining "flop".
Re:Shhh!! Secrets. (Score:5, Informative)
Re:It Doesn't Matter (Score:2, Informative)
Re:It's all about genres, actually (Score:3, Informative)
However, I do know that:
- a lot of other developpers just preferred the Playstation. I don't think Sony paid them all off.
- Making games for the Playstation was more profitable. Nintendo has a long history of trying to make others foot the bill. E.g., see how once they tried to announce a GameCube price cut to a level barely above what the retailers paid to Nintendo for it. Basically trying via hype to make the retailers take all the price cut, to help sell Nintendo's crap.
In the case of developpers, developping for Nintendo's cartridge format didn't leave you with much money out of selling those games. That went a long way to convince developpers jump ship to Sony.
- Nintendo's snotty attitude did not help, either. Nintendo still hadn't gotten past it's SNES times ego trip.
(You'd think that the anti-monopoly gang on
Nintendo didn't even try to meet those third party developpers half way, or at least listen. The attitude was "Fuck, you. We're the Big N, you're the peon. You're the one who'll be sorry you left."
Re:It's all about genres, actually (Score:1, Informative)
You hear wrong. A subsidiary SquareEnix company ended up making FF:Crystal Chronicles for the 'cube which, looked absolutely awesome until it hit the shelves. It;s sort of like Zelda's Four Swords Adventure thing, in that you need three other people to play it properly. It's not a console RPG in the traditional sense.
Konami made a good 'cube RPG, Tales of Symphonia, which has been one of my favourite RPGs of this generation though. Aside from the first party Mario stuff (I hear good things about it but I'm not interested) and card/strategy RPGs like Baten Kaitos, I think Tales is pretty much the only 'classic' console style RPG the 'cube has.
Re:makes no difference to me... (Score:1, Informative)