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Games Entertainment

Spore on GDCTV 48

Will Wright's amazing Spore Presentation on "The Future of Content" has been added to the video selections at GDCTV. The streaming video offers up his vision of procedural driven gaming, sandbox entertainment, and a future where gamers own their entertainment experiences.
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Spore on GDCTV

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  • "You can now access the current GDCTV streaming lecture for 'The Future Of Content' (a brief, free registration process is required if you have not previously registered.)" Nevermind . . .
  • Anybody registered yet?

    Which of the stream formats I hate does it come in?
  • I was about in the middle of the presentation (which is very good, I might add), when it suddenly just stopped streaming. After waiting for a short while, I decided to go check slashdot while it worked it self out - then I see this. Argh!

    Oh, well - it'll be fine again tommorrow :)

  • From the stupid webpage:
    BROWSER: Microsoft Internet Explorer 5.0 Service Pack 2 or above, Netscape 7.2+

    Seems they are streaming from a cave... it's the year 2005 and they haven't even heard of Firefox yet...
    • Do you not understand that the little plus sign next to Netscape means Firefox?
      • Do you not understand that the little plus sign next to Netscape means Firefox?

        Sure they share a codebase and sure it means that it also should work with Firefox, but since we are in the year 2005 a 'Firefox 1.0+' would make much more sense than a 'Netscape 7.2+', don't you think?

        Do you not understand that those are two different brands and that different people profit from it when the one or the other is listed?

        They also list for operating systems Windows 98, 2000, NT 4.0 Service Pack 6, and XP; Mac
  • registered (Score:3, Informative)

    by Anonymous Coward on Wednesday May 25, 2005 @07:19PM (#12639816)
    p_samty@yahoo.com

    thats all you need, no password required
    • Hmm.. looks like I shouldn't have sent that to everyone at work... now all I need to do is track the Coward down (I wonder if my boss reads slashdot - scary)
  • Slashdotted. (Score:2, Informative)

    by BuddyJesus ( 835123 )
    The stream (not the article) has been slashdotted. Check back later.
  • summary (Score:3, Informative)

    by bersl2 ( 689221 ) on Wednesday May 25, 2005 @07:54PM (#12640147) Journal
    I was going to write a quick summary of the video. Fuck that. Watch the video. It's worth it.
    • I totally agree. I found myself clapping after a certain demonstration at the end.
      Then I noticed the looks I was getting from people walking past my office and stopped.

      Very cool demonstration, I look forward to the game.
      • Then I noticed the looks I was getting from people walking past my office and stopped.

        Speaking of funny looks - I think it's absolutely guaranteed that a family member, wife, girlfriend or whoever will peer at your computer screen just as your creations are, um, getting a bit intimate (described as 'procedural mating', complete with dodgy saxophone music)...
    • Mod parent up! This has to be one of the coolest demo interviews I've ever seen.

      If they had a preorder link for the game on that article, I would have bought it, even if the game wasn't done yet.

      This looks like the killer game for MULTIPLE genre's of video games at once.

  • Excuse me, (Score:5, Informative)

    by MrCopilot ( 871878 ) on Thursday May 26, 2005 @02:15AM (#12642312) Homepage Journal
    While I wipe up my spittle. Color me impressed.

    Not a Sim fan but this may win me over, I love evolution games as an idea, but they still feel cookie cutter. & they would have to. Spore's system seems to break that. I welcome his ideas of genre hopping and asynchonous content sharing.

    I knew the demoscene was gonna get its props some day, I just didn't think it would come from the Sim master. Kudos Will, You can count my money now.

    • Spore's system seems to break that. I welcome his ideas of genre hopping and asynchonous content sharing.

      It reminded me a little of the venerable Elite - but instead of the game firing up the random number generator and hoping for the best, it gets the players to design the content to populate the worlds with, using the resulting popularity as the basis of survival of the fittest.

      It does sound a rather impressive game, and the fact that you can design (or at least guide) your own life-forms, buildings, c
  • More Info (Score:5, Informative)

    by AngryScot ( 795131 ) on Thursday May 26, 2005 @06:26AM (#12643015)
    You can find more information here [bbc.co.uk]
  • by British ( 51765 ) <british1500@gmail.com> on Thursday May 26, 2005 @09:02AM (#12643643) Homepage Journal
    Okay, this makes no sense...

    I have Slashdot's "Games" Section slashbox on my main account prefs. All the headlines just say my headline reader's banned. Uh, no. I'm not even using one(I doubt the slashbox counts).

    Anyone else getting this? Might explain the so-few comments on this story. Nobody can see it unless they directly go to games.slashdot.org.

    New! From the makers of the lameness filter!
  • Amazing (Score:2, Informative)

    Just got done watching this, its absolutely amazing. As he goes on and keeps pulling out to the next level of gameplay, I find myself thinking "wow, cool... it'd be cool if you could go further, but I bet it stops here..." Around the local stellar group level, I just stopped thinking and let the drool cup slowly fill up.
  • From a small, single life from oozing out of the primodial soup to visiting (or destroying) other alien species in other galaxies via your UFO. I can't wait for this one!
  • Anyone got this in a mpeg yet? All these pauses are getting annoying.
  • by niai ( 310235 )
    I'm watching this with IE6 but the slides don't seem to be updating. I can only see Will talking. Anyone else got this?
  • I'm a little surprised that no one has mentioned SimEarth in any of the Spore discussions. Spore really is the grandchild of Wil's earlier efforts in this arena. SimEarth basically was an evolution sim, however you had less direct control over the species but lots of control over the environment. Plate techtonics, ocean currents, etc. could all be adjusted to provide the proper environment for whatever little slime you wanted to cultivate through to sentience. And it's clear that Wil's dream hasn't chan
    • While I realize that the game still has a long ways to go, I think that the galaxy stage, lacking any real goal, also has the potential to get boring quickly, like Sim Earth. Although there is a trend towards more open ended games, has there ever been a successful game that hasn't had an (or several) ultimate goal(s)? Even in the Sims, there was the implied goal to create a more and more successful family--but what would be the goal as the controller of a godlike spacecraft? Unless there was competition
  • I've never really been too big a fan of Wil Wrights games and concepts, but for some reason, Spore most certainly appeals to me...it seems to me the right balance of quirk, gameplay and simulation. But, of course, this is conjecture, as I won't know for sure if I like it or not until I've had my hands on it...but it intrigues me, to say the least. *fingers crossed for it to be worth playing and not just Sims of the Genetic Mess*
  • by neo ( 4625 ) on Thursday May 26, 2005 @02:51PM (#12647699)
    I was very impressed with this concept, or more specifically that someone in the mainstream got it. Proceedural content is the best way to give a massive amount of content to players. In addition to laying that basis, Will realized that player content is just as important.

    Leveraging the content created by the players is indeed a very smart move. From the ground up there will be entire universes of content overnight.

    What Will missed was the next logical step in this evolution of game design and how this will affect MMOG games.

    At the end of the remarkable series of player driven content, he imposes several end games at the highest levels. First Encounter games for the space fairing creations of the player. He quickly listed off several examples of mini-games that players can explore with their final creations.

    What would be more impressive and would point to the future direction this technology will advance, is if a similar simple tool system used for creation of your creatures could be used for creating proceedural plots.

    In the same way that software can be used to figure out how to make a three legged creation walk, it could also be used to find a way to make a three planet storyline work.

    Obviously MMOGs need this technology to actually achieve the next level of play, where players are allowed to create plotlines dynamically for themselves and other players. It's not possible to create unique plots for hundreds of thousands of players from the publisher, nor is it required. Players are more than happy to supply plots themselves and they will be much richers content experiences for having done so.
    • What Will missed was the next logical step in this evolution of game design and how this will affect MMOG games.

      I'm not so sure Will "missed" this logical step so much as he decided not to bite off more than he could chew. Judging by the Spore video, one can imagine that he's already got an insanely complex game to take care of; I'd wager he'd be thrilled to get this one out the door before he starts trying to tackle massively multi-player network synchronization and content sharing issues.

      Making a ga

      • MM-ing this would be a hard task, but probably not impossible. It would probably be no different than going from The Sims -> Sims Online. You would just swap out the AI playing a race with an actual person.

        However, it sounds like this will be fairly close to an MMO anyways, since you will have a community interacting indirectly with itself (through the content server and content ratings/interactions).

        If this is as good as it appears to be this will definitely land on some "stranded on a desert island
  • I'm amazed this didn't make it to the main page. I've never seen a game demo as impressive as this. Was completely worth watching the entire video.

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