The Art and Design of Quake 4 335
Gamespy has a feature discussing the upcoming first person shooter Quake 4. More details about the title are revealed in an interview and screenshots provided by some of the folks at Raven. From the article: "I think we have a lot of diversity throughout the entire game. We have some dark areas, and we have outdoor areas that are brighter. I think how diverse everything is will really go a long way. We didn't really set out saying, 'This game is going to be dark, this game is going to be light' -- we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff."
One of my pals... (Score:5, Interesting)
They should do a sequel to Quake 1 (Score:1, Interesting)
Can't wait (Score:3, Interesting)
Hopefully this game won't be expected to entertain you, run your life, cook your meals and generally rule the universe like Doom3 was
Aquaphobia for Quake 2 (Score:4, Interesting)
Aquaphobia Project Page [creimer.ws]
After I get done with Quake 4 single player, I'll start working on some new levels for that game.
let's hope it's better than Doom 3 (Score:5, Interesting)
The game feels more like one long technology demo, than something built to provide compelling entertainment. And even being a technology demo, the results are less than impressive. The vast, lush environments in HL2 make the cramped environments in Doom 3 look quaint in comparison, even if the Doom 3 engine, with its real time lighting, is ultimately more advanced. I wonder if Doom 3 can even handle environments that have the same scope as HL2. The portions of Doom 3 that take place on the outside of Mars look really bad. Hell ends up being a bit more impressive, but it quickly reverts back to the familiar small enclosed envirnoment.
Hopefully the Quake 4 team will be able to make a more compelling game.
The Heart? (Score:3, Interesting)
The Heart [gamespy.com] - blatently stolen from Natural Selection's hive [kiez-clan.de].
Re:Cooperative mode needed! (Score:5, Interesting)
Re:Cooperative mode needed! (Score:4, Interesting)
Re:I always thought (Score:2, Interesting)
I never much liked the artwork for Q2, nor the weapons for the most part. The change in the game physics was also sort of disappointing.
If Q4 is all SciFi-ish like Q2, I'll only really be into it if it has had zero art contribution from id. Raven has good artists, but id has shown in Q2, Q3, and Doom 3 that it has a penchant for tacky models. Really pretty maps, with really, really bad models filling them.
Re:I always thought (Score:1, Interesting)
Since Doom 3 had to be nuked, multiplayerwise, in limiting the players to 8 to don't strain people's systems too much, I heard rumours that Quake 4 would at least bring that ammount back to a sane 32 players. Rumours though.
While a game with 8 players can make great games, you are either limited to (imho, very boring) deathmatch, or something alot more complicated (think of the gametypes in Splinter Cell).
I hope that Quake 4 will bring some good multiplayer mode, and if the focus will be on single player content, it will need lots of improvement of how the current scripting/mapping is done : Doom 3 still had a very basic (as in, not too extensive)but also complicated process to create a singleplayer map.
In the end it were still the basics of the Q1 engine that were being used, allthough it rocks that you don't have to compile maps anymore.
Re:Cooperative mode needed! (Score:3, Interesting)
So true that it's strange that engine didn't take off : It wasn't too advanced, but with it, also came a lower licensing price.
The one thing that rocked was the ammount of enemies at the same time on-screen. :)
Heh, I'm getting flashbacks of millions of screaming headless-madmen running at me in a closed-off valley
Re:I always thought (Score:3, Interesting)
Re:let's hope it's better than Doom 3 (Score:4, Interesting)
Outdoor Lighting (Score:2, Interesting)
Re:erm (Score:4, Interesting)
Oh, and the engine can support huge open maps (just like Team Arena terrain maps).
If you don't like FPS please be quiet... (Score:1, Interesting)
Now honestly if you're going to knock this title and every other FPS that came out in the last 2 years please save us your 'Wisdom' or go flame DNF for not being done yet ya unoriginal bastids!
Raven won't botch this one they reliably create great games, but they always seem to time their releases concurrently with something truely awesome that blows them out of the water. (For instance Heretic 2 and Half-Life came out roughly the same time)
Re:I think id should break the mold this time (Score:3, Interesting)
Re:Run 'n gun gameplay is obsolete (Score:1, Interesting)
FPS games, as is demonstrated every day by the large swaths of people playing tactical shooters on PC and XBox, are doing quite fine. Half-Life 2 secured enormously high praise, and it was little more than a technology demo for the gravity gun.
So what you've done is demonstrate that you don't like these games, not that they are obsolete. And id showed that they cannot make particularly entertaining single-player games, which we all realized years ago. The number of people that play System Shock 2 these days probably doesn't even compete with various mods for Q3.
Quake 4 will probably be unimpressive. I bothered to RTFA after a while, and noticed that its screenshots look depressingly like Doom 3. Doom 3 had pretty uninspired artwork to go along with its boring gameplay, and the multiplayer architecture of the engine so far has left me unimpressed about the possibilities of quality mods.
What's sad, is that until Unreal 3 is released, the best mods available on linux outside of running wine will be for UT2k4, ET and Q3A. Lots of great mods will target Source because Doom 3 is a big disappointment, and we'll be left in the cold.
Most architecture... (Score:2, Interesting)
Look at the interior of most modern museums. For the most part their big rectangle rooms with chairs in the center with paintings on the wall. Sure its great when you have 500 different tourists trying to cram into a room designed for 300 people, but its god awful ugly for video games.
Same thing with modern day airports. Why build restaurants, newspaper stands or bookstores into the design? Isn't the goal supposed to be streamlining the process of getting people to and from their airplanes? That sure as hell doesn't happen with all those distractions. A couple vending machines and advertising reminders over time can replace this old design.
Modern day architecture is EXTREMELY overly glamorous. Take a look at medieval castles: tight hallways means easy to defend, towers on the corners means maximum line of sight in 360 degrees, a wall where troops can stand on to defend against attacks either inside or outside the castle. Ugly as hell but it gets the job done with minimal waste of material.
Re:Cooperative mode needed! (Score:3, Interesting)
The girlfriend enjoys the game as much as I do.
Can be played single player (with henchmen to bulk out a party) or co-op.
A great solution to Co-Op games. Have a peer, if you haven't already.