More Details on Zelda Emerge 95
Cube.IGN has more details on the upcoming Legend of Zelda title, gleaned from Spanish gaming publication Hobby Consolas. From the article: "From screens printed in the magazine, the new outfit looks to blend peasant clothes of different cultures to achieve an altogether unique style. These same screens show the Triforce emblazoned on Link's left hand. Cool indeed. Link himself looks different from any other Zelda title. Eiji Aonuma wanted Link to sport a manga-inspired look, partly because the Link shown in the Space World 2000 looked like a lifeless puppet." Commentary on the single-mindedness of the fanboi rumormill available on Press the Buttons.
The new Link looks good (Score:5, Interesting)
Personally, I think it would be cool to see them create a "bonus" world where you could play through the ORIGINAL game with the new graphics and stuff... kinda like an Easter Egg.
Re:I have high expectations... (Score:5, Interesting)
The triforce piece finding didn't bother me too much, but I was disappointed to find that the map just led to simple treasure chests, rather than an underwater dungeon for each piece.
These are really just nit picks, though. WW was a really fun game to play.
Re:The new Link looks good (Score:3, Interesting)
Paper Mario: The Thousand-Year Door sends Bowser through renditions of levels from the original Super Mario Bros.
Super Mario All-Stars is an obvious answer, kind of.
Mario Kart Super Circuit includes the tracks from Super Mario Kart.
F-Zero X includes Super Mario Kart's Rainbow Road track.
Super Mario RPG includes a Donkey Kong-inspired challenge.
I agree, but... (Score:3, Interesting)
In Zelda II, Link was 15 and had the Triforce on his left hand (the first occurance of this "branding"). That was the first adult-like Link there was. Then Ocarina of Time had Link at around the same age.
I was personally rather disappointed when Wind Waker was first shown. However, I grew to love the game while I played it, because no Zelda yet has let me down in terms of fun (let's not count the stuff on the CD-i).
I'm a fan of this more adult look. I always wanted the Zelda series to take a more serious/adult turn. Link just screams "badass" to me, even in tights.
Re:I agree, but... (Score:3, Interesting)
Well, he DOES. Since OoT, he does. There's that leap attack that does double damage, and the stab, which, if I recall, was by far the best tool to use to defeat certain enemies in at least Wind Waker. Then, Wind Waker introduces the hurricane spin, which is a lot of fun, and, if you want to count them (I do) there's the counter-attack moves.
I don't even want more complexity than that, really. That's complex enough to be fun, but simple enough for you to hold it all in your head and remember it when the time comes.
Re:I have high expectations... (Score:5, Interesting)
Afterall, the idea of masks transforming Link in Majora's Mask was a large, fan-requested and petitioned request, and it became the staple feature of that game.
Re:I have high expectations... (Score:5, Interesting)
The Wind Waker could have been a little harder, but to be honest, I never thought about it while playing.
Re:I agree, but... (Score:1, Interesting)
Speaking of zelda, from a game design standpoint. (Score:5, Interesting)
Most (almost all) PC RPGs use a cookie-cutter approach to populating the game with critters. (Diablo, Dungeon Seige, etc. etc.)
The Zelda designers have been extremely successful at selling thier games because they stay true to the core design features.
- Each monster is unique in term of kill strategy and movement etc.
- The gameworld is provides the player with lots of rewards for exploration.
- Give the player plenty to do while minimizing the repetition.
Re:The Good and the Bad (Score:4, Interesting)
Not anymore than the fact that I can carry a bazillion items in said pack and still move swiftly along. I wish more games had a little more 'realism' that way. Not Zelda, it's not that type of game. But other games would benefit if more things were limited. These days, everything, including lives, are essentially unlimited. Games lose something this way. That 'fear' you had of dying, back in the day.
In most new games, I find myself never using the 'cool' stuff till I know I'm near the end of the game. I just have this mindset that everything is scarce, but it isn't.