The Art and Design of Quake 4 335
Gamespy has a feature discussing the upcoming first person shooter Quake 4. More details about the title are revealed in an interview and screenshots provided by some of the folks at Raven. From the article: "I think we have a lot of diversity throughout the entire game. We have some dark areas, and we have outdoor areas that are brighter. I think how diverse everything is will really go a long way. We didn't really set out saying, 'This game is going to be dark, this game is going to be light' -- we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff."
I always thought (Score:5, Insightful)
Maybe this one will be as good?(although that's not saying much heh, better then doom 3 I hope though)
Cooperative mode needed! (Score:5, Insightful)
I'm not a solitary gamer, and as such, never make time to play single player games. However, if I could have my wife (and/or our friends) play with me, it would make the game much more appealing!
I understand the difficulties in providing content that is achievable by both single and multiple players, but that's why I pay for games-- for innovation!
Am I the only one who thinks like this, or are there other people out there who have been disappointed by the lack of a coop mode in most games?
Re:let's hope it's better than Doom 3 (Score:1, Insightful)
Re:Better bring new gameplay elemenets... (Score:4, Insightful)
I think it would become boring quickly, if it's just eye candy and doesn't add to the gameplay. Counter-strike isn't much to look at but has good gameplay, and that is the reason it's still popular.
Continuation of Quake2 (Score:4, Insightful)
Strafe jumping
double jumping
sliding around on ice and up ramps
and just the sheer speed of it all --if you can master it.
I don't expect Q4 to have these fun aspects though because I just can't imagine models like this : http://pcmedia.gamespy.com/pc/image/article/611/61 1006/440Building_B_Marines06_1115438005.jpg [gamespy.com]
moving around so unrealistically like in q2.
Oh, just what we need, another FPS (Score:3, Insightful)
Boring (Score:0, Insightful)
It's a sad day for games when I actually have to try and force myself to play through top rated titles like doom 3.
Gamplay (Score:2, Insightful)
Re:Cooperative mode needed! (Score:1, Insightful)
Re:Cooperative mode needed! (Score:2, Insightful)
I certainly agree with the need for more coop multiplayer. Teamwork can be far more fun than winning at the expense of others. Last night she said (somewhat ironically) "Isn't it great how diablo brings us together."
Re:let's hope it's better than Doom 3 (Score:3, Insightful)
"Excessive publicity and the ensuing commotion"
I'd say that Doom III qualifies. Especially as people were planning their computer upgrades around it and herding into the belief that it's going to be a good game despite never having played it or seen it in action.
I don't get why you say HL2 was highly hyped and Doom III was not, I'd say the hype levels were pretty equal between them.
Run 'n gun gameplay is obsolete (Score:2, Insightful)
I hated Quake 2 and Unreal; I didn't even bother with Quake 3 and UT (or whatever it is now). The fact that the developers are claiming they loved Quake 2 doesn't raise my expectations very high.
Re:One of my pals... (Score:3, Insightful)
Re:Continuation of Quake2 (Score:3, Insightful)
quake has fastest weapons, and probably run speed.
q2's really quite sluggish once you get used to q1 or q3, but it really was superb fun for years.
i really didn't like q3 movement, speed, weapons, net code, anything till I really figured it out, and since i've found the previous games relatively unplayable.
Q3's movement is superior in accuracy and speed to q2 imo, the only thing it lacks (unless you play promode) is the double jumps. The rest it's better at, and it adds plasma jumps and plasma climbing to make up for that
Re:One of my pals... (Score:3, Insightful)
I've worked on projects before where even the *existence* of the project was under NDA - I literally can't tell you what the project was about. (At the other extreme of course, there are open source projects.)
Bah (Score:5, Insightful)
I wish someone would hire some architects to design the levels, not your run-of-the-mill artists. I don't think I'm the only one who thinks level design has been subpar for years now. Bring back levels that are well-designed by people who know how to make them and think broad architecture, not what this scene or that scene will look like.
We play these games, you know---interact with them, explore them---we don't just watch them.
What about the music? (Score:3, Insightful)
Re:I always thought (Score:3, Insightful)
Quake 3 on the other hand had a great multiplayer and the engine was taken to a whole new level for single player games. Even Wolfenstein, if you ignore the annoying zombie bits...
MOD PARENT DOWN (Score:3, Insightful)
Re:let's hope it's better than Doom 3 (Score:1, Insightful)
Quake, Shamblers, and Vores (Score:3, Insightful)
I am afraid I will disagree about Quake2. Though I have every id Software 3DFPS, I would say the original Quake was the best and most revolutionary. It had both a medevil theme as well as a futureistic theme. The monsters were classy and diverse, and certainly the supernail was an amazing weapon.
The sound was also an amazing feat of its own. The music and sound by NIN had a very raw and interesting feel. The sound was very "brave". Now most games have an ultra-pristine and clean tone. Quake's raw sound better fits the world of violence and destruction.
I like everything id has done, and was just playing Doom3 a second ago. I will say that I really wish they would do something like Quake again. It really has magic.
Re:Run 'n gun gameplay is obsolete (Score:3, Insightful)
Quake 2 was OK as far as it went, but for me the peak of multiplayer FPS was still the original Quake, when the "clan" idea was first taking off and there were some excellent deathmatch maps where genuine tactics and communications were necessary to win a team game.
The problem with a lot of the more recent incarnations, at least those I've played, is that while huge, wide-open maps give a much more visually impressive game for the first ten seconds, they also mean lots of wandering around without seeing anyone, followed by a frantic game of shooting with every gun there is (since you picked five of all of them up since the last fight anyway), followed by the same again. There's no concept of controlling space and resources/power-ups, and team tactics basically come down to "two of us versus one of him is probably 1-0 to us". Booooooring.
Re:Aquaphobia for Quake 2 (Score:3, Insightful)
Why don't you work on your negavity? They say mean people live shorter lives. So I'll probably outlive you and I'll still be happy.
Re:Most architecture... (Score:3, Insightful)
If you grabbed a random architect off the street and asked him to design you a castle (responding to the same threats and functions that a medieval castle had to deal with) and didn't rush him/underpay him, I think you could end up with something close to equal to what already exists. Even better if you allowed for more modern materials/construction methods.
I guess the point is, ignoring the subset of celebrity architects who are living in their own world, the average architect is pretty smart, very flexible, and willing to learn and experiment. A whole lot of the problems with contemporary architecture are caused by financial/social/political limitations, not the skills and desires of the architects.