More Details on Zelda Emerge 95
Cube.IGN has more details on the upcoming Legend of Zelda title, gleaned from Spanish gaming publication Hobby Consolas. From the article: "From screens printed in the magazine, the new outfit looks to blend peasant clothes of different cultures to achieve an altogether unique style. These same screens show the Triforce emblazoned on Link's left hand. Cool indeed. Link himself looks different from any other Zelda title. Eiji Aonuma wanted Link to sport a manga-inspired look, partly because the Link shown in the Space World 2000 looked like a lifeless puppet." Commentary on the single-mindedness of the fanboi rumormill available on Press the Buttons.
Pictures from the magazine (Score:5, Informative)
Re:Pictures from the magazine (Score:1, Informative)
Re:The Good and the Bad (Score:5, Informative)
Also, the Z button is actually a "C" button now. You assign swappable items to it, like the bow, bombs, etc.
Also also, you should know that the Wind Waker is considerably larger than the Ocarina of Time. Though there aren't nearly as many dungeons in the Wind Waker, they are all of very high quality. (Which I would contend, the OOT later levels weren't. The Shadow level and the level where you get the lens of truth felt last minute, and I hate to say it, but so did the Desert level).
Re:The new Link looks good (Score:3, Informative)
Re:All ye Xbox & PS fanboys bow down to the tr (Score:3, Informative)
Sorry about the typo. It was pretty late when I typed this. If you don't believe I played the game, feel free to ask me any question about the content that anybody's who did a reasonable playthrough (but didn't get obsessive over subquests) should know the answer to.
You completely misunderstand my points about the jumping thing. I say I don't have a problem with the lack of a jump button. I then say that most of the puzzles are jump puzzles, even though there isn't a jump button. I'm not attacking the control system here; like I say, I have no problem with having the game decide when to jump for me. I just don't like jump puzzles.
I still fail to see anything about the execution of Zelda that sets it apart in any way. The combat system is shallow and doesn't really require either tactics or twitch-skill. Hell, I'm no great gamer, but I completed the game without any real difficulties, other than a couple of annoying jump sections. The game-world isn't as well fleshed out as it is in other games and I never felt immersed in it, or even intruiged by it at any point. Plus, you spend an annoyingly large amount of time travelling around the map on that tedious boat. It doesn't feel like you're sailing... it feels like you're playing an annoying minigame with an indifferent control system which is allowed to go on far too long. Sure, you can wander around the map if you want to, but you still basically have to go from A to B to C to complete the game. No real sense of freedom there; it's the same as KOTOR, Final Fantasy X-2 and many other games.
Incidentally, Grandia 2's combat system is virtually identical to FFX-2's. Not saying it's good or bad, just pointing it out.