The Next Unreal Tournament 56
1up.com just keeps putting up these great features leading up to E3, so you're going to have to suffer through another informative preview. This one is on the next Unreal Tournament game, and features details about graphics, gameplay, and some screens. From the article: "'The programming is ahead of the art right now, which is kind of intentional,' Steve calmly notes. 'We really wanted to focus on gameplay before art.' I can see why this statement makes sense, but it doesn't do much to erase the look on my face as I watch Jeff maneuver through a bunch of blocks masquerading as a level from the next iteration of one of the biggest multiplayer shooters ever. I realize that I'm looking stunned and try to lighten the mood."
Re:Will there be a Linux version? (Score:4, Informative)
Anm
Steve Polge? (Score:3, Interesting)
He developed the Reaper Bot, a Quake 1 bot that I still use...according to the accompanying details, he was a network routing protocol developer at the time.
Re:Steve Polge? (Score:1)
But nobody wants to share...
Installer to Gameplay (Score:1)
If Atari releases the game, and diverges from their original concept of giving a native installer , even though Transgaming will come up behind them and give an install proce
Re:Installer to Gameplay (Score:1)
Re: (Score:2)
Whoops, typo. (Score:3, Funny)
Re:Whoops, typo. (Score:2)
This seems to be common usage in the games industry, take a look at this article [elderscrolls.com] on Oblivion's stealth:
For me, the most fascinating thing about designing stealth gameplay in TES IV: Oblivion is trolling the Elder Scrolls forums and reading suggestions from the fans.
Re:Whoops, typo. (Score:2)
Looks incredible, but... (Score:2, Interesting)
Re:Looks incredible, but... (Score:2)
That said, I am happy with Unreal's commitment to older machines. I don't have a computer nearly in your range (I jumped from a Pentium 200 to an Athlon 1300) but I have no fear that UT 200[6|7] will play on my machine. The framerate may be poor, and I'll have to turn down all the goodies, but it'll run, I bet.
With any luck, by 200[6|7] I'll have a shiny new game box though.
Re:Looks incredible, but... (Score:1)
In fact, I never even considered playing UT04 until my dad got a new computer over Christmas. So that I could "test" his new computer, I downloaded some demos (FarCry and UT04). I knew that my old comp had no chance with FarCry, but I had to giv
Re:Looks incredible, but... (Score:2)
Game Speed? (Score:3, Insightful)
ugh. So it's going to be slower. just like every other game out there.
Haven't any of these people played Quake II CPMA or RA or Threewave?? Mobility makes the game more fun, not less. When you have powerful weapons and slow characters, that's called a spamfest. Players hide and just blast people when they walk by. That is physically impossible in quake because the game is so fast. If you get into a safe spot (say, the railgun platform on ctf4) I *will* get up there. You can't stop me. I'm moving too fast. And you don't switch to a close range weapon I *will* kill you. I never had experiences like that in any other game. In halo, in halflife, in UT, in Doom 3. You just pick up whatever weapon you can get and hold down the fire button.
and now I read that the next UT will be more of the same. All FPS games are the same except for Quake III with one of those mods I mentioned.
Re:Game Speed? (Score:2)
I never really played regular weapons in UT. Instagib is just so much more fun. Instagib CTF was the most fun I've had with any shooter, ever. I still enjoy Q3 and UT2004. They're different, but both are still fun to play.
Re:Game Speed? (Score:2)
I've moved on to Halo 2 on my XBox, but UT 2004 Instagib is the greatest. There's a level where you are on a long asteroid type thing with two towers on each end. If you play on that level with gravity set low, and the ability to propel your teammates through shooting, you've got one of the greatest game types of any multiplayer FPS I've played.
Re:Game Speed? (Score:2)
Well, perhaps us non-1337 players like to just have fun :-)
Re:Game Speed? (Score:2)
Actually, yeah, I love low-grav instagib in some instances, though with UT2004 standard-setting Onslaught provides an amazing combination of strategy, teamwork, and frantic action that's not quite so hostile to neophytes as some other modes.
Re:Game Speed? (Score:2)
And now Quake 4 is to be SP focussed... What is the world coming to?
Re:Game Speed? (Score:1)
For me, Unreal 2004 (Onslaught Mode) was a breath of fresh air. While I grew up playing games like Doom and Duke3D, it was not until my High School programming class that I learned about LANs and the sheer joy of fragging someone in the same room as you.
We started playing Quake II DM and quickly moved on to CTF. Man, those games were so FAST and so much FUN. There was nothing like grabbing the flag and using the grappling hook to fly across the map while rockets, hyperblaster bolts, and rail
Re:Game Speed? (Score:2, Interesting)
Onslaught is great, and for another breath of fresh air, I loved Call of Duty. I had never played a game that was meant to be realistic (as in you can't hop around like a bunny, and that you have real guns).
Re:Game Speed? (Score:1)
Oh hell yeah. There was nothing like fragging someone with the rail gun as your sailing across the map while using the grappling hook. That game was just insanely frenetic.
and for another breath of fresh air, I loved Call of Duty
CoD was fundamentally a solid "realistic" FPS; however, I grew tired of the "run and gun" spammers, especially the Russian SMG with a 71 round clip. I always felt
Re:Game Speed? (Score:2)
Re:Game Speed? (Score:1, Insightful)
That site is in desperate need of an "About Chaos UT" and "FAQ" section. Great there are mirrors, great there are people discussing weapons and bugs and Admin work etc etc.
Where is the welcome/ intro stuff?? What the hell IS Chaos UT?
Re:Game Speed? (Score:2)
obligatory penny arcade link: http://www.penny-arcade.com/view.php3?date=1999-1 2 -15 [penny-arcade.com]
UTC is slow and tactical. QIII is fast and twitchy. I prefer slow and tactical. Everyday at work, during lunch, we play QIIICPMA. I hate it, but everyone here seems to prefer fast and twitchy. UT2k3 took a big step towards fast and twitchy, so I'd be very happy if the next iteration
Re:Game Speed? (Score:2)
Re:Game Speed? (Score:2)
Re:Game Speed? (Score:2)
Yep. Sounds like it. Check out my sig. U2XMP goes the *opposite* direction it seems. Hell ya jumping all over, it's like kung fu with guns and rockets, not to mention it's CTF with resource mgmt. But there's a price, the learning curve is almost vertical. But so worth it if you can stand being a n00b for months.
The big Catch-22 is that game developers need to keep growing their market share and attracting new players. The more
Re:Game Speed? (Score:1)
Re:Game Speed? (Score:2)
Bring back TFC to source valve, damn you!
Re:Game Speed? (Score:1)
Yes, it's going to be just like UT(99). It will still include dodges and (probably) the double-jump.
Re:Game Speed? (Score:2, Interesting)
> Haven't any of these people played Quake II CPMA or RA or Threewave??
FPS "movement" speed slowed down after Quake 1 CTF.
On offense I used to be a 'dex/grapple monkey' -- it was great to be in and out with the flag, finding those perfect spots to grapple from swinging like spiderman.
On defense it was fun as hell to try to shut the "O" down, cuz if you blinked it was over.
Quake 2 had the *perfect* weapon balance.
Sadly I haven't se
Re:Game Speed? (Score:1)
What I find really interesting is _why_ you disagree. (I disagree because a skilled player can use any weapon and still do 'fine'.) Any chance on commenting on the various FPS you've played and their weapons?
> Interesting gameplay, superb level design, and a hell of a lot of fun..
That I definately agree with!
oh snap, I need a bigger hard drive. (Score:1)
Re:oh snap, I need a bigger hard drive. (Score:1)
You mean that Windows can't handle UT2k4?? Runs fine on my ancient machine...
Re:oh snap, I need a bigger hard drive. (Score:1)
And he's right, it doesn't do well at all. I'd have at least 1GB free for playing a game like UT2k4, depending on how much RAM is installed.
Hard drives (Score:2)
Re:Hard drives (Score:1)
Linux runs fine on low space (Score:2)
Re:oh snap, I need a bigger hard drive. (Score:1)
Suggestion...vehicle control (Score:1)
Unreally Long Wait... (Score:3, Insightful)
Riiiight, they'll have the game internally for a year... The guys at Epic won't be using that time to become completely dominant in the game or anything... Just what we need, someone complaining about newbs on release day!
I had no idea it was this far out. With all of the talk about the Unreal 3 engine over the past year, I thought that a good bit of stuff had been completed.
On the bright side, I guess it's OK to upgrade to UT 2K4 (yeah, I'm late, but 2K3 has been great).
how about more mobility? (Score:1)
wishlist (Score:1)
Wishlist:
* chat while loading (some PCs takes 40 seconds to load a level)
* bots = base + value * players (currently bots = value * players, can use floats, such as value=1.8, keep this, but add base)
* ability to add or remove bots in a running game, as per Quake III
* allow more than two teams (UT had up to four, much