Xbox 360 Gets Backwards Compatible, Final Fantasy 455
databeam writes "The official Xbox 360 press conference was Monday evening, and an AP article has news that the 360 is backwards compatible, and that Square Enix will be releasing Final Fantasy XI for the console." Coverage also available at Gamespot. From the article: "Along with a firm release date and price point, the other big question surrounding the 360 was backward compatibility with the library of games from the original Xbox. Robbie Bach, senior vice president and chief Xbox officer in the Home and Entertainment Division at Microsoft, made Xbox fans around the world happy when he announced that the 360 will indeed play Xbox games." Mostly. Gamasutra points out that backwards compatibility will be selective, with most but not all of the top selling games supported. Kotaku and the Guardian Gamesblog have firsthand accounts from the event, and to watch the conference for yourself Xbox.com has the footage. Update: 05/18 20:49 GMT by Z : Of course, not all the people there were people, if you catch my meaning.
The heat is on... (Score:3, Insightful)
Why? (Score:2, Insightful)
Patches? (Score:3, Insightful)
Emulation (Score:5, Insightful)
Re:The heat is on... (Score:2, Insightful)
I feel now it's more or less a level playing field, where now it will boil down to which has the better _new_ games designed for that console.
Re:Why? (Score:2, Insightful)
Re:Why? (Score:5, Insightful)
I don't know about you, but I have something plugged into just about every input hole on my TV, and I hate switching cords around.
Connectix? (Score:5, Insightful)
Truly backwards compatible? I don't think so (Score:5, Insightful)
Microsoft Corp. said on Monday its new Xbox 360 will run video games developed for the earlier generation of its gaming machine
This doesn't state backwards compatibility. It could just mean that older games will be ported to the 360.
Bach said that it won't necessarily run all of the older Xbox titles but instead, run the "top-selling" games.
Uh huh. This sounds very much like ports to me. This sounds very much like Sony's PSP running old PS1 games.
Re:Why? (Score:2, Insightful)
One of the first games I got on my PS2 was Xenogears, a PS1 game, and I didn't enjoy it any less on the PS2 than I would have on the original.
Re:Why? (Score:5, Insightful)
Can you imagine how asinine it'd be if every couple years DVD players were incompatible with prior DVDs?! Sure you COULD buy five DVD players, but that'd be asinine.
It makes a great selling point (Score:3, Insightful)
Re:Emulation (Score:1, Insightful)
And, considering how much power they're packing into that crazy thing (3 3.1Ghz PPC cores? o.O) I think it's quite feasible for them to be able to run games full speed (especially utilizing optimizations like the 90-10 rule; shouldn't be all that bad).
Re:Why? (Score:3, Insightful)
Plus, if a game a truly great and worth paying $50 for than you will want to play it over and over for years to come. Take any Zelda game or Super Metroid for example. I've played through Super Metroid 5 or 6 times in the last 2 years alone. Just because you play a game once and never want to play it again doesn't mean that's how everyone feels.
Re:Truly backwards compatible? I don't think so (Score:3, Insightful)
I'll bet (Score:3, Insightful)
There's probably lots of Microsoft engineers now trying to figure out how to hack backwards compatability into an almost-finished product, after a 'just make it happen but don't change the deadline' directive from the boss yesterday.
Like all projects with that mandate, quality is the first to go. To the end user, that means many old games will probably not work well, if at all.
Re:Connectix? (Score:4, Insightful)
Having a good emulation team for the XBOX 360 is a nice bonus, though.
PowerPC and x86? (Score:3, Insightful)
No longer Big-N (Score:1, Insightful)
Nintendo in-house games are great, but if they don't get 3rd-party support, it'll start making a lot of sense just to make games for the other 2 systems rather than try to juggle both hardware and software. Sega went that path and I don't see why that Metroid and Mario can't show up on XBox 720 or PS4 in the future.
Re:"Mostly" Backward Compatible? (Score:3, Insightful)
It may turn out that it is not "perfectly" backwards compatible: so what the XBOX 360 guys need to do is run and validate specific XBOX titles, and ensure that the specific title works properly. It may turn out that for any unvalidated titles, it's a case of "suck it and see": they may or may not work.
Re:Wow (Score:3, Insightful)
They only announced XI - which was actually "announced" in so many words years ago by Square. It's actually surprising it took them this long - it was supposed to come out on the original Xbox.
(I don't recall the original quotes they used, but it was something like "coming for next-generation systems", which at the time only meant the PS2, Xbox, and GameCube... though given the lack of online capability for the GameCube back then, that system was basically ruled out.)
My thinking is Square has had this in the pipeline since then, and at some point MS said to them "you know, why not just make this an Xbox 360 launch title?" They've clearly been holding back certain games for that purpose - Perfect Dark Zero being another example.
I doubt you'll be seeing the non-online FF's on Xbox. Square just showed both FFXII for PS2 and FFVII(??) on PS3 yesterday, which suggests to me that they're still basically in bed with Sony for the main lineage of story-driven FF games... though they will probably continue to release side FF projects like FFXI and FF:CC on other systems.
(Of course, what I wanna know is why Square needs to keep teasing us with this FFVII crap, then saying it's not actually coming out - just re-release the game on PS3 already!)
Re:No longer Big-N (Score:5, Insightful)
*yawn* Baseless assertions bore me. The Gamecube did about as well at the XBox in the US, and completely destroyed it in Japan. If you add that up, it makes the Gamecube much more potent than the XBox, in terms of sales. If you mean hype/PR, then maybe the Gamecube lags, but Nintendo's press conference isn't till today, anyway.
"easily" (Score:3, Insightful)
Re:Truly backwards compatible? I don't think so (Score:4, Insightful)
There's a big difference though. Only a handful of PS1 games don't run on the PS2, while it sounds like only a handful of XBox games ("best selling") will run on XBox 360.
Re:for all practical purposes, useless (Score:2, Insightful)
No Controller ports (Score:2, Insightful)
just my $0.02
Selective Compatibility? (Score:4, Insightful)
I can just see it already. Microsoft will heavily promote the XBox 360 as being "Backwards Compatible**"
** But not really. Actually, only Halo2 is compatible. Everything else is subject to this nice little disclaimer here.
Re:Fun with emulation (Score:3, Insightful)
Re:Emulation (Score:5, Insightful)
The new XBox obviously is going to be based around the PowerPC instruction set, whereas the old XBox is based around the IA32 instruction set. They would need to emulate the CPU in realtime, translating IA32 instructions into PowerPC instructions. This is the biggest issue.
Beyond that, though I'm not sure yet, I'm imagining that XBox360 will actually run Windows, the same as the current XBox. Windows NT for the PowerPC was still a shipping product in the 3.51 days, so technically, porting the Windows 2000 variant OS that is current the on the current XBox to PowerPC is obviously possible. That said, this will obviously include all of the DirectX API's, and as a result, the API translation step is not strictly necessary.
The actual hardware emulation part is pretty clear - Microsoft recently purchased VirtualPC (which lets you run Windows on the Macintosh, which of course is PowerPC based). Anyone who thought they did this simply to have a nice, new Macintosh product is insane... clearly, they intended other uses for this beyond just the "Windows Virtual Server" product they have released, and I'm betting that emulating XBox on XBox 360 is the big one.
As I said, if they are using Windows/PPC on 360, then this saves them some of the overhead of VirtualPC strictly, in that they have the native API's available directly. Obviously a new version of DirectX is going to be used on 360, but shimming the old version in shouldn't (relatively speaking) be a huge problem.
Additionally, any games that multithreaded on XBox1 will obviously be able to have the NT kernel map those threads on to the multiple cores of the 360.
Long and short... am sure this can be done - is just a matter of how compatible they'll make it; though if Live has shown us anything it's that Microsoft is a little patch-happy with the XBox (a little too much, some would say).
Re:Fun with emulation (Score:3, Insightful)
Not in the least. XBox may be x86-based, but it is by no means a PC. It's ceratinly "PC like" in several regards, but it has a very nonstandard BIOS, custom DRM chips, and a custom chipset that's not PC compatible.
The closest thing to the XBox in the PC world is probably NVIDIA's NForce chipset, which is not surprising considering that it is derived from XBox technology. But NForce is still a long way from the XBox.
Re:Connectix? (Score:1, Insightful)
Gaming has finally ARRIVED! (Score:2, Insightful)