Spore on GDCTV 48
Will Wright's amazing Spore Presentation on "The Future of Content" has been added to the video selections at GDCTV. The streaming video offers up his vision of procedural driven gaming, sandbox entertainment, and a future where gamers own their entertainment experiences.
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Spore looks simply amazing.
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Stream? (Score:1)
Which of the stream formats I hate does it come in?
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Slashdotted (Score:1)
Oh, well - it'll be fine again tommorrow :)
It's 2005... (Score:1)
BROWSER: Microsoft Internet Explorer 5.0 Service Pack 2 or above, Netscape 7.2+
Seems they are streaming from a cave... it's the year 2005 and they haven't even heard of Firefox yet...
Re:It's 2005... (Score:2)
Re:It's 2005... (Score:1)
Sure they share a codebase and sure it means that it also should work with Firefox, but since we are in the year 2005 a 'Firefox 1.0+' would make much more sense than a 'Netscape 7.2+', don't you think?
Do you not understand that those are two different brands and that different people profit from it when the one or the other is listed?
They also list for operating systems Windows 98, 2000, NT 4.0 Service Pack 6, and XP; Mac
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thats all you need, no password required
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Slashdotted. (Score:2, Informative)
summary (Score:3, Informative)
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Then I noticed the looks I was getting from people walking past my office and stopped.
Very cool demonstration, I look forward to the game.
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Speaking of funny looks - I think it's absolutely guaranteed that a family member, wife, girlfriend or whoever will peer at your computer screen just as your creations are, um, getting a bit intimate (described as 'procedural mating', complete with dodgy saxophone music)...
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If they had a preorder link for the game on that article, I would have bought it, even if the game wasn't done yet.
This looks like the killer game for MULTIPLE genre's of video games at once.
Excuse me, (Score:5, Informative)
Not a Sim fan but this may win me over, I love evolution games as an idea, but they still feel cookie cutter. & they would have to. Spore's system seems to break that. I welcome his ideas of genre hopping and asynchonous content sharing.
I knew the demoscene was gonna get its props some day, I just didn't think it would come from the Sim master. Kudos Will, You can count my money now.
Re:Excuse me, (Score:2)
It reminded me a little of the venerable Elite - but instead of the game firing up the random number generator and hoping for the best, it gets the players to design the content to populate the worlds with, using the resulting popularity as the basis of survival of the fittest.
It does sound a rather impressive game, and the fact that you can design (or at least guide) your own life-forms, buildings, c
More Info (Score:5, Informative)
"your headline reader has been banned" (Score:3, Interesting)
I have Slashdot's "Games" Section slashbox on my main account prefs. All the headlines just say my headline reader's banned. Uh, no. I'm not even using one(I doubt the slashbox counts).
Anyone else getting this? Might explain the so-few comments on this story. Nobody can see it unless they directly go to games.slashdot.org.
New! From the makers of the lameness filter!
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Amazing (Score:2, Informative)
Pretty Amazing (Score:2)
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(Didn't you guys figure out he was humming the theme from 2001?) /Kafka
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SimEarth? (Score:2)
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hrm..? (Score:2)
The first of many steps. (Score:3, Interesting)
Leveraging the content created by the players is indeed a very smart move. From the ground up there will be entire universes of content overnight.
What Will missed was the next logical step in this evolution of game design and how this will affect MMOG games.
At the end of the remarkable series of player driven content, he imposes several end games at the highest levels. First Encounter games for the space fairing creations of the player. He quickly listed off several examples of mini-games that players can explore with their final creations.
What would be more impressive and would point to the future direction this technology will advance, is if a similar simple tool system used for creation of your creatures could be used for creating proceedural plots.
In the same way that software can be used to figure out how to make a three legged creation walk, it could also be used to find a way to make a three planet storyline work.
Obviously MMOGs need this technology to actually achieve the next level of play, where players are allowed to create plotlines dynamically for themselves and other players. It's not possible to create unique plots for hundreds of thousands of players from the publisher, nor is it required. Players are more than happy to supply plots themselves and they will be much richers content experiences for having done so.
Re:The first of many steps. (Score:2)
I'm not so sure Will "missed" this logical step so much as he decided not to bite off more than he could chew. Judging by the Spore video, one can imagine that he's already got an insanely complex game to take care of; I'd wager he'd be thrilled to get this one out the door before he starts trying to tackle massively multi-player network synchronization and content sharing issues.
Making a ga
Re:The first of many steps. (Score:2)
However, it sounds like this will be fairly close to an MMO anyways, since you will have a community interacting indirectly with itself (through the content server and content ratings/interactions).
If this is as good as it appears to be this will definitely land on some "stranded on a desert island
Good Place for Spore Info (Score:2, Informative)
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