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First Person Shooters (Games)

The Next Unreal Tournament 56

1up.com just keeps putting up these great features leading up to E3, so you're going to have to suffer through another informative preview. This one is on the next Unreal Tournament game, and features details about graphics, gameplay, and some screens. From the article: "'The programming is ahead of the art right now, which is kind of intentional,' Steve calmly notes. 'We really wanted to focus on gameplay before art.' I can see why this statement makes sense, but it doesn't do much to erase the look on my face as I watch Jeff maneuver through a bunch of blocks masquerading as a level from the next iteration of one of the biggest multiplayer shooters ever. I realize that I'm looking stunned and try to lighten the mood."
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The Next Unreal Tournament

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  • Steve Polge? (Score:3, Interesting)

    by Short Circuit ( 52384 ) * <mikemol@gmail.com> on Thursday May 05, 2005 @10:29AM (#12441143) Homepage Journal
    So Steve Polge is now lead designer? Last I heard, he was in charge of the AI...but that was a long time ago.

    He developed the Reaper Bot, a Quake 1 bot that I still use...according to the accompanying details, he was a network routing protocol developer at the time.
  • I have never largely been disappointed with ANY UT game that has been released. There is nothing like the feeling you get from pulling around in Tank and seeing a fully deployed Leviathan sitting there, charging up to take you out. With all 4 of its plasma turrets mounted with players spraying fire all over the place in your direction.

    If Atari releases the game, and diverges from their original concept of giving a native installer , even though Transgaming will come up behind them and give an install proce
  • by Jon Chatow ( 25684 ) * <slashdot@jdforrester.org> on Thursday May 05, 2005 @11:05AM (#12441464) Homepage
    Unfortunate typo:
    We've got guys that troll the forums every day [...]
    I imagine that they meant "trawl", there. :-)
  • Those screenshots really look impressive, but one reason why I bought UT04 was that it was still impressive on my old pentium 899 mhz. Sure, my frame rate isn't great, but the gameplay is.
    • Eventually, you have to upgrade your machine to play the newest iterations of your games.

      That said, I am happy with Unreal's commitment to older machines. I don't have a computer nearly in your range (I jumped from a Pentium 200 to an Athlon 1300) but I have no fear that UT 200[6|7] will play on my machine. The framerate may be poor, and I'll have to turn down all the goodies, but it'll run, I bet.

      With any luck, by 200[6|7] I'll have a shiny new game box though.
      • Sounds like we're in the same boat, though. I'll keep upgrading this comp w/o buying a new one until I can, when I have some money. So, on the horizon, I need a new graphics card and flat-screen monitor. All components that I hope to pass on to my next machine.

        In fact, I never even considered playing UT04 until my dad got a new computer over Christmas. So that I could "test" his new computer, I downloaded some demos (FarCry and UT04). I knew that my old comp had no chance with FarCry, but I had to giv
        • You might look around at graphics card options before getting one for your current machine. Things seem to be leaning toward PCI-Express these days. There are AGP versions of the current generation, but eventually--and even now, to some degree--AGP is going to a very limiting factor. If you get an AGP card for your current machine, it means you're likely to go with an AGP motherboard when you decide to upgrade the rest, but the next generation of cards will likely heavily favor PCI-Express.
  • Game Speed? (Score:3, Insightful)

    by oni ( 41625 ) on Thursday May 05, 2005 @11:08AM (#12441496) Homepage
    Also expect to see a big change in player movement, with a lot of UT2K4's bounciness dialed down. "You want the player to feel very powerful and free and able to do all kinds of cool stuff -- but it's not so cool when you can't hit the people you're playing against because they're doing [so much jumping around].

    ugh. So it's going to be slower. just like every other game out there.

    Haven't any of these people played Quake II CPMA or RA or Threewave?? Mobility makes the game more fun, not less. When you have powerful weapons and slow characters, that's called a spamfest. Players hide and just blast people when they walk by. That is physically impossible in quake because the game is so fast. If you get into a safe spot (say, the railgun platform on ctf4) I *will* get up there. You can't stop me. I'm moving too fast. And you don't switch to a close range weapon I *will* kill you. I never had experiences like that in any other game. In halo, in halflife, in UT, in Doom 3. You just pick up whatever weapon you can get and hold down the fire button.

    and now I read that the next UT will be more of the same. All FPS games are the same except for Quake III with one of those mods I mentioned.
    • I never really played regular weapons in UT. Instagib is just so much more fun. Instagib CTF was the most fun I've had with any shooter, ever. I still enjoy Q3 and UT2004. They're different, but both are still fun to play.


      • I've moved on to Halo 2 on my XBox, but UT 2004 Instagib is the greatest. There's a level where you are on a long asteroid type thing with two towers on each end. If you play on that level with gravity set low, and the ability to propel your teammates through shooting, you've got one of the greatest game types of any multiplayer FPS I've played.

    • Quite...

      And now Quake 4 is to be SP focussed... What is the world coming to?
    • /agreed

      For me, Unreal 2004 (Onslaught Mode) was a breath of fresh air. While I grew up playing games like Doom and Duke3D, it was not until my High School programming class that I learned about LANs and the sheer joy of fragging someone in the same room as you.

      We started playing Quake II DM and quickly moved on to CTF. Man, those games were so FAST and so much FUN. There was nothing like grabbing the flag and using the grappling hook to fly across the map while rockets, hyperblaster bolts, and rail
      • Re:Game Speed? (Score:2, Interesting)

        by Reignking ( 832642 )
        Ever play Quake II CTF with the off-hand grapple? That was probably the most fun that I've ever had gaming.

        Onslaught is great, and for another breath of fresh air, I loved Call of Duty. I had never played a game that was meant to be realistic (as in you can't hop around like a bunny, and that you have real guns).
        • Ever play Quake II CTF with the off-hand grapple? That was probably the most fun that I've ever had gaming.

          Oh hell yeah. There was nothing like fragging someone with the rail gun as your sailing across the map while using the grappling hook. That game was just insanely frenetic.

          and for another breath of fresh air, I loved Call of Duty

          CoD was fundamentally a solid "realistic" FPS; however, I grew tired of the "run and gun" spammers, especially the Russian SMG with a 71 round clip. I always felt
      • You should try Chaos UT [chaoticdreams.org], all the fun of UT2k4 with grappling hooks and very cool weapons. My favorite mod to play with a bunch of friends.
        • Re:Game Speed? (Score:1, Insightful)

          by Anonymous Coward
          Would love to learn more about it before downloading.

          That site is in desperate need of an "About Chaos UT" and "FAQ" section. Great there are mirrors, great there are people discussing weapons and bugs and Admin work etc etc.

          Where is the welcome/ intro stuff?? What the hell IS Chaos UT?
    • This is the classic debate between "slow" and "fast" FPS games. The classic debate is between Unreal Tournament Classic and Quake III.

      obligatory penny arcade link: http://www.penny-arcade.com/view.php3?date=1999-1 2 -15 [penny-arcade.com]

      UTC is slow and tactical. QIII is fast and twitchy. I prefer slow and tactical. Everyday at work, during lunch, we play QIIICPMA. I hate it, but everyone here seems to prefer fast and twitchy. UT2k3 took a big step towards fast and twitchy, so I'd be very happy if the next iteration
      • The only way we used to play UT was @ 150% speed, normal grav.. there's no WAY that could be considered slow and tactical...
        • No, 150% speed certainly wouldn't be slow. How tactical it was would be dependant on the map and mode. I used to play a lot of assault, which could be very tactical, depending on the map.
    • ugh. So it's going to be slower. just like every other game out there.

      Yep. Sounds like it. Check out my sig. U2XMP goes the *opposite* direction it seems. Hell ya jumping all over, it's like kung fu with guns and rockets, not to mention it's CTF with resource mgmt. But there's a price, the learning curve is almost vertical. But so worth it if you can stand being a n00b for months.

      The big Catch-22 is that game developers need to keep growing their market share and attracting new players. The more
      • Someone who agrees with me! Unreal-XMP was overshadowed in its prime. Killed by a case of poor timing - other games like the new Unreal Tournament got all the attention.
    • ugh. So it's going to be slower. just like every other game out there.

      Yes, it's going to be just like UT(99). It will still include dodges and (probably) the double-jump.
    • Re:Game Speed? (Score:2, Interesting)

      > So it's going to be slower. just like every other game out there.
      > Haven't any of these people played Quake II CPMA or RA or Threewave??

      FPS "movement" speed slowed down after Quake 1 CTF.

      On offense I used to be a 'dex/grapple monkey' -- it was great to be in and out with the flag, finding those perfect spots to grapple from swinging like spiderman.
      On defense it was fun as hell to try to shut the "O" down, cuz if you blinked it was over.

      Quake 2 had the *perfect* weapon balance.

      Sadly I haven't se
  • I absolutely love UT2K4, the only reason it's not installed right now is because I don't have any space to spare. If I installed it I'd be at under 500 MB space left, without any bonus packs or patches. I don't know how well linux runs in low free space, but I do know windows can't handle it, so I'm leary to try it. But I will have money for a bigger hard drive and the new UT by the time it comes out. CGW also ran an article about the new UT, also, a month or so ago. Needless to say, I am impressed, an
    • I don't know how well linux runs in low free space, but I do know windows can't handle it, so I'm leary to try it.

      You mean that Windows can't handle UT2k4?? Runs fine on my ancient machine...
    • He means how well Windows runs when it's getting low on drive space, i.e. swap space.

      And he's right, it doesn't do well at all. I'd have at least 1GB free for playing a game like UT2k4, depending on how much RAM is installed.
    • I dont mean to be an ASS but HD's are incredibly cheap and you're saying you can't afford one? You can get an 80 gig drive for 58 dollars [newegg.com], and a good one at that. I almost want to send you my extra 60 gig drive I have just lying around because I feel sorry for you. :)
      • I'm only running a 20 gig drive for linux, since I got it for free at school. I have maybe 2 bucks in my bank account right now. But the baseball season and my job just started, so I'll have money pretty soon. I've also applied for a job at a couple local computer shops. Thanks for the offer, though. I've also got another gig on that drive that I could add on, since it was what I used for apache when I only ran windows. I'm going to try to add that on to my main partition the next time I have to reboo
    • in general, since most distros have you set up a separate swap partition. What kills windows in low diskspace environments it it's running out of swap space. I've run with my root partition with ~50 mb free for ages.
    • hey all, thanks for the help. UT runs better in linux then it ever did in windows. With the exception of rendered shadows, it looks just as sweet, too. And the sound is working, unlike doom3. So good times have begun. And once again, online play rules.
  • If they need something to improve, it could be vehicle control. I'd love to have a Manta where I could look around without turning. Or a Scorpion that could take harder turns (without using the spacebar, which usually just grinds you to a halt).
  • by larsoncc ( 461660 ) on Thursday May 05, 2005 @01:05PM (#12442866) Homepage
    "The finished product is still well over a year away... We want to have all [the parts of this game] working for probably about a year before we ship. "

    Riiiight, they'll have the game internally for a year... The guys at Epic won't be using that time to become completely dominant in the game or anything... Just what we need, someone complaining about newbs on release day! ;)

    I had no idea it was this far out. With all of the talk about the Unreal 3 engine over the past year, I thought that a good bit of stuff had been completed.

    On the bright side, I guess it's OK to upgrade to UT 2K4 (yeah, I'm late, but 2K3 has been great).
  • I recently played Unreal Championship 2 and loved the sheer speed of things. I mean, as a light character it feels like you're only on the ground for a few seconds in a 5 minute match.
  • For what it's worth. We play UT2k4 every day at the office, mostly Windows, but one Mac and one Linux client as well. We practically allways play the same thing: Onslaught, human vs. bots.

    Wishlist:

    * chat while loading (some PCs takes 40 seconds to load a level)

    * bots = base + value * players (currently bots = value * players, can use floats, such as value=1.8, keep this, but add base)

    * ability to add or remove bots in a running game, as per Quake III

    * allow more than two teams (UT had up to four, much

E = MC ** 2 +- 3db

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